Class: TeeworldsServer

Inherits:
Object
  • Object
show all
Defined in:
lib/teeworlds_server.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(options = {}) ⇒ TeeworldsServer

Returns a new instance of TeeworldsServer.



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# File 'lib/teeworlds_server.rb', line 63

def initialize(options = {})
  @verbose = options[:verbose] || false
  @ip = '127.0.0.1'
  @port = 8303
  @game_server = GameServer.new(self)
  @clients = {}
  @current_game_tick = 0
  @last_snap_time = Time.now
end

Instance Attribute Details

#clientsObject

Returns the value of attribute clients.



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# File 'lib/teeworlds_server.rb', line 61

def clients
  @clients
end

Instance Method Details

#do_snapshotObject



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# File 'lib/teeworlds_server.rb', line 303

def do_snapshot
  delta_tick = -1
  # DeltaTick = m_aClients[i].m_LastAckedSnapshot;
  data = []
  data += Packer.pack_int(@current_game_tick)
  data += Packer.pack_int(@current_game_tick - delta_tick)
  msg_snap_empty = NetChunk.create_header(vital: false, size: data.size + 1) +
                   [pack_msg_id(NETMSG_SNAPEMPTY, system: true)] +
                   data
  # data = []
  # data += Packer.pack_int(@current_game_tick)
  # data += Packer.pack_int(@current_game_tick - delta_tick)
  # msg_snap_single = NetChunk.create_header(vital: false, size: data.size + 1) +
  #                  [pack_msg_id(NETMSG_SNAPSINGLE, system: true)] +
  #                  data
  @clients.each do |_id, client|
    next unless client.in_game?

    @netbase.send_packet(msg_snap_empty, chunks: 1, client:)
  end
end

#drop_client(client, reason = nil) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 259

def drop_client(client, reason = nil)
  send_ctrl_close(client, reason)
  return if client.nil?

  @game_server.on_client_drop(client, reason)
  @clients.delete(client.id)
end

#get_next_client_idObject



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# File 'lib/teeworlds_server.rb', line 289

def get_next_client_id
  (0..MAX_CLIENTS).each do |i|
    next if @clients[i]

    return i
  end
  -1
end

#get_player_by_id(id) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 325

def get_player_by_id(id)
  @clients[id]&.player
end

#on_client_packet(packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 137

def on_client_packet(packet)
  client = packet.client
  if client.nil?
    # TODO: turn this into a silent return
    #       otherwise bad actors can easily trigger this
    #       with handcrafted packets
    puts 'Error: got client packet from unknown client'
    exit 1
  end
  chunks = BigChungusTheChunkGetter.get_chunks(packet.payload)
  chunks.each do |chunk|
    if chunk.flags_vital && !chunk.flags_resend
      packet.client.bump_ack
      puts "got ack: #{packet.client.ack}" if @verbose
    end
    process_chunk(chunk, packet)
  end
end

#on_ctrl_close(packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 250

def on_ctrl_close(packet)
  reason = nil
  if packet.payload[2]
    u = Unpacker.new(packet.payload[1..])
    reason = u.get_string
  end
  drop_client(packet.client, reason)
end

#on_ctrl_connect(packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 267

def on_ctrl_connect(packet)
  id = get_next_client_id
  if id == -1
    puts 'server full drop packet. TODO: tell the client'
    return
  end
  token = bytes_to_str(packet.payload[1..4])
  puts "got connection, sending accept (client token: #{token})"
  client = Client.new(id:, addr: packet.addr, token:)
  @clients[id] = client
  @netbase.send_packet([NET_CTRLMSG_ACCEPT], chunks: 0, control: true, client:)
end

#on_ctrl_keep_alive(packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 246

def on_ctrl_keep_alive(packet)
  puts "Got keep alive from #{packet.addr}" if @verbose
end

#on_ctrl_message(packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 156

def on_ctrl_message(packet)
  u = Unpacker.new(packet.payload)
  msg = u.get_int
  puts "got ctrl msg: #{msg}"
  case msg
  when NET_CTRLMSG_TOKEN then on_ctrl_token(packet)
  when NET_CTRLMSG_CONNECT then on_ctrl_connect(packet)
  when NET_CTRLMSG_KEEPALIVE then on_ctrl_keep_alive(packet)
  when NET_CTRLMSG_CLOSE then on_ctrl_close(packet)
  else
    puts "Uknown control message #{msg}"
    exit(1)
  end
end

#on_ctrl_token(packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 238

def on_ctrl_token(packet)
  u = Unpacker.new(packet.payload[1..])
  token = u.get_raw(4)
  token_str = token.map { |b| b.to_s(16).rjust(2, '0') }.join
  puts "got token #{token_str}"
  send_ctrl_with_token(packet.addr, token_str)
end

#on_message(chunk, packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 102

def on_message(chunk, packet)
  puts "got game chunk: #{chunk}"
  case chunk.msg
  when NETMSGTYPE_CL_STARTINFO then @game_server.on_start_info(chunk, packet)
  when NETMSGTYPE_CL_SAY then @game_server.on_say(chunk, packet)
  when NETMSGTYPE_CL_EMOTICON then @game_server.on_emoticon(chunk, packet)
  else
    puts "Unsupported game msg: #{chunk.msg}"
    exit(1)
  end
end

#on_packet(packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 280

def on_packet(packet)
  # process connless packets data
  if packet.flags_control
    on_ctrl_message(packet)
  else # process non-connless packets
    on_client_packet(packet)
  end
end

