Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#players ⇒ Object
readonly
Returns the value of attribute players.
-
#title ⇒ Object
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
- #high_score_title ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_high_scores ⇒ Object
- #print_players ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(file_name = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 11 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#players ⇒ Object (readonly)
Returns the value of attribute players.
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# File 'lib/studio_game/game.rb', line 9 def players @players end |
#title ⇒ Object
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 8 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 23 def add_player(player) @players << player end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 65 def high_score_entry(player) formatted_name = player.name.ljust(30, '.') "#{formatted_name} #{player.score}" end |
#high_score_title ⇒ Object
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# File 'lib/studio_game/game.rb', line 61 def high_score_title "\n#{title} High Scores:" end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 17 def load_players(from_file) File.readlines(from_file).each do |line| add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 37 def play(rounds) puts "There are #{@players.size} players in #{@title}:" @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.length} treasures to be found:" treasures.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" } 1.upto(rounds) do |round| if block_given? break if yield end puts "\nRound #{round}:" @players.each do |player| GameTurn.take_turn(player) puts player end end end |
#print_high_scores ⇒ Object
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# File 'lib/studio_game/game.rb', line 70 def print_high_scores puts high_score_title players.sort.each do |player| puts high_score_entry(player) end end |
#print_players ⇒ Object
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# File 'lib/studio_game/game.rb', line 27 def print_players players.each do |player| puts player end end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 86 def print_stats print_high_scores save_high_scores strong_players, wimpy_players = @players.partition {|player| player.strong? } puts "\n#{@title} Statistics:" # print out strong players puts "\n#{strong_players.size} strong players:" strong_players.each { |player| puts player.print_name_and_health } # print out wimpy players puts "\n#{wimpy_players.size} wimpy players:" wimpy_players.each { |player| puts player.print_name_and_health } players.sort.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end puts "\n#{total_points} collected from treasure found." end |
#save_high_scores(file_name = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 77 def save_high_scores(file_name="high_scores.txt") File.open(file_name, "w") do |file| file.puts high_score_title players.sort.each do |player| file.puts high_score_entry(player) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 33 def total_points @players.reduce(0) {|sum, player| sum + player.points } end |