Class: Board
- Inherits:
-
Object
- Object
- Board
- Defined in:
- lib/software_challenge_client/board.rb
Overview
A representation of a twixt game board
Instance Attribute Summary collapse
-
#connections ⇒ Array<Connection>
readonly
The board’s connections.
-
#fields ⇒ Array<Array<Field>>
readonly
The board’s fields.
Instance Method Summary collapse
- #==(another_board) ⇒ Object
-
#checkPossibleWire(x1, y1, x2, y2) ⇒ Boolean
checks, if a wire can be placed at specified coordinates.
-
#createNewWires(x, y) ⇒ Object
creates wires at the coordinate (x, y), if it is possible.
-
#createWire(x1, y1, x2, y2) ⇒ Object
creates a new wire.
- #doIntersect(p1x, p1y, q1x, q1y, p2x, p2y, q2x, q2y) ⇒ Object
-
#existsBlockingWire(x1, y1, x2, y2) ⇒ Boolean
checks, if a blocking wire exists.
-
#getConnections(x, y) ⇒ Array
gets connections for the coordinate (x, y).
-
#getOwnerColor(x, y) ⇒ PlayerColor
gets the owner’s color for the field at the coordinate (x, y).
-
#init ⇒ Object
Initializes the board with swamps.
-
#initialize(init) ⇒ Board
constructor
Initializes the board.
-
#isWireBlocked(x1, y1, x2, y2, x, y) ⇒ Boolean
checks for the wire (x1, y1) -> (x2, y2), if it is blocked by any connection going out from (x,y).
-
#makeClearBoard ⇒ Object
creates a cleared board.
-
#onSegment(px, py, qx, qy, rx, ry) ⇒ Object
following functions are helper functions for the blocking wire check www.geeksforgeeks.org/check-if-two-given-line-segments-intersect/.
- #orientation(px, py, qx, qy, rx, ry) ⇒ Object
-
#placeSwamps ⇒ Object
Places swamps at random coordinates.
-
#put(x, y, player) ⇒ Object
sets the owner’s color for the field at the coordinate (x, y).
- #to_s ⇒ Object
Constructor Details
#initialize(init) ⇒ Board
Initializes the board
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# File 'lib/software_challenge_client/board.rb', line 27 def initialize self.init end |
Instance Attribute Details
#connections ⇒ Array<Connection> (readonly)
Returns the board’s connections.
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# File 'lib/software_challenge_client/board.rb', line 18 def connections @connections end |
#fields ⇒ Array<Array<Field>> (readonly)
Returns the board’s fields.
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# File 'lib/software_challenge_client/board.rb', line 15 def fields @fields end |
Instance Method Details
#==(another_board) ⇒ Object
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# File 'lib/software_challenge_client/board.rb', line 297 def ==(another_board) for x in 0..(Constants.SIZE - 1) for y in 0..(Constants.SIZE - 1) if self.fields[x][y] != another_board.fields[x][y] return false; end end end if self.connections.length != another_board.connections.length return false; end for c in another_board.connections if self.connections.include?(c) return false end end return true; end |
#checkPossibleWire(x1, y1, x2, y2) ⇒ Boolean
checks, if a wire can be placed at specified coordinates
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# File 'lib/software_challenge_client/board.rb', line 167 def checkPossibleWire(x1, y1, x2, y2) if x2 < Constants::SIZE && y2 < Constants::SIZE && x2 >= 0 && y2 >= 0 if self.fields[x2][y2].ownerColor == self.fields[x1][y1].ownerColor return !self.existsBlockingWire(x1, y1, x2, y2) end end return false end |
#createNewWires(x, y) ⇒ Object
creates wires at the coordinate (x, y), if it is possible
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# File 'lib/software_challenge_client/board.rb', line 122 def createNewWires(x, y) if self.checkPossibleWire(x, y, x - 2, y - 1) self.createWire(x, y, x - 2, y - 1) end if self.checkPossibleWire(x, y, x - 1, y - 2) self.createWire(x, y, x - 1, y - 2) end if self.checkPossibleWire(x, y, x - 2, y + 1) self.createWire(x, y, x - 2, y + 1) end if self.checkPossibleWire(x, y, x - 1, y + 2) self.createWire(x, y, x - 1, y + 2) end if self.checkPossibleWire(x, y, x + 2, y - 1) self.createWire(x, y, x + 2, y - 1) end if self.checkPossibleWire(x, y, x + 1, y - 2) self.createWire(x, y, x + 1, y - 2) end if self.checkPossibleWire(x, y, x + 2, y + 1) self.createWire(x, y, x + 2, y + 1) end if self.checkPossibleWire(x, y, x + 1, y + 2) self.createWire(x, y, x + 1, y + 2) end end |
