Module: SolidRuby::Helpers
- Included in:
- SolidRuby
- Defined in:
- lib/solidruby/helpers/fillet.rb,
lib/solidruby/helpers/chamfer.rb,
lib/solidruby/helpers/position.rb,
lib/solidruby/helpers/triangle.rb,
lib/solidruby/helpers/rounded_cube.rb
Overview
This file is part of SolidRuby.
SolidRuby is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
SolidRuby is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SolidRuby. If not, see <http://www.gnu.org/licenses/>.
Defined Under Namespace
Classes: Triangle
Instance Method Summary collapse
- #calculate_point_on(args = {}) ⇒ Object
-
#chamfer(args = {}) ⇒ Object
Helper method for creating chamfers - basically just an extruded triangle that can be subtracted from an edge.
- #corners(face = :top) ⇒ Object
- #fillet(args) ⇒ Object
- #is_horizontal?(face, edge) ⇒ Boolean
- #is_vertical?(face, edge) ⇒ Boolean
- #is_x_dir?(face, edge) ⇒ Boolean
- #is_y_dir?(face, edge) ⇒ Boolean
- #normalise_edges(args = {}) ⇒ Object
- #rounded_cube(args = {}, y = nil, z = nil) ⇒ Object
- #translations_for_edge(args = {}) ⇒ Object
- #triangle(args) ⇒ Object
Instance Method Details
#calculate_point_on(args = {}) ⇒ Object
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# File 'lib/solidruby/helpers/position.rb', line 168 def calculate_point_on(args = {}) face = args[:face] || :top edge = args[:edge] || :center corner = args[:corner] || :center face_offset = args[:face_offset] || 0 edge_offset = args[:edge_offset] || 0 corner_offset = args[:corner_offset] || 0 vert_axis = :z horiz_axis = :x vert_dir = 1 horiz_dir = 1 pos = case face when :top vert_axis = :y horiz_dir = -1 {x: args[:x] / 2.0, y: args[:y] / 2.0, z: args[:z] + face_offset} when :bottom vert_axis = :y horiz_dir = -1 vert_dir = -1 { x: args[:x] / 2.0, y: args[:y] / 2.0, z: -face_offset} when :left horiz_axis = :y { x: face_offset, y: args[:y] / 2.0, z: args[:z] / 2.0 } when :right horiz_axis = :y horiz_dir = -1 { x: args[:x] + face_offset, y: args[:y] / 2.0, z: args[:z] / 2.0 } when :front horiz_dir = -1 { x: args[:x] / 2.0, y: -face_offset, z: args[:z] / 2.0 } when :back { x: args[:x] / 2.0, y: args[:y] + face_offset, z: args[:z] / 2.0 } when :center horiz_dir = -1 { x: args[:x] / 2.0, y: args[:y] / 2.0, z: args[:z] / 2.0 } end return pos if pos.nil? pos[:x] -= args[:x] / 2.0 if args[:centered] pos[:y] -= args[:y] / 2.0 if args[:centered] pos[:z] -= args[:z] / 2.0 if args[:centered_z] args[:transformations].each do |t| pos[:x] += t.x pos[:y] += t.y pos[:z] += t.z end #pos is now center of the given face, move to the given side h_change = case horiz_axis when :x args[:x] / 2.0 when :y args[:y] / 2.0 end v_change = case vert_axis when :y args[:y] / 2.0 else args[:z] / 2.0 end case edge when :top pos[vert_axis] += (v_change * vert_dir) pos[vert_axis] += (edge_offset * vert_dir) when :bottom pos[vert_axis] -= (v_change * vert_dir) pos[vert_axis] -= (edge_offset * vert_dir) when :left pos[horiz_axis] += (h_change * horiz_dir) pos[horiz_axis] += (edge_offset * horiz_dir) when :right pos[horiz_axis] -= (h_change * horiz_dir) pos[horiz_axis] -= (edge_offset * horiz_dir) end case corner when :top pos[vert_axis] += (v_change * vert_dir) pos[vert_axis] += (corner_offset * vert_dir) when :bottom pos[vert_axis] -= (v_change * vert_dir) pos[vert_axis] -= (corner_offset * vert_dir) when :left pos[horiz_axis] += (h_change * horiz_dir) pos[horiz_axis] += (corner_offset * horiz_dir) when :right pos[horiz_axis] -= (h_change * horiz_dir) pos[horiz_axis] -= (corner_offset * horiz_dir) end pos end |
#chamfer(args = {}) ⇒ Object
Helper method for creating chamfers - basically just an extruded triangle that can be subtracted from an edge
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# File 'lib/solidruby/helpers/chamfer.rb', line 19 def chamfer(args={}) height = args[:height] || args[:h] || 0 length = args[:length] || args[:l] || 0 t = triangle(a: height, alpha: 90, beta: 45) return t.linear_extrude(height: length) end |
#corners(face = :top) ⇒ Object
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# File 'lib/solidruby/helpers/position.rb', line 18 def corners(face = :top) [ {face: face, edge: :top, corner: :left}, {face: face, edge: :top, corner: :right}, {face: face, edge: :bottom, corner: :left}, {face: face, edge: :bottom, corner: :right}, ] end |
#fillet(args) ⇒ Object
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# File 'lib/solidruby/helpers/fillet.rb', line 17 def fillet(args) @radius = args[:r] || args[:radius] @height = args[:h] || args[:height] @fn = args[:fn] || 64 res = cube(@radius*2, @radius*2, @height+0.02).translate(z: -0.01) - cylinder(r: @radius, h: @height + 0.04, fn: @fn) .translate(z: -0.02) res.translate(x: -@radius, y: -@radius) end |
