Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Method Summary collapse
- #add_player(name, h = 100, t = :normal) ⇒ Object
- #high_scores ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(load_file) ⇒ Object
- #play ⇒ Object
- #play_game(rounds = 10) ⇒ Object
- #play_stats ⇒ Object
- #player_listing ⇒ Object
- #save_high_scores(save_file = "high_scores.txt") ⇒ Object
- #show_treasures ⇒ Object
- #total_points ⇒ Object
- #welcome ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 12 def initialize( title ) @players = [] @game_title = title @start_time = Time.new end |
Instance Method Details
#add_player(name, h = 100, t = :normal) ⇒ Object
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# File 'lib/studio_game/game.rb', line 24 def add_player( name, h=100, t=:normal ) if @players.empty? puts "\nPlayers are checking in now..." end player = Player.new( name, h ) if t == :normal player = ClumsyPlayer.new( name, h, 2 ) if t == :clumsy player = BerserkPlayer.new( name, h ) if t == :berserk player.say_hello @players << player return player end |
#high_scores ⇒ Object
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# File 'lib/studio_game/game.rb', line 86 def high_scores puts "\nHigh Scores for this episode:" best_scores = @players.sort 0.upto(4) do |p| puts best_scores[p] end end |
#load_players(load_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 114 def load_players(load_file) CSV.foreach(load_file) do |line| add_player( line[0], Integer(line[1]) ) end end |
#play ⇒ Object
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# File 'lib/studio_game/game.rb', line 38 def play @players.each do |p| GameTurn.take_turn(p) end end |
#play_game(rounds = 10) ⇒ Object
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# File 'lib/studio_game/game.rb', line 52 def play_game(rounds=10) puts "" show_treasures puts "\nGameplay is now starting...\n" 1.upto(rounds) do |n| puts "*** Round #{n}" play if block_given? if yield break end end end end |
#play_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 94 def play_stats puts "\n#{@game_title} Statistics" strongs, wimpys = @players.partition { |p| p.strong? } puts "\n#{strongs.size} Strong Players:" puts strongs puts "\n#{wimpys.size} Wimpy Players:" puts wimpys high_scores puts "\nTotal Value of all treasures found: #{total_points}" Die.report_rolls end |
#player_listing ⇒ Object
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# File 'lib/studio_game/game.rb', line 68 def player_listing puts "" puts "Player List".upcase puts "" title = "Player".ljust(30) + "Health Point Score" puts "\t#{title}" line = '-'*title.length puts "\t#{line}" @players.each do |p| puts "\t#{p} " p.each_found_treasure do |treasure| puts "\t\t#{treasure.points} total #{treasure.name} points" end end puts "\t#{line}" puts "\n#{@players.size} total players just played #{@game_title}." end |
#save_high_scores(save_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 120 def save_high_scores(save_file = "high_scores.txt") File.open(save_file, "w") do |file| file.puts "High Scores for #{@game_title}!" file.puts "Updated: " + @start_time.strftime("%A %D at %r") + ", using Ruby #{RUBY_VERSION}" file.puts "\n#{'Player'.ljust(31)} Hlth Point Score" @players.sort.each do |player| file.puts player.to_s end end end |
#show_treasures ⇒ Object
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# File 'lib/studio_game/game.rb', line 44 def show_treasures treasures = TreasureTrove::TREASURES puts "\nList of #{treasures.size} Available Treasures (hidden...):" treasures.each do |t| puts "\t#{t.name.to_s.ljust(25)} #{t.points} points" end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 106 def total_points sum = 0 @players.each do |p| sum += p.points end return sum end |
#welcome ⇒ Object
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# File 'lib/studio_game/game.rb', line 18 def welcome puts "Welcome to #{@game_title}!" puts "Your game is starting: " + @start_time.strftime("%A %D at %r") + ", using Ruby #{RUBY_VERSION}" puts "" end |