Class: Terminal::Screen
- Inherits:
-
Object
- Object
- Terminal::Screen
- Defined in:
- lib/terminal/screen.rb
Defined Under Namespace
Classes: Node
Constant Summary collapse
Instance Attribute Summary collapse
-
#x ⇒ Object
Returns the value of attribute x.
-
#y ⇒ Object
Returns the value of attribute y.
Instance Method Summary collapse
- #<<(character) ⇒ Object
- #backward(value = nil) ⇒ Object
- #clear(y, x_start, x_end) ⇒ Object
-
#color(color_code) ⇒ Object
Changes the current foreground color that all new characters will be written with.
- #down(value = nil) ⇒ Object
- #foward(value = nil) ⇒ Object
-
#initialize ⇒ Screen
constructor
A new instance of Screen.
- #to_a ⇒ Object
-
#to_s ⇒ Object
Renders each node to a string.
- #up(value = nil) ⇒ Object
- #write(character) ⇒ Object
Constructor Details
#initialize ⇒ Screen
Returns a new instance of Screen.
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# File 'lib/terminal/screen.rb', line 46 def initialize @x = 0 @y = 0 @screen = [] @fg_color = nil @bg_color = nil @other_colors = [] end |
Instance Attribute Details
#x ⇒ Object
Returns the value of attribute x.
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# File 'lib/terminal/screen.rb', line 44 def x @x end |
#y ⇒ Object
Returns the value of attribute y.
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# File 'lib/terminal/screen.rb', line 44 def y @y end |
Instance Method Details
#<<(character) ⇒ Object
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# File 'lib/terminal/screen.rb', line 74 def <<(character) write(character) @x += 1 end |
#backward(value = nil) ⇒ Object
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# File 'lib/terminal/screen.rb', line 204 def backward(value = nil) self.x -= parse_integer(value) end |
#clear(y, x_start, x_end) ⇒ Object
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# File 'lib/terminal/screen.rb', line 95 def clear(y, x_start, x_end) line = @screen[y] # If the line isn't there, we can't clean it. return if line.nil? x_start = 0 if x_start == START_OF_LINE x_end = line.length - 1 if x_end == END_OF_LINE if x_start == START_OF_LINE && x_end == END_OF_LINE @screen[y] = [] else line.fill(EMPTY, x_start..x_end) end end |
#color(color_code) ⇒ Object
Changes the current foreground color that all new characters will be written with.
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# File 'lib/terminal/screen.rb', line 113 def color(color_code) colors = color_code.scan(/\d+/) # Extended set foreground x-term color if colors[0] == "38" && colors[1] == "5" return @fg_color = "term-fgx#{colors[2]}" end # Extended set background x-term color if colors[0] == "48" && colors[1] == "5" return @bg_color = "term-bgx#{colors[2]}" end # If multiple colors are defined, i.e. \e[30;42m\e then loop through each # one, and assign it to @fg_color or @bg_color colors.each do |cc| c_integer = cc.to_i # Reset all styles if c_integer == 0 @fg_color = nil @bg_color = nil @other_colors = [] # Primary (default) font elsif c_integer == 10 # no-op # Turn off bold / Normal color or intensity (21 & 22 essentially do the same thing) elsif c_integer == 21 || c_integer == 22 @other_colors.delete("term-fg1") @other_colors.delete("term-fg2") # Turn off italic elsif c_integer == 23 @other_colors.delete("term-fg3") # Turn off underline elsif c_integer == 24 @other_colors.delete("term-fg4") # Turn off crossed-out elsif c_integer == 29 @other_colors.delete("term-fg9") # Reset foreground color only elsif c_integer == 39 @fg_color = nil # Reset background color only elsif c_integer == 49 @bg_color = nil # 30–37, then it's a foreground color elsif c_integer >= 30 && c_integer <= 37 @fg_color = "term-fg#{cc}" # 40–47, then it's a background color. elsif c_integer >= 40 && c_integer <= 47 @bg_color = "term-bg#{cc}" # 90-97 is like the regular fg color, but high intensity elsif c_integer >= 90 && c_integer <= 97 @fg_color = "term-fgi#{cc}" # 100-107 is like the regular bg color, but high intensity elsif c_integer >= 100 && c_integer <= 107 @fg_color = "term-bgi#{cc}" # 1-9 random other styles elsif c_integer >= 1 && c_integer <= 9 @other_colors << "term-fg#{cc}" end end end |
#down(value = nil) ⇒ Object
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# File 'lib/terminal/screen.rb', line 193 def down(value = nil) new_y = @y + parse_integer(value) # Only jump down if the line exists if @screen[new_y] self.y = new_y else false end end |
#foward(value = nil) ⇒ Object
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# File 'lib/terminal/screen.rb', line 208 def foward(value = nil) self.x += parse_integer(value) end |
#to_a ⇒ Object
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# File 'lib/terminal/screen.rb', line 212 def to_a @screen.to_a.map { |chars| chars.map(&:to_s) } end |
#to_s ⇒ Object
Renders each node to a string. This looks at each node, and then inserts escape characters that will be gsubed into <span> elements.
ANSI codes generally span across lines. So if you e[12mnnhello, the hello will inhert the styles of e[12m. This doesn’t work so great in HTML, especially if you wrap divs around each line, so this method also copies any styles that are left open at the end of a line, to the begining of new lines, so you end up with something like this:
e[12mne[12mne[12mhello
It also attempts to only insert escapes that are required. Given the following:
e[12mhe[12mee[12mle[12mle[12moe[0m
A general purpose ANSI renderer will convert it to:
<span class=“c12”>h<span class=“c12”>e<span class=“c12”>l<span class=“c12”>l<span class=“c12”>o</span></span></span></span>
But ours is smart, and tries to do stuff like this:
<span class=“c12”>hello</span>
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# File 'lib/terminal/screen.rb', line 237 def to_s last_line_index = @screen.length - 1 buffer = [] @screen.each_with_index do |line, line_index| previous = nil # Keep track of every open style we have, so we know # that we need to close any open ones at the end. open_styles = 0 line.each do |node| # If there is no previous node, and the current node has a color # (first node in a line) then add the escape character. if !previous && node.style.length > 0 buffer << "\terminal[#{node.style.join(" ")}]" # Increment the open style counter open_styles += 1 # If we have a previous node, and the last node's style doesn't # match this nodes, then we start a new escape character. elsif previous && previous.style != node.style # If the new node has no style, that means that all the styles # have been closed. if node.style.length == 0 # Add our reset escape character buffer << "\terminal[0]" # Decrement the open style counter open_styles -= 1 else buffer << "\terminal[#{node.style.join(" ")}]" # Increment the open style counter open_styles += 1 end end # Add the nodes blob to te buffer buffer << node.blob # Set this node as being the previous node previous = node end # Be sure to close off any open styles for this line open_styles.times { buffer << "\terminal[0]" } # Add a new line as long as this line isn't the last buffer << "\n" if line_index != last_line_index end buffer.join("") end |
#up(value = nil) ⇒ Object
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# File 'lib/terminal/screen.rb', line 189 def up(value = nil) self.y -= parse_integer(value) end |
#write(character) ⇒ Object
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# File 'lib/terminal/screen.rb', line 56 def write(character) # Expand the screen if we need to ((@y + 1) - @screen.length).times do @screen << [] end line = @screen[@y] line_length = line.length # Write empty slots until we reach the line (@x - line_length).times do |i| line[line_length + i] = EMPTY end # Write the character to the slot line[@x] = Node.new(character, [ @fg_color, @bg_color, *@other_colors ].compact) end |