Class: Protocol

Inherits:
Object
  • Object
show all
Includes:
Logging, REXML::StreamListener
Defined in:
lib/software_challenge_client/protocol.rb

Overview

This class handles communication to the server over the XML communication protocol. Messages from the server are parsed and moves are serialized and send back.

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Logging

#logger, logger

Constructor Details

#initialize(network, client) ⇒ Protocol

Returns a new instance of Protocol.



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# File 'lib/software_challenge_client/protocol.rb', line 30

def initialize(network, client)
  @gamestate = GameState.new
  @network = network
  @client = client
  @context = {} # for saving context when stream-parsing the XML
  @client.gamestate = @gamestate
end

Instance Attribute Details

#clientClientInterface (readonly)

Returns current client.

Returns:



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# File 'lib/software_challenge_client/protocol.rb', line 28

def client
  @client
end

#gamestateGamestate (readonly)

Returns current gamestate.

Returns:

  • (Gamestate)

    current gamestate



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# File 'lib/software_challenge_client/protocol.rb', line 22

def gamestate
  @gamestate
end

#roomIdString

Returns current room id.

Returns:

  • (String)

    current room id



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# File 'lib/software_challenge_client/protocol.rb', line 25

def roomId
  @roomId
end

Instance Method Details

#move_to_xml(move) ⇒ Object

Converts a move to XML for sending to the server.

Parameters:

  • move (Move)

    The move to convert to XML.



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# File 'lib/software_challenge_client/protocol.rb', line 177

def move_to_xml(move)
  builder = Builder::XmlMarkup.new(indent: 2)
  builder.data(class: 'move') do |data|
    move.actions.each_with_index do |action, index|
      # Converting every action type here instead of requiring the Action
      # class interface to supply a method which returns the action hash
      # because XML-generation should be decoupled from internal data
      # structures.
      attribute = case action.type
                  when :acceleration
                    { acc: action.acceleration }
                  when :push
                    { direction: action.direction.key }
                  when :turn
                    { direction: action.turn_steps }
                  when :advance
                    { distance: action.distance }
                  when default
                    raise "unknown action type: #{action.type.inspect}. "\
                          "Can't convert to XML!"
                  end
      attribute[:order] = index
      data.tag!(action.type, attribute)
    end
  end
  move.hints.each do |hint|
    data.hint(content: hint.content)
  end
  builder.target!
end

#parsePlayer(attributes) ⇒ Player

Converts XML attributes for a Player to a new Player object

Parameters:

  • attributes (Hash)

    Attributes for the new Player.

Returns:

  • (Player)

    The created Player object.



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# File 'lib/software_challenge_client/protocol.rb', line 144

def parsePlayer(attributes)
  player = Player.new(
    PlayerColor.find_by_key(attributes['color'].to_sym),
    attributes['displayName']
  )
  player.points = attributes['points'].to_i
  player.direction = Direction.find_by_key(attributes['direction'].to_sym)
  player.x = attributes['x'].to_i
  player.y = attributes['y'].to_i
  player.passengers = attributes['passenger'].to_i
  player.coal = attributes['coal'].to_i
  player.velocity = attributes['speed'].to_i
  player.movement = player.velocity
  player
end

#process_string(text) ⇒ Object

starts xml-string parsing

Parameters:

  • text (String)

    the xml-string that will be parsed



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# File 'lib/software_challenge_client/protocol.rb', line 41

def process_string(text)
  logger.debug "Parse XML:\n#{text}\n----END XML"
  REXML::Document.parse_stream(text, self)
end

#sendString(string) ⇒ Object

send a string

Parameters:

  • document (String)

    The string that will be send to the connected server.



