Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studiogame/game.rb
Instance Attribute Summary collapse
-
#playercount ⇒ Object
readonly
Returns the value of attribute playercount.
-
#title ⇒ Object
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #list_players ⇒ Object
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(out_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studiogame/game.rb', line 26 def initialize(title) @title = title.split(" ").each{|word| word.capitalize!}.join(" ") @players = [] end |
Instance Attribute Details
#playercount ⇒ Object (readonly)
Returns the value of attribute playercount.
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# File 'lib/studiogame/game.rb', line 9 def playercount @playercount end |
#title ⇒ Object
Returns the value of attribute title.
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# File 'lib/studiogame/game.rb', line 8 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studiogame/game.rb', line 37 def add_player(player) @players << player end |
#list_players ⇒ Object
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# File 'lib/studiogame/game.rb', line 33 def list_players puts @players end |
#load_players(from_file) ⇒ Object
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# File 'lib/studiogame/game.rb', line 11 def load_players(from_file) CSV.foreach(from_file) do |line| add_player(Player.new(line[0],Integer(line[1]))) end end |
#play(rounds) ⇒ Object
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# File 'lib/studiogame/game.rb', line 41 def play (rounds) puts "There are #{@players.size} players in #{@name}" @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found." treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end 1.upto(rounds) do |round| if block_given? break if yield end puts "\nRound #{round}:" @players.each do |player| StudioGame::GameTurn.take_turn(player) end end end |
#print_stats ⇒ Object
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# File 'lib/studiogame/game.rb', line 61 def print_stats strong_players, weak_players = @players.partition {|player| player.strong?} puts "\n#{@title} Statistics:" puts "\n#{strong_players.size} strong players:" strong_players.each do |player| puts "#{player.name} (#{player.health})" end puts "\n#{weak_players.size} weak players:" weak_players.each do |player| puts "#{player.name} (#{player.health})" end puts "\n#{@title} High Scores:" @players.sort.each do |player| puts player.formatted_score end puts "\nPlayer Stats:" @players.each do |player| puts "#{player.name} point total: #{player.points}" end puts "Total points from treasures found: #{total_points}" @players.sort.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end end |
#save_high_scores(out_file = "high_scores.txt") ⇒ Object
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# File 'lib/studiogame/game.rb', line 17 def save_high_scores(out_file="high_scores.txt") File.open(out_file,"w") do |file| file.puts "#{@title} High Scores" @players.sort.each do |player| file.puts player.formatted_score end end end |
#total_points ⇒ Object
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# File 'lib/studiogame/game.rb', line 30 def total_points @players.reduce(0) { |sum, player| sum + player.points } end |