Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#name ⇒ Object
Returns the value of attribute name.
-
#players ⇒ Object
readonly
Returns the value of attribute players.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(mylistname) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(pla) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #to_s ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(mylistname) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 11 def initialize (mylistname) @name = mylistname.capitalize @players = [] end |
Instance Attribute Details
#name ⇒ Object
Returns the value of attribute name.
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# File 'lib/studio_game/game.rb', line 8 def name @name end |
#players ⇒ Object (readonly)
Returns the value of attribute players.
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# File 'lib/studio_game/game.rb', line 9 def players @players end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 32 def add_player(player) @players << player end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 66 def high_score_entry(player) formatted_name = player.name.ljust(20, '.') "#{formatted_name} #{player.score}" end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 16 def load_players(from_file) File.readlines(from_file).each do |line| add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 36 def play(rounds) puts "#{@name}'s game:" puts @players.sort treas = TreasureTrove::TREASURES puts "\nThere are #{treas.size} treasures to be found." treas.each do |t| puts "#{t.name} is worth #{t.points} points" end 1.upto(rounds) do |round| puts "\nRound number #{round}:" @players.each do |player| GameTurn.take_turn(player) puts player end end end |
#print_name_and_health(pla) ⇒ Object
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# File 'lib/studio_game/game.rb', line 56 def print_name_and_health(pla) puts "#{pla.name} has a health of #{pla.health}" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 71 def print_stats puts "\n#{@name}'s Stats:" puts "#{total_points} total points earned" @players.sort.each do |p| puts "\n#{p.name}'s point totals:" p.each_found_treasure do |t| puts "#{t.points} total #{t.name} points" end puts "#{p.points} grand total points" end strong, weak = @players.partition { |player| player.strong? } puts "\nStrong:" strong.each {|p| self.print_name_and_health(p)} # puts strong.sort puts "\nWeak:" weak.each {|p| self.print_name_and_health(p)} # puts weak.sort puts "\nHigh Scores" @players.sort.each do |p| puts high_score_entry(p) end end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 22 def save_high_scores(to_file="high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{@name} High Scores:" @players.sort.each do |p| file.puts high_score_entry(p) end end end |
#to_s ⇒ Object
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# File 'lib/studio_game/game.rb', line 99 def to_s "There are #{@players.size} players in #{name}." end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 60 def total_points @players.reduce(0) do |sum, player| sum + player.points end end |