Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_stats ⇒ Object
- #print_strong_and_wimpy_stats(players) ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 9 def initialize(title) @title = title.capitalize @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 7 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 14 def add_player(player) @players.push(player) end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 24 def high_score_entry(player) "#{player.name.ljust(20,'.')}#{player.score}" end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 18 def load_players(from_file) File.readlines(from_file).each do |line| add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 37 def play(rounds) puts "There are #{@players.size} players in #{@title}" puts @players treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures available." treasures.each do |treasure| puts "#{treasure.name.to_s.capitalize.ljust(30, ".")}#{treasure.points} points" end 1.upto(rounds) do |count| puts "\nRound Number #{count}:" @players.each do |player| GameTurn.take_turn(player) end end end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 53 def print_stats strong_players, wimpy_players = @players.partition { |player| player.strong? } puts "\n#{@title} Statistics:" puts "\n#{strong_players.size} Strong Players:" print_strong_and_wimpy_stats(strong_players) puts "\n#{wimpy_players.size} Wimpy Players:" print_strong_and_wimpy_stats(wimpy_players) puts "\n#{@title} High Scores:" @players.sort.each do |player| puts high_score_entry(player) end puts "\nPlayer's Points:" @players.sort.each do |player| player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.name.ljust(20,'.')}#{player.points} points" end puts "\nTotal Points:" puts "#{total_points} total points from treasures found" end |
#print_strong_and_wimpy_stats(players) ⇒ Object
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# File 'lib/studio_game/game.rb', line 75 def print_strong_and_wimpy_stats(players) players.each do |player| puts "#{player.name}: #{player.health}" end end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 28 def save_high_scores(to_file = "high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 81 def total_points @players.reduce(0) { |sum, player| sum + player.points} end |