#createWire(x1, y1, x2, y2) ⇒ Object
creates a new wire
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# File 'lib/software_challenge_client/board.rb', line 156 def createWire(x1, y1, x2, y2) self.connections.push(Connection.new(x1, y1, x2, y2, self.fields[x1][y1].ownerColor)) end |
#doIntersect(p1x, p1y, q1x, q1y, p2x, p2y, q2x, q2y) ⇒ Object
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# File 'lib/software_challenge_client/board.rb', line 246 def doIntersect(p1x,p1y, q1x,q1y, p2x,p2y, q2x,q2y) o1 = orientation(p1x,p1y, q1x,q1y, p2x,p2y) o2 = orientation(p1x,p1y, q1x,q1y, q2x,q2y) o3 = orientation(p2x,p2y, q2x,q2y, p1x,p1y) o4 = orientation(p2x,p2y, q2x,q2y, q1x,q1y) if o1 != o2 && o3 != o4 return true end if o1 == 0 && onSegment(p1x,p1y, p2x,p2y, q1x,q1y) return true end if o2 == 0 && onSegment(p1x,p1y, q2x,q2y, q1x,q1y) return true end if o3 == 0 && onSegment(p2x,p2x, p1x,p1y, q2x,q2y) return true end if o4 == 0 && onSegment(p2x,p2y, q1x,q1y, q2x,q2y) return true end return false end |
#existsBlockingWire(x1, y1, x2, y2) ⇒ Boolean
checks, if a blocking wire exists
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# File 'lib/software_challenge_client/board.rb', line 183 def existsBlockingWire(x1, y1, x2, y2) smallerX, biggerX = [x1, x2].minmax smallerY, biggerY = [y1, y2].minmax for x in smallerX..biggerX for y in smallerY..biggerY # checks all 6 Fields, from # where there could be # blocking connections if !self.fields[x][y].ownerColor.nil? && (x != x1 || y != y1) && (x != x2 || y != y2) # excludes the Fields with no owner and # the fields (x1, y2), (x2, y2) # themselves. if self.isWireBlocked(x1, y1, x2, y2, x, y) return true end end end end return false end |
#getConnections(x, y) ⇒ Array
gets connections for the coordinate (x, y)
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# File 'lib/software_challenge_client/board.rb', line 208 def getConnections(x, y) xyConnections = Array.new if !self.connections.nil? for c in self.connections if c.x1 == x && c.y1 == y xyConnections.push(Connection.new(x, y, c.x2, c.y2, c.ownerColor)) end if c.x2 == x && c.y2 == y xyConnections.push(Connection.new(x, y, c.x1, c.y1, c.ownerColor)) end end end return xyConnections end |
#getOwnerColor(x, y) ⇒ PlayerColor
gets the owner’s color for the field at the coordinate (x, y)
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# File 'lib/software_challenge_client/board.rb', line 103 def getOwnerColor(x, y) return self.fields[x][y].ownerColor end |
#init ⇒ Object
Initializes the board with swamps
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# File 'lib/software_challenge_client/board.rb', line 36 def init @fields = Array.new(Constants::SIZE) {Array.new(Constants::SIZE)} @fields[0][0] = Field.new(FieldType::SWAMP, 0, 0) @fields[0][Constants::SIZE - 1] = Field.new(FieldType::SWAMP, 0, Constants::SIZE - 1) @fields[Constants::SIZE - 1][0] = Field.new(FieldType::SWAMP, Constants::SIZE - 1, 0) @fields[Constants::SIZE - 1][Constants::SIZE - 1] = Field.new(FieldType::SWAMP, Constants::SIZE - 1, Constants::SIZE - 1) for x in 1..(Constants::SIZE - 2) @fields[x][0] = Field.new(FieldType::RED, x, 0); @fields[x][Constants::SIZE - 1] = Field.new(FieldType::RED, x, Constants::SIZE - 1); end for y in 1..(Constants::SIZE - 2) @fields[0][y] = Field.new(FieldType::BLUE, 0, y); @fields[Constants::SIZE - 1][y] = Field.new(FieldType::BLUE, Constants::SIZE - 1, y); end for x in 1..(Constants::SIZE - 2) for y in 1..(Constants::SIZE - 2) @fields[x][y] = Field.new(FieldType::NORMAL, x, y); end end self.placeSwamps() @connections = Array.new; end |
#isWireBlocked(x1, y1, x2, y2, x, y) ⇒ Boolean
checks for the wire (x1, y1) -> (x2, y2), if it is blocked by any connection going out from (x,y).