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# File 'lib/software_challenge_client/protocol.rb', line 170

def sendString(string)
  @network.sendString("<room roomId=\"#{@roomId}\">#{string}</room>")
end

#sendXml(document) ⇒ Object

send a xml document

Parameters:

  • document (REXML::Document)

    the document, that will be send to the connected server



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# File 'lib/software_challenge_client/protocol.rb', line 163

def sendXml(document)
  @network.sendXML(document)
end

#tag_end(name) ⇒ Object

called if an end-tag is read

Parameters:

  • name (String)

    the end-tag name, that was read



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# File 'lib/software_challenge_client/protocol.rb', line 49

def tag_end(name)
  case name
  when 'board'
    logger.debug @gamestate.board.to_s
  when 'result'
    logger.info 'Got game result'
    @network.disconnect
  end
end

#tag_start(name, attrs) ⇒ Object

called if a start tag is read Depending on the tag the gamestate is updated or the client will be asked for a move

Parameters:

  • name (String)

    the start-tag, that was read

  • attrs (Dictionary<String, String>)

    Attributes attached to the tag



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# File 'lib/software_challenge_client/protocol.rb', line 65

def tag_start(name, attrs)
  case name
  when 'room'
    @roomId = attrs['roomId']
    logger.info 'roomId : ' + @roomId
  when 'data'
    logger.debug "data(class) : #{attrs['class']}"
    @context[:data_class] = attrs['class']
    if attrs['class'] == 'sc.framework.plugins.protocol.MoveRequest'
      @client.gamestate = gamestate
      move = @client.move_requested
      sendString(move_to_xml(move))
    end
    if attrs['class'] == 'error'
      logger.info "Game ended - ERROR: #{attrs['message']}"
      @network.disconnect
    end
  when 'state'
    logger.debug 'new gamestate'
    @gamestate = GameState.new
    @gamestate.turn = attrs['turn'].to_i
    @gamestate.start_player_color = attrs['startPlayer'] == 'RED' ? PlayerColor::RED : PlayerColor::BLUE
    @gamestate.current_player_color = attrs['currentPlayer'] == 'RED' ? PlayerColor::RED : PlayerColor::BLUE
    @gamestate.additional_free_turn_after_push = attrs['freeTurn'] == 'true'
    logger.debug "Turn: #{@gamestate.turn}"
  when 'red'
    logger.debug 'new red player'
    player = parsePlayer(attrs)
    if player.color != PlayerColor::RED
      throw new IllegalArgumentException("expected #{PlayerColor::RED} Player but got #{player.color}")
    end
    @gamestate.add_player(player)
  when 'blue'
    logger.debug 'new blue player'
    player = parsePlayer(attrs)
    if player.color != PlayerColor::BLUE
      throw new IllegalArgumentException("expected #{PlayerColor::BLUE} Player but got #{player.color}")
    end
    @gamestate.add_player(player)
  when 'board'
    logger.debug 'new board'
    @gamestate.board = Board.new
    @context[:current_tile_index] = nil
    @context[:current_tile_direction] = nil
  when 'tile'
    @context[:current_tile_index] = attrs['index'].to_i
    @context[:current_tile_direction] = attrs['direction'].to_i
  when 'field'
    type = FieldType.find_by_key(attrs['type'].to_sym)
    raise "unexpected field type: #{attrs['type']}. Known types are #{FieldType.map { |t| t.key.to_s }}" if type.nil?
    x = attrs['x'].to_i
    y = attrs['y'].to_i
    points = attrs['points'].to_i
    index = @context[:current_tile_index]
    direction = @context[:current_tile_direction]

    @gamestate.board.fields[[x, y]] = Field.new(type, x, y, index, direction, points)
  when 'lastMove'
    @gamestate.lastMove = Move.new
  when 'acceleration'
    @gamestate.lastMove.add_action_with_order(Acceleration.new(attrs['acc'].to_i), attrs['order'].to_i)
  when 'advance'
    @gamestate.lastMove.add_action_with_order(Advance.new(attrs['distance'].to_i), attrs['order'].to_i)
  when 'turn'
    @gamestate.lastMove.add_action_with_order(Turn.new(attrs['direction'].to_i), attrs['order'].to_i)
  when 'push'
    @gamestate.lastMove.add_action_with_order(Push.new(Direction.find_by_key(attrs['direction'].to_sym)), attrs['order'].to_i)
  when 'winner'
    @gamestate.condition = Condition.new(parsePlayer(attrs))
  when 'left'
    logger.debug 'got left event, terminating'
    @network.disconnect
  end
end