#is_horizontal?(face, edge) ⇒ Boolean
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# File 'lib/solidruby/helpers/position.rb', line 37 def is_horizontal?(face, edge) !is_vertical?(face, edge) end |
#is_vertical?(face, edge) ⇒ Boolean
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# File 'lib/solidruby/helpers/position.rb', line 27 def is_vertical?(face, edge) if [:top, :bottom].include? face false elsif [:top, :bottom].include? edge false else true end end |
#is_x_dir?(face, edge) ⇒ Boolean
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# File 'lib/solidruby/helpers/position.rb', line 41 def is_x_dir?(face, edge) if is_vertical?(face, edge) false elsif [:front, :back, :top, :bottom].include?(face) && [:top, :bottom].include?(edge) true else false end end |
#is_y_dir?(face, edge) ⇒ Boolean
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# File 'lib/solidruby/helpers/position.rb', line 52 def is_y_dir?(face, edge) return false if is_x_dir?(face, edge) || is_vertical?(face, edge) true end |
#normalise_edges(args = {}) ⇒ Object
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# File 'lib/solidruby/helpers/position.rb', line 57 def normalise_edges(args={}) faces = {} args.each do |key, val| if [:front, :back, :left, :right, :top, :bottom].include? key val = [val] unless val.is_a? Array faces[key] = val next elsif key == :edges if val == :vertical faces[:front] = [:left, :right] faces[:back] = [:left, :right] elsif val == :horizontal faces[:front] = [:top, :bottom] faces[:right] = [:top, :bottom] faces[:left] = [:top, :bottom] faces[:back] = [:top, :bottom] elsif val == :all faces[:front] = [:top, :bottom, :left, :right] faces[:right] = [:top, :bottom] faces[:left] = [:top, :bottom] faces[:back] = [:top, :bottom, :left, :right] end end end faces end |
#rounded_cube(args = {}, y = nil, z = nil) ⇒ Object
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# File 'lib/solidruby/helpers/rounded_cube.rb', line 17 def rounded_cube(args = {}, y = nil, z = nil) c = cube(args, y, z) r = args[:r] sx = c.x - r * 2 sy = c.y - r * 2 sz = c.z - r res = hull( sphere(r: r).translate(z: r), sphere(r: r).translate(z: sz), sphere(r: r).translate(x: sx, z: sz), sphere(r: r).translate(x: sx, y: sy, z: sz), sphere(r: r).translate(y: sy, z: sz), sphere(r: r).translate(x: sx, z: r), sphere(r: r).translate(y: sy, z: r), sphere(r: r).translate(x: sx, y: sy, z: r) ).translate(x: r, y: r) res end |
#translations_for_edge(args = {}) ⇒ Object
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# File 'lib/solidruby/helpers/position.rb', line 85 def translations_for_edge(args={}) tolerance = args[:tolerance] || 0.01 trans = [] args[:faces].each do |face, edges| edges.each do |edge| res = {} res[:z_rot] = 0 res[:y_rot] = 0 res[:x_rot] = 0 res[:x_trans] = 0 res[:y_trans] = 0 res[:length] = args[:z] res[:z_trans] = -res[:length]/2.0 - (tolerance*2) #position on edge if Helpers::is_horizontal?(face, edge) res[:y_rot] = 90 res[:z_trans] = 0 end if is_x_dir?(face, edge) res[:length] = args[:x] res[:x_trans] = -res[:length] / 2.0 - (tolerance*2) elsif is_y_dir?(face, edge) res[:length] = args[:y] res[:y_trans] = res[:length] / 2.0 res[:x_rot] = 90 end #rotate to match edge rot_matrix = { [:top, :top] => 90, [:top, :left] => 180, [:top, :right] => 90, [:top, :bottom] => 180, [:bottom, :top] => 270, [:bottom, :left] => 270, [:bottom, :right] => 0, [:bottom, :bottom] => 0, [:left, :top] => 180, [:left, :left] => 90, [:left, :right] => 180, [:left, :bottom] => 270, [:right, :top] => 90, [:right, :left] => 270, [:right, :right] => 0, [:right, :bottom] => 0, [:front, :top] => 180, [:front, :left] => 180, [:front, :right] => 270, [:front, :bottom] => 270, [:back, :top] => 90, [:back, :left] => 0, [:back, :right] => 90, [:back, :bottom] => 0, } res[:z_rot] = rot_matrix[[face, edge]] point = args[:onto].get_point_on(face: face, edge: edge) if tolerance > 0 point[:x] = point[:x] > 0 ? point[:x] + tolerance : point[:x] - tolerance point[:y] = point[:y] > 0 ? point[:y] + tolerance : point[:y] - tolerance point[:z] = point[:z] > 0 ? point[:z] + tolerance : point[:z] - tolerance end res[:x_trans] += point[:x] res[:y_trans] += point[:y] res[:z_trans] += point[:z] trans << res end end trans end |
#triangle(args) ⇒ Object
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# File 'lib/solidruby/helpers/triangle.rb', line 164 def triangle(args) Triangle.new(args) end |