Class: Explosion
- Inherits:
-
GameObject
- Object
- GameObject
- Explosion
- Defined in:
- lib/entities/explosion.rb
Instance Attribute Summary
Attributes inherited from GameObject
#components, #location, #x, #y
Instance Method Summary collapse
- #effect? ⇒ Boolean
-
#initialize(object_pool, x, y, source) ⇒ Explosion
constructor
A new instance of Explosion.
- #mark_for_removal ⇒ Object
Methods inherited from GameObject
#box, #collide, #draw, #move, #on_collision, #removable?, #update
Constructor Details
#initialize(object_pool, x, y, source) ⇒ Explosion
Returns a new instance of Explosion.
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# File 'lib/entities/explosion.rb', line 3 def initialize(object_pool, x, y, source) super(object_pool, x, y) @source = source @object_pool = object_pool if @object_pool.map.can_move_to?(x, y) Damage.new(@object_pool, x, y) end ExplosionGraphics.new(self) ExplosionSounds.play(self, object_pool.camera) inflict_damage end |
Instance Method Details
#effect? ⇒ Boolean
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# File 'lib/entities/explosion.rb', line 15 def effect? true end |
#mark_for_removal ⇒ Object
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# File 'lib/entities/explosion.rb', line 19 def mark_for_removal super end |