Class: Move
- Inherits:
-
Object
- Object
- Move
- Defined in:
- lib/software_challenge_client/move.rb
Overview
A move that can be performed in Mississippi Queen. A move consists of multiple actions in a specific order.
Instance Attribute Summary collapse
-
#actions ⇒ Array<Action>
readonly
List of actions which should be performed in this move in the order determined by the array order.
-
#hints ⇒ Array<DebugHint>
readonly
The move’s hints.
Instance Method Summary collapse
- #==(other) ⇒ Object
- #add_action(action) ⇒ Object
- #add_action_with_order(action, index) ⇒ Object
-
#add_hint(hint) ⇒ Object
adds a hint to the move.
-
#initialize(actions = [], hints = []) ⇒ Move
constructor
Initializer.
- #perform!(gamestate) ⇒ Object
- #to_s ⇒ Object
Constructor Details
#initialize(actions = [], hints = []) ⇒ Move
Initializer
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# File 'lib/software_challenge_client/move.rb', line 20 def initialize(actions = [], hints = []) @actions = actions @hints = hints end |
Instance Attribute Details
#actions ⇒ Array<Action> (readonly)
Returns List of actions which should be performed in this move in the order determined by the array order.
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# File 'lib/software_challenge_client/move.rb', line 12 def actions @actions end |
#hints ⇒ Array<DebugHint> (readonly)
Returns the move’s hints.
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# File 'lib/software_challenge_client/move.rb', line 16 def hints @hints end |
Instance Method Details
#==(other) ⇒ Object
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# File 'lib/software_challenge_client/move.rb', line 31 def ==(other) actions.size == other.actions.size && actions.zip(other.actions).map { |a, b| a == b }.all? end |
#add_action(action) ⇒ Object
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# File 'lib/software_challenge_client/move.rb', line 40 def add_action(action) @actions << action end |
#add_action_with_order(action, index) ⇒ Object
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# File 'lib/software_challenge_client/move.rb', line 44 def add_action_with_order(action, index) @actions[index] = action end |
#add_hint(hint) ⇒ Object
adds a hint to the move
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# File 'lib/software_challenge_client/move.rb', line 27 def add_hint(hint) @hints.push(hint) end |
#perform!(gamestate) ⇒ Object
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# File 'lib/software_challenge_client/move.rb', line 48 def perform!(gamestate) raise InvalidMoveException.new( "Zug enthält keine Aktionen (zum Aussetzen die Aktion Skip benutzen).", self) if @actions.empty? @actions.each do |action| action.perform!(gamestate) end raise InvalidMoveException.new( 'Es muss eine Karte gespielt werden.', self) if gamestate.current_player.must_play_card # change the state to the next turn gamestate.last_move = self gamestate.turn += 1 gamestate.switch_current_player # change carrots for next player if on first/second-position-field if gamestate.current_field.type == FieldType::POSITION_1 && gamestate.is_first(gamestate.current_player) gamestate.current_player.carrots += 10 end if gamestate.current_field.type == FieldType::POSITION_2 && gamestate.is_second(gamestate.current_player) gamestate.current_player.carrots += 30 end end |
#to_s ⇒ Object
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# File 'lib/software_challenge_client/move.rb', line 36 def to_s "Move: #{actions}" end |