Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 11

def initialize(title)
	@title = title
	@players = []
end

Instance Attribute Details

#players=(value) ⇒ Object (writeonly)

Sets the attribute players

Parameters:

  • value

    the value to set the attribute players to.



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# File 'lib/studio_game/game.rb', line 9

def players=(value)
  @players = value
end

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 8

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 31

def add_player(player)
	@players << player
end

#load_players(file_in) ⇒ Object



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# File 'lib/studio_game/game.rb', line 16

def load_players(file_in)
	File.readlines(file_in).each do |line|
		add_player(Player.from_csv(line))
	end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 35

def play(rounds)
  puts "There are #{@players.size} players in #{@title}: "
  @players.each do |player|
    puts player
  end

  treasures = TreasureTrove::TREASURES
  puts "\nThere are #{treasures.size} treasures to be found:"
  treasures.each do |treasure|
  	puts "A #{treasure.name} is worth #{treasure.points} points"
  end


   1.upto(rounds) do |round|

   	puts "\nRound #{round}:"
	  @players.each do |player|

	  	GameTurn.take_turn(player)


	    # die = Die.new
	    # number_rolled = die.roll

	    # puts "number on the die: #{number_rolled}"

	    # case number_rolled
	    # when 1..2
	    # 	player.blam
	    # when 3..4
	    # 	puts "#{player.name} was skipped"
	    # when 5..6
	    # 	player.w00ted
	    # end

	    # if number_rolled >= 5
	    #   player.w00ted
	    #   puts "#{player.name} was w00ted"
	    # elsif number_rolled >= 3
	    #   puts "#{player.name} was skipped."
	    #  else
	    #  	player.blam
	    #  	puts "#{player.name} was blammed"
	    # end
	    puts player
	  end

	  if block_given?
		  if yield
		  	puts "ending game early"
		  	break
		  end
		end
	end

end


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# File 'lib/studio_game/game.rb', line 92

def print_stats
	strong_players, weak_players = @players.partition {|player| player.strong? }

	puts "\n#{title} Statistics:"


	@players.each do |player|
		puts "#{player.name}'s points totals:"
		puts "#{player.points} grand total points\n"

		player.each_found_treasure do |treasure|
			puts "#{treasure.points} total #{treasure.name} points"
		end
	end

	puts "Total treasure points: #{total_points}\n"

	puts "\n1 strong players:"
	strong_players.each do |player|
		puts "#{player.name} (#{player.health})"
	end

	puts "\n1 weak players:"
	weak_players.each do |player|
		puts "#{player.name} (#{player.health})"
	end

	#sorted_players = @players.sort {|a,b| b.score <=> a.score}
	#sorted_players.each do |player|

	puts "\n#{title} High Scores:"
	@players.sort.each do |player|
		puts player.formatted_name
	end
end

#save_high_scores(file_out = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 22

def save_high_scores(file_out="high_scores.txt")
	File.open(file_out, "w") do |file|
		file.puts "#{title} High Scores:"
		@players.sort.each do |player|
			file.puts player.formatted_name
		end
	end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 128

def total_points
	@players.reduce(0) do |sum, player |
		sum += player.points
	end
end