Class: Teien::Physics
- Inherits:
-
Bullet::TickListener
- Object
- Bullet::TickListener
- Teien::Physics
- Defined in:
- lib/teien/base_object/physics.rb
Instance Attribute Summary collapse
-
#dynamics_world ⇒ Object
Returns the value of attribute dynamics_world.
-
#fixed_time_step ⇒ Object
Returns the value of attribute fixed_time_step.
-
#max_sub_steps ⇒ Object
Returns the value of attribute max_sub_steps.
Instance Method Summary collapse
- #add_physics_object(obj) ⇒ Object
- #add_rigid_body(rigid_body, collision_filter = nil) ⇒ Object
- #contact_pair_test(colObjA, colObjB) ⇒ Object
- #del_rigid_body(rigid_body) ⇒ Object
- #finalize ⇒ Object
- #flush_pair_cache(rigid_body) ⇒ Object
- #frame_rendering_queued(evt) ⇒ Object
-
#initialize(object_manager) ⇒ Physics
constructor
attr_accessor :softBodyWorldInfo.
- #pre_tick_callback(timeStep) ⇒ Object
- #set_gravity(vec) ⇒ Object
- #tick_callback(timeStep) ⇒ Object
- #update(delta) ⇒ Object
Constructor Details
#initialize(object_manager) ⇒ Physics
attr_accessor :softBodyWorldInfo
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# File 'lib/teien/base_object/physics.rb', line 33 def initialize(object_manager) super() @rigid_bodies = [] @max_sub_steps = 1 @fixed_time_step = 1.0 / 60.0 @object_manager = object_manager @collision_config = Bullet::BtDefaultCollisionConfiguration.new() @collision_dispatcher = Bullet::BtCollisionDispatcher.new(@collision_config) worldAabbMin = Bullet::BtVector3.new(-3000.0,-500.0, -3000.0) worldAabbMax = Bullet::BtVector3.new(3000.0, 500.0, 3000.0) maxProxies = 1024 * 4 @aabb_cache = Bullet::BtAxisSweep3.new( worldAabbMin, worldAabbMax, maxProxies ) @solver = Bullet::BtSequentialImpulseConstraintSolver.new(); @dynamics_world = Bullet::BtDiscreteDynamicsWorld.new(@collision_dispatcher, @aabb_cache, @solver, @collision_config) gravity = Bullet::BtVector3.new(0.0, -9.8, 0.0) @dynamics_world.set_gravity(gravity) @dynamics_world.set_internal_tick_callback(self, true); @dynamics_world.set_internal_tick_callback(self, false); =begin worldAabbCache->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback()); =end =begin @softBodyWorldInfo = Bullet::BtSoftBodyWorldInfo.new softBodyWorldInfo.m_dispatcher = @collisionDispatcher softBodyWorldInfo.m_broadphase = @gardenAabbCache softBodyWorldInfo.m_gravity.setValue(0, -9.8, 0) # softBodyWorldInfo.m_sparsesdf.Initialize(); =end end |
Instance Attribute Details
#dynamics_world ⇒ Object
Returns the value of attribute dynamics_world.
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# File 'lib/teien/base_object/physics.rb', line 28 def dynamics_world @dynamics_world end |
#fixed_time_step ⇒ Object
Returns the value of attribute fixed_time_step.
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# File 'lib/teien/base_object/physics.rb', line 30 def fixed_time_step @fixed_time_step end |
#max_sub_steps ⇒ Object
Returns the value of attribute max_sub_steps.
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# File 'lib/teien/base_object/physics.rb', line 29 def max_sub_steps @max_sub_steps end |
Instance Method Details
#add_physics_object(obj) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 86 def add_physics_object(obj) obj.physics_object = PhysicsObjectFactory::create_object(obj, self) if (obj.object_info.use_physics && obj.physics_object.rigid_body != nil) if (obj.physics_info.collision_filter) add_rigid_body(obj.physics_object.rigid_body, obj.physics_info.collision_filter) else add_rigid_body(obj.physics_object.rigid_body) end end end |
#add_rigid_body(rigid_body, collision_filter = nil) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 101 def add_rigid_body(rigid_body, collision_filter = nil) @rigid_bodies.push(rigid_body) if (collision_filter) @dynamics_world.add_rigid_body(rigid_body, collision_filter.group, collision_filter.mask) else @dynamics_world.add_rigid_body(rigid_body) end end |
#contact_pair_test(colObjA, colObjB) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 132 def contact_pair_test(colObjA, colObjB) result = ContactResult.new @dynamics_world.contact_pair_test(colObjA, colObjB, result) return result end |
#del_rigid_body(rigid_body) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 110 def del_rigid_body(rigid_body) @rigid_bodies.delete(rigid_body) @dynamics_world.remove_rigid_body(rigid_body) end |
#finalize ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 76 def finalize # clear all objects. @rigid_bodies.each{|body| @dynamics_world.remove_rigid_body(body) } @rigid_bodies = [] # @dynamics_world.finalize() end |
#flush_pair_cache(rigid_body) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 126 def flush_pair_cache(rigid_body) pair_cache = @dynamics_world.get_broadphase().get_overlapping_pair_cache() pair_cache.remove_overlapping_pairs_containing_proxy(rigid_body.get_broadphase_handle(), @dynamics_world.get_dispatcher()) end |
#frame_rendering_queued(evt) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 120 def frame_rendering_queued(evt) # print "Physics::tick: ", evt.timeSinceLastFrame * 1000, "ms\n" @dynamics_world.step_simulation(evt.timeSinceLastFrame, @max_sub_steps, @fixed_time_step) return true end |
#pre_tick_callback(timeStep) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 138 def pre_tick_callback(timeStep) # print "pre_tick_callback: ", timeStep * 1000, "ms\n" delta = Bullet::BtVector3.new(timeStep, timeStep, timeStep) @object_manager.objects.each {|name, obj| if (obj.get_mass() > 0) newVel = obj.get_linear_velocity() + Vector3D.to_bullet(obj.get_acceleration()) * delta obj.set_linear_velocity(obj.limit_velocity(newVel)) lastVel = obj.get_linear_velocity() end } end |
#set_gravity(vec) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 72 def set_gravity(vec) @dynamics_world.set_gravity(vec) end |
#tick_callback(timeStep) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 151 def tick_callback(timeStep) # print "tick_callback: ", timeStep * 1000, "ms\n" end |
#update(delta) ⇒ Object
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# File 'lib/teien/base_object/physics.rb', line 115 def update(delta) @dynamics_world.step_simulation(delta, @max_sub_steps, @fixed_time_step) return true end |