Class: TeeworldsClient
- Inherits:
-
Object
- Object
- TeeworldsClient
- Defined in:
- lib/teeworlds_client.rb
Instance Attribute Summary collapse
-
#game_client ⇒ Object
readonly
Returns the value of attribute game_client.
-
#hooks ⇒ Object
readonly
Returns the value of attribute hooks.
-
#local_client_id ⇒ Object
Returns the value of attribute local_client_id.
-
#rcon_authed ⇒ Object
Returns the value of attribute rcon_authed.
-
#state ⇒ Object
readonly
Returns the value of attribute state.
Instance Method Summary collapse
- #connect(ip, port, options = {}) ⇒ Object
- #disconnect ⇒ Object
-
#initialize(options = {}) ⇒ TeeworldsClient
constructor
A new instance of TeeworldsClient.
- #on_auth_off(&block) ⇒ Object
- #on_auth_on(&block) ⇒ Object
- #on_chat(&block) ⇒ Object
- #on_client_drop(&block) ⇒ Object
- #on_client_info(&block) ⇒ Object
- #on_connected(&block) ⇒ Object
- #on_disconnect(&block) ⇒ Object
- #on_input_timing(&block) ⇒ Object
- #on_map_change(&block) ⇒ Object
- #on_maplist_entry_add(&block) ⇒ Object
- #on_maplist_entry_rem(&block) ⇒ Object
- #on_rcon_cmd_add(&block) ⇒ Object
- #on_rcon_cmd_rem(&block) ⇒ Object
- #on_rcon_line(&block) ⇒ Object
- #on_snapshot(&block) ⇒ Object
- #rcon(command) ⇒ Object
- #rcon_auth(name, password = nil) ⇒ Object
- #rcon_authed? ⇒ Boolean
- #send_chat(str) ⇒ Object
-
#send_ctrl_close ⇒ Object
TODO: this is same in client and server move to NetBase???.
- #send_ctrl_keepalive ⇒ Object
- #send_ctrl_with_token ⇒ Object
- #send_enter_game ⇒ Object
- #send_info ⇒ Object
- #send_input ⇒ Object
- #send_msg(data) ⇒ Object
- #send_msg_connect ⇒ Object
- #send_msg_ready ⇒ Object
- #send_msg_start_info ⇒ Object
- #set_startinfo(info) ⇒ Object
Constructor Details
#initialize(options = {}) ⇒ TeeworldsClient
Returns a new instance of TeeworldsClient.
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# File 'lib/teeworlds_client.rb', line 22 def initialize( = {}) @verbose = [:verbose] || false @state = NET_CONNSTATE_OFFLINE @ip = 'localhost' @port = 8303 @local_client_id = 0 @config = Config.new(file: [:config]) @hooks = { chat: [], map_change: [], client_info: [], client_drop: [], connected: [], disconnect: [], rcon_line: [], snapshot: [], input_timing: [], auth_on: [], auth_off: [], rcon_cmd_add: [], rcon_cmd_rem: [], maplist_entry_add: [], maplist_entry_rem: [] } @thread_running = false @signal_disconnect = false @game_client = GameClient.new(self) @start_info = { name: 'ruby gamer', clan: '', country: -1, body: 'spiky', marking: 'duodonny', decoration: '', hands: 'standard', feet: 'standard', eyes: 'standard', custom_color_body: 0, custom_color_marking: 0, custom_color_decoration: 0, custom_color_hands: 0, custom_color_feet: 0, custom_color_eyes: 0, color_body: 0, color_marking: 0, color_decoration: 0, color_hands: 0, color_feet: 0, color_eyes: 0 } @rcon_authed = false end |
Instance Attribute Details
#game_client ⇒ Object (readonly)
Returns the value of attribute game_client.
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# File 'lib/teeworlds_client.rb', line 19 def game_client @game_client end |
#hooks ⇒ Object (readonly)
Returns the value of attribute hooks.
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# File 'lib/teeworlds_client.rb', line 19 def hooks @hooks end |
#local_client_id ⇒ Object
Returns the value of attribute local_client_id.
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# File 'lib/teeworlds_client.rb', line 20 def local_client_id @local_client_id end |
#rcon_authed ⇒ Object
Returns the value of attribute rcon_authed.
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# File 'lib/teeworlds_client.rb', line 20 def rcon_authed @rcon_authed end |
#state ⇒ Object (readonly)
Returns the value of attribute state.