#process_chunk(chunk, packet) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 114

def process_chunk(chunk, packet)
  unless chunk.sys
    on_message(chunk, packet)
    return
  end
  puts "proccess chunk with msg: #{chunk.msg}" if @verbose
  case chunk.msg
  when NETMSG_INFO
    @game_server.on_info(chunk, packet)
  when NETMSG_READY
    @game_server.on_ready(chunk, packet)
  when NETMSG_ENTERGAME
    @game_server.on_enter_game(chunk, packet)
  when NETMSG_INPUT
    @game_server.on_input(chunk, packet)
  when NETMSG_RCON_CMD
    @game_server.on_rcon_cmd(chunk, packet)
  else
    puts "Unsupported system msg: #{chunk.msg}"
    exit(1)
  end
end

#run(ip, port) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 73

def run(ip, port)
  @server_token = (1..4).to_a.map { |_| rand(0..255) }
  @server_token = @server_token.map { |b| b.to_s(16).rjust(2, '0') }.join
  puts "server token #{@server_token}"
  @netbase = NetBase.new(verbose: @verbose)
  NetChunk.reset
  @ip = ip
  @port = port
  puts "listening on #{@ip}:#{@port} .."
  @s = UDPSocket.new
  @s.bind(@ip, @port)
  @netbase.bind(@s)
  loop do
    tick
    # TODO: proper tick speed sleep
    #       replace by blocking network read
    #       m_NetServer
    #         .Wait(
    #         clamp(
    #         int((
    #         TickStartTime(
    #         m_CurrentGameTick+1)-time_get()
    #         )*1000/time_freq()),
    #         1,
    #         1000/SERVER_TICK_SPEED/2));
    sleep 0.001
  end
end

#send_ctrl_close(client, reason) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 171

def send_ctrl_close(client, reason)
  # when clients disconnect
  # during the connection process
  # we do not care
  return if client.nil?

  msg = [NET_CTRLMSG_CLOSE]
  msg += Packer.pack_str(reason) unless reason.nil?
  @netbase.set_peer_token(client.token)
  @netbase.send_packet(msg, chunks: 0, control: true, client:)
  # @netbase.set_peer_token(@server_token)
end

#send_ctrl_with_token(addr, token) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 184

def send_ctrl_with_token(addr, token)
  msg = [NET_CTRLMSG_TOKEN] + str_bytes(@server_token)
  @netbase.set_peer_token(token)
  @netbase.send_packet(msg, chunks: 0, control: true, addr:)
  # @netbase.set_peer_token(@server_token)
end

#send_game_info(client, data) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 231

def send_game_info(client, data)
  msg = NetChunk.create_header(vital: true, size: 1 + data.size, client:) +
        [pack_msg_id(NETMSGTYPE_SV_GAMEINFO, system: false)] +
        data
  @netbase.send_packet(msg, chunks: 1, client:)
end

#send_map(client) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 191

def send_map(client)
  data = []
  data += Packer.pack_str(@game_server.map.name)
  data += @game_server.map.crc_arr # poor mans pack_raw()
  data += Packer.pack_int(@game_server.map.size)
  data += Packer.pack_int(8) # chunk num?
  data += Packer.pack_int(MAP_CHUNK_SIZE)
  data += @game_server.map.sha256_arr # poor mans pack_raw()
  msg = NetChunk.create_header(vital: true, size: data.size + 1, client:) +
        [pack_msg_id(NETMSG_MAP_CHANGE, system: true)] +
        data
  @netbase.send_packet(msg, chunks: 1, client:)
end

#send_ready(client) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 205

def send_ready(client)
  msg = NetChunk.create_header(vital: true, size: 1, client:) +
        [pack_msg_id(NETMSG_CON_READY, system: true)]
  @netbase.send_packet(msg, chunks: 1, client:)
end

#send_ready_to_enter(client) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 211

def send_ready_to_enter(client)
  msg = NetChunk.create_header(vital: true, size: 1, client:) +
        [pack_msg_id(NETMSGTYPE_SV_READYTOENTER, system: false)]
  @netbase.send_packet(msg, chunks: 1, client:)
end

#send_server_info(client, server_info) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 224

def send_server_info(client, server_info)
  msg = NetChunk.create_header(vital: true, size: 1 + server_info.size, client:) +
        [pack_msg_id(NETMSG_SERVERINFO, system: true)] +
        server_info
  @netbase.send_packet(msg, chunks: 1, client:)
end

#send_server_settings(client, server_settings) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 217

def send_server_settings(client, server_settings)
  msg = NetChunk.create_header(vital: true, size: 1 + server_settings.size, client:) +
        [pack_msg_id(NETMSGTYPE_SV_SERVERSETTINGS, system: false)] +
        server_settings
  @netbase.send_packet(msg, chunks: 1, client:)
end

#tickObject



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# File 'lib/teeworlds_server.rb', line 329

def tick
  unless @clients.empty?
    now = Time.now
    diff = now - @last_snap_time
    # TODO: replace snaps every second by something more correct
    if diff > 1
      @current_game_tick += 1
      do_snapshot
    end
    @game_server.on_tick
  end

  begin
    data, sender_inet_addr = @s.recvfrom_nonblock(1400)
  rescue IO::EAGAINWaitReadable
    data = nil
    sender_inet_addr = nil
  end
  return unless data

  packet = Packet.new(data, '<')
  packet.addr.ip = sender_inet_addr[2] # or 3 idk bot 127.0.0.1 in my local test case
  packet.addr.port = sender_inet_addr[1]
  @clients.each do |id, client|
    next unless packet.addr.eq(client.addr)

    client.last_recv_time = Time.now
    packet.client_id = id
    packet.client = client
  end

  puts packet.to_s if @verbose
  on_packet(packet)
end

#tick_start_time(tick) ⇒ Object



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# File 'lib/teeworlds_server.rb', line 298

def tick_start_time(tick)
  # TODO: implement this C++ code
  #       m_GameStartTime + (time_freq()*Tick)/SERVER_TICK_SPEED;
end