Class: Map
- Inherits:
-
Object
- Object
- Map
- Defined in:
- lib/entities/map.rb
Constant Summary collapse
- MAP_WIDTH =
30- MAP_HEIGHT =
30- TILE_SIZE =
128
Class Method Summary collapse
Instance Method Summary collapse
- #can_move_to?(x, y) ⇒ Boolean
- #draw(viewport) ⇒ Object
-
#initialize(object_pool) ⇒ Map
constructor
A new instance of Map.
- #movement_penalty(x, y) ⇒ Object
- #spawn_point ⇒ Object
- #spawn_points(max) ⇒ Object
Constructor Details
#initialize(object_pool) ⇒ Map
Returns a new instance of Map.
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# File 'lib/entities/map.rb', line 14 def initialize(object_pool) load_tiles @object_pool = object_pool object_pool.map = self @map = generate_map generate_trees generate_boxes generate_powerups end |
Class Method Details
.bounding_box ⇒ Object
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# File 'lib/entities/map.rb', line 6 def self.bounding_box center = [MAP_WIDTH * TILE_SIZE / 2, MAP_HEIGHT * TILE_SIZE / 2] half_dimension = [MAP_WIDTH * TILE_SIZE, MAP_HEIGHT * TILE_SIZE] AxisAlignedBoundingBox.new(center, half_dimension) end |
Instance Method Details
#can_move_to?(x, y) ⇒ Boolean
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# File 'lib/entities/map.rb', line 35 def can_move_to?(x, y) tile = tile_at(x, y) tile && tile != @water end |
#draw(viewport) ⇒ Object
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# File 'lib/entities/map.rb', line 50 def draw() = .map { |p| p / TILE_SIZE } x0, x1, y0, y1 = .map(&:to_i) (x0-1..x1).each do |x| (y0-1..y1).each do |y| row = @map[x] map_x = x * TILE_SIZE map_y = y * TILE_SIZE if row tile = @map[x][y] if tile tile.draw(map_x, map_y, 0) else @water.draw(map_x, map_y, 0) end else @water.draw(map_x, map_y, 0) end end end end |
#movement_penalty(x, y) ⇒ Object
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# File 'lib/entities/map.rb', line 40 def movement_penalty(x, y) tile = tile_at(x, y) case tile when @sand 0.33 else 0 end end |
#spawn_point ⇒ Object
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# File 'lib/entities/map.rb', line 31 def spawn_point @spawn_points[(@spawn_points_pointer += 1) % @spawn_points.size] end |
#spawn_points(max) ⇒ Object
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# File 'lib/entities/map.rb', line 24 def spawn_points(max) @spawn_points = (0..max).map do find_spawn_point end @spawn_points_pointer = 0 end |