Method: UIImage#color_at
- Defined in:
- lib/sugarcube-image/uiimage.rb
#color_at(point) ⇒ Object
Oddly enough, this method doesn't seem to have retina support
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# File 'lib/sugarcube-image/uiimage.rb', line 448 def color_at(point) point = SugarCube::CoreGraphics::Point(point) point.x *= self.scale point.y *= self.scale # First get the image into your data buffer cgimage = self.CGImage width = CGImageGetWidth(cgimage) height = CGImageGetHeight(cgimage) bytes_per_pixel = 4 bits_per_component = 8 bytes_per_row = bytes_per_pixel * width @raw_data || begin color_space = CGColorSpaceCreateDeviceRGB() @raw_data = Pointer.new(:uchar, height * width * 4) context = CGBitmapContextCreate(@raw_data, width, height, bits_per_component, bytes_per_row, color_space, KCGImageAlphaPremultipliedLast | KCGBitmapByteOrder32Big) CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgimage) end # Now @raw_data contains the image data in the RGBA8888 pixel format. xx = point.x.round yy = point.y.round byte_index = (bytes_per_row * yy) + xx * bytes_per_pixel red = @raw_data[byte_index] green = @raw_data[byte_index + 1] blue = @raw_data[byte_index + 2] alpha = @raw_data[byte_index + 3] return [red, green, blue].uicolor(alpha / 255.0) end |