Class: Teien::FloorObjectInfo
- Inherits:
-
ObjectInfo
- Object
- ObjectInfo
- Teien::FloorObjectInfo
- Defined in:
- lib/teien/ui/std_objects/floor_object_info.rb,
lib/teien/base_object/std_objects/floor_object_info.rb
Instance Attribute Summary collapse
-
#depth ⇒ Object
Returns the value of attribute depth.
-
#height ⇒ Object
Returns the value of attribute height.
-
#material_name ⇒ Object
Returns the value of attribute material_name.
-
#num_seg_x ⇒ Object
Returns the value of attribute num_seg_x.
-
#num_seg_y ⇒ Object
Returns the value of attribute num_seg_y.
-
#u_tile ⇒ Object
Returns the value of attribute u_tile.
-
#v_tile ⇒ Object
Returns the value of attribute v_tile.
-
#width ⇒ Object
Returns the value of attribute width.
Attributes inherited from ObjectInfo
Class Method Summary collapse
-
.create_physics_object(obj, physics) ⇒ Object
Setting a collision shape and a rigid body of Bullet.
-
.create_view_object(obj, view) ⇒ Object
Setting an entity and a node of Ogre3d.
Instance Method Summary collapse
-
#initialize(width, height, depth = 0.5, num_seg_x = 1, num_seg_y = 1, u_tile = 1.0, v_tile = 1.0) ⇒ FloorObjectInfo
constructor
A new instance of FloorObjectInfo.
Constructor Details
#initialize(width, height, depth = 0.5, num_seg_x = 1, num_seg_y = 1, u_tile = 1.0, v_tile = 1.0) ⇒ FloorObjectInfo
Returns a new instance of FloorObjectInfo.
15 16 17 18 19 20 21 22 23 24 25 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 15 def initialize(width, height, depth = 0.5, num_seg_x = 1, num_seg_y = 1, u_tile = 1.0, v_tile = 1.0) super() @width = width @height = height @depth = depth @num_seg_x = num_seg_x @num_seg_y = num_seg_y @u_tile = u_tile @v_tile = v_tile @material_name = nil end |
Instance Attribute Details
#depth ⇒ Object
Returns the value of attribute depth.
8 9 10 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 8 def depth @depth end |
#height ⇒ Object
Returns the value of attribute height.
7 8 9 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 7 def height @height end |
#material_name ⇒ Object
Returns the value of attribute material_name.
13 14 15 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 13 def material_name @material_name end |
#num_seg_x ⇒ Object
Returns the value of attribute num_seg_x.
9 10 11 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 9 def num_seg_x @num_seg_x end |
#num_seg_y ⇒ Object
Returns the value of attribute num_seg_y.
10 11 12 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 10 def num_seg_y @num_seg_y end |
#u_tile ⇒ Object
Returns the value of attribute u_tile.
11 12 13 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 11 def u_tile @u_tile end |
#v_tile ⇒ Object
Returns the value of attribute v_tile.
12 13 14 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 12 def v_tile @v_tile end |
#width ⇒ Object
Returns the value of attribute width.
6 7 8 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 6 def width @width end |
Class Method Details
.create_physics_object(obj, physics) ⇒ Object
Setting a collision shape and a rigid body of Bullet.
28 29 30 31 32 33 34 35 36 37 38 39 40 |
# File 'lib/teien/base_object/std_objects/floor_object_info.rb', line 28 def self.create_physics_object(obj, physics) physics_object = PhysicsObject.new(physics) cShape = Bullet::BtBoxShape.new(Vector3D.new(obj.object_info.width, obj.object_info.depth, obj.object_info.height)) physics_object.set_rigid_body(obj, cShape, Vector3D.new(0, 0, 0), Vector3D.new(0.0, -obj.object_info.depth, 0.0)) obj.object_info.use_physics = true return physics_object end |
.create_view_object(obj, view) ⇒ Object
Setting an entity and a node of Ogre3d.
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 |
# File 'lib/teien/ui/std_objects/floor_object_info.rb', line 8 def self.create_view_object(obj, view) normal = Ogre::Vector3.new(0, 1, 0) up = Ogre::Vector3.new(0, 0, 1) Ogre::MeshManager::get_singleton().create_plane(obj.name, Ogre::ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, Ogre::Plane.new(normal, 0), obj.object_info.width * 2.0, obj.object_info.height * 2.0, obj.object_info.num_seg_x, obj.object_info.num_seg_y, true, 1, obj.object_info.u_tile, obj.object_info.v_tile, up) entity = view.scene_mgr.create_entity(obj.name, obj.name) entity.set_cast_shadows(true) entity.set_material_name(obj.object_info.material_name) view_object = ViewObject.new(view) view_object.set_scene_node(entity) return view_object end |