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# File 'lib/teeworlds_client.rb', line 19 def state @state end |
Instance Method Details
#connect(ip, port, options = {}) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 151 def connect(ip, port, = {}) [:detach] = [:detach] || false if [:detach] && @thread_running puts 'Error: connection thread already running call disconnect() first' return end disconnect @signal_disconnect = false @ticks = 0 @game_client = GameClient.new(self) # me trying to write cool code @client_token = (1..4).to_a.map { |_| rand(0..255) } @client_token = @client_token.map { |b| b.to_s(16).rjust(2, '0') }.join puts "client token #{@client_token}" @netbase = NetBase.new(verbose: @verbose) NetChunk.reset @ip = ip @port = port puts "connecting to #{@ip}:#{@port} .." @s = UDPSocket.new @s.connect(ip, port) puts "client port: #{@s.addr[1]}" @netbase.connect(@s, @ip, @port) @token = nil send_ctrl_with_token if [:detach] @thread_running = true Thread.new do connection_loop end else connection_loop end end |
#disconnect ⇒ Object
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# File 'lib/teeworlds_client.rb', line 192 def disconnect puts 'disconnecting.' send_ctrl_close unless @s.nil? @s&.close @s = nil @signal_disconnect = true end |
#on_auth_off(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 83 def on_auth_off(&block) @hooks[:auth_off].push(block) end |
#on_auth_on(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 79 def on_auth_on(&block) @hooks[:auth_on].push(block) end |
#on_chat(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 103 def on_chat(&block) @hooks[:chat].push(block) end |
#on_client_drop(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 115 def on_client_drop(&block) @hooks[:client_drop].push(block) end |
#on_client_info(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 111 def on_client_info(&block) @hooks[:client_info].push(block) end |
#on_connected(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 119 def on_connected(&block) @hooks[:connected].push(block) end |
#on_disconnect(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 123 def on_disconnect(&block) @hooks[:disconnect].push(block) end |
#on_input_timing(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 135 def on_input_timing(&block) @hooks[:input_timing].push(block) end |
#on_map_change(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 107 def on_map_change(&block) @hooks[:map_change].push(block) end |
#on_maplist_entry_add(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 95 def on_maplist_entry_add(&block) @hooks[:maplist_entry_add].push(block) end |
#on_maplist_entry_rem(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 99 def on_maplist_entry_rem(&block) @hooks[:maplist_entry_rem].push(block) end |
#on_rcon_cmd_add(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 87 def on_rcon_cmd_add(&block) @hooks[:rcon_cmd_add].push(block) end |
#on_rcon_cmd_rem(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 91 def on_rcon_cmd_rem(&block) @hooks[:rcon_cmd_rem].push(block) end |
#on_rcon_line(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 127 def on_rcon_line(&block) @hooks[:rcon_line].push(block) end |
#on_snapshot(&block) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 131 def on_snapshot(&block) @hooks[:snapshot].push(block) end |
#rcon(command) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 269 def rcon(command) data = [] data += Packer.pack_str(command) msg = NetChunk.create_header(vital: true, size: data.size + 1) + [pack_msg_id(NETMSG_RCON_CMD, system: true)] + data @netbase.send_packet(msg) end |
#rcon_auth(name, password = nil) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 242 def rcon_auth(name, password = nil) if name.instance_of?(Hash) password = name[:password] name = name[:name] end if password.nil? raise "Error: password can not be empty\n" \ " provide two strings: name, password\n" \ " or a hash with the key :password\n" \ "\n" \ " rcon_auth('', '123')\n" \ " rcon_auth(password: '123')\n" end data = [] if name.nil? || name == '' data += Packer.pack_str(password) else # ddnet auth using name, password and some int? data += Packer.pack_str(name) data += Packer.pack_str(password) data += Packer.pack_int(1) end msg = NetChunk.create_header(vital: true, size: data.size + 1) + [pack_msg_id(NETMSG_RCON_AUTH, system: true)] + data @netbase.send_packet(msg) end |
#rcon_authed? ⇒ Boolean
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# File 'lib/teeworlds_client.rb', line 75 def rcon_authed? @rcon_authed end |
#send_chat(str) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 139 def send_chat(str) @netbase.send_packet( NetChunk.create_header(vital: true, size: 4 + str.length) + [ pack_msg_id(NETMSGTYPE_CL_SAY), CHAT_ALL, 64 # should use TARGET_SERVER (-1) instead of hacking 64 in here ] + Packer.pack_str(str) ) end |
#send_ctrl_close ⇒ Object
TODO: this is same in client and server
move to NetBase???