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# File 'lib/software_challenge_client/board.rb', line 284 def isWireBlocked(x1, y1, x2, y2, x, y) for c in getConnections(x, y) if self.doIntersect(x1, y1, x2, y2, x, y, c.x2, c.y2) return true end end return false end |
#makeClearBoard ⇒ Object
creates a cleared board
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# File 'lib/software_challenge_client/board.rb', line 93 def makeClearBoard @fields = Array.new(Constants::SIZE) {Array.new(Constants::SIZE)} @connections = Array.new end |
#onSegment(px, py, qx, qy, rx, ry) ⇒ Object
following functions are helper functions for the blocking wire check www.geeksforgeeks.org/check-if-two-given-line-segments-intersect/
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# File 'lib/software_challenge_client/board.rb', line 225 def onSegment(px,py,qx,qy,rx,ry) if qx <= [px, rx].max && qx >= [px, rx].min && qy <= [py, ry].max && qy >= [py, ry].min return true end return false end |
#orientation(px, py, qx, qy, rx, ry) ⇒ Object
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# File 'lib/software_challenge_client/board.rb', line 233 def orientation(px,py,qx,qy,rx,ry) val = (qy - py) * (rx - qx) - (qx - px) * (ry - qy) if val == 0 return 0 end if val > 0 return 1 end return 2 end |
#placeSwamps ⇒ Object
Places swamps at random coordinates
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# File 'lib/software_challenge_client/board.rb', line 60 def placeSwamps # big swamp x = 1 + SecureRandom.random_number(Constants::SIZE - 4) y = 1 + SecureRandom.random_number(Constants::SIZE - 4) for i in x..(x + 2) for j in y..(y + 2) self.fields[i][j].type = FieldType::SWAMP end end # first medium swamp x = 1 + SecureRandom.random_number(Constants::SIZE - 3) y = 1 + SecureRandom.random_number(Constants::SIZE - 3) for i in x..(x + 1) for j in y..(y + 1) self.fields[i][j].type = FieldType::SWAMP end end # second medium swamp x = 1 + SecureRandom.random_number(Constants::SIZE - 3) y = 1 + SecureRandom.random_number(Constants::SIZE - 3) for i in x..(x + 1) for j in y..(y + 1) self.fields[i][j].type = FieldType::SWAMP end end # little swamp x = 1 + SecureRandom.random_number(Constants::SIZE - 2) y = 1 + SecureRandom.random_number(Constants::SIZE - 2) self.fields[x][y].type = FieldType::SWAMP end |
#put(x, y, player) ⇒ Object
sets the owner’s color for the field at the coordinate (x, y)
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# File 'lib/software_challenge_client/board.rb', line 113 def put(x, y, player) self.fields[x][y].owner = player.color; self.createNewWires(x, y); end |
#to_s ⇒ Object
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# File 'lib/software_challenge_client/board.rb', line 293 def to_s return self.fields.map { |f| f.map {|i| (i.ownerColor==PlayerColor::RED ? 'R' : (i.ownerColor==PlayerColor::BLUE ? 'B' : (i.type==FieldType::SWAMP ? 'S' : (i.type==FieldType::RED ? 'r' : (i.type==FieldType::BLUE ? 'b' : ' '))))) }.join(",")}.join("\n") end |