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# File 'lib/teeworlds_client.rb', line 188 def send_ctrl_close @netbase&.send_packet([NET_CTRLMSG_CLOSE], chunks: 0, control: true) end |
#send_ctrl_keepalive ⇒ Object
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# File 'lib/teeworlds_client.rb', line 215 def send_ctrl_keepalive @netbase.send_packet([NET_CTRLMSG_KEEPALIVE], chunks: 0, control: true) end |
#send_ctrl_with_token ⇒ Object
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# File 'lib/teeworlds_client.rb', line 224 def send_ctrl_with_token @state = NET_CONNSTATE_TOKEN msg = [NET_CTRLMSG_TOKEN] + str_bytes(@client_token) + Array.new(512, 0x00) @netbase.send_packet(msg, chunks: 0, control: true) end |
#send_enter_game ⇒ Object
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# File 'lib/teeworlds_client.rb', line 306 def send_enter_game @netbase.send_packet( NetChunk.create_header(vital: true, size: 1) + [pack_msg_id(NETMSG_ENTERGAME, system: true)] ) end |
#send_info ⇒ Object
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# File 'lib/teeworlds_client.rb', line 230 def send_info data = [] data += Packer.pack_str(GAME_NETVERSION) data += Packer.pack_str(@config.password) data += Packer.pack_int(CLIENT_VERSION) msg = NetChunk.create_header(vital: true, size: data.size + 1) + [pack_msg_id(NETMSG_INFO, system: true)] + data @netbase.send_packet(msg) end |
#send_input ⇒ Object
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# File 'lib/teeworlds_client.rb', line 313 def send_input inp = { direction: -1, target_x: 10, target_y: 10, jump: rand(0..1), fire: 0, hook: 0, player_flags: 0, wanted_weapon: 0, next_weapon: 0, prev_weapon: 0 } data = [] data += Packer.pack_int(@game_client.ack_game_tick) data += Packer.pack_int(@game_client.pred_game_tick) data += Packer.pack_int(40) # magic size 40 data += Packer.pack_int(inp[:direction]) data += Packer.pack_int(inp[:target_x]) data += Packer.pack_int(inp[:target_y]) data += Packer.pack_int(inp[:jump]) data += Packer.pack_int(inp[:fire]) data += Packer.pack_int(inp[:hook]) data += Packer.pack_int(inp[:player_flags]) data += Packer.pack_int(inp[:wanted_weapon]) data += Packer.pack_int(inp[:next_weapon]) data += Packer.pack_int(inp[:prev_weapon]) msg = NetChunk.create_header(vital: false, size: data.size + 1) + [pack_msg_id(NETMSG_INPUT, system: true)] + data @netbase.send_packet(msg) end |
#send_msg(data) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 211 def send_msg(data) @netbase.send_packet(data) end |
#send_msg_connect ⇒ Object
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# File 'lib/teeworlds_client.rb', line 219 def send_msg_connect msg = [NET_CTRLMSG_CONNECT] + str_bytes(@client_token) + Array.new(501, 0x00) @netbase.send_packet(msg, chunks: 0, control: true) end |
#send_msg_ready ⇒ Object
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# File 'lib/teeworlds_client.rb', line 299 def send_msg_ready @netbase.send_packet( NetChunk.create_header(vital: true, size: 1) + [pack_msg_id(NETMSG_READY, system: true)] ) end |
#send_msg_start_info ⇒ Object
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# File 'lib/teeworlds_client.rb', line 278 def send_msg_start_info data = [] @start_info.each do |key, value| if value.instance_of?(String) data += Packer.pack_str(value) elsif value.instance_of?(Integer) data += Packer.pack_int(value) else puts "Error: invalid start info #{key}: #{value}" exit 1 end end @netbase.send_packet( NetChunk.create_header(vital: true, size: data.size + 1) + [pack_msg_id(NETMSGTYPE_CL_STARTINFO, system: false)] + data ) end |
#set_startinfo(info) ⇒ Object
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# File 'lib/teeworlds_client.rb', line 200 def set_startinfo(info) info.each do |key, value| unless @start_info.key?(key) puts "Error: invalid start info key '#{key}'" puts " valid keys: #{@start_info.keys}" exit 1 end @start_info[key] = value end end |