Class: GameState

Inherits:
Object
  • Object
show all
Defined in:
lib/software_challenge_client/game_state.rb

Overview

The state of a game

Author:

  • Ralf-Tobias Diekert

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeGameState



39
40
41
42
43
# File 'lib/software_challenge_client/game_state.rb', line 39

def initialize
  self.currentPlayerColor = PlayerColor::RED
  self.startPlayerColor = PlayerColor::RED
  self.board = Board.new(true)
end

Instance Attribute Details

#bluePlayer (readonly)



28
29
30
# File 'lib/software_challenge_client/game_state.rb', line 28

def blue
  @blue
end

#boardBoard



31
32
33
# File 'lib/software_challenge_client/game_state.rb', line 31

def board
  @board
end

#conditionCondition



37
38
39
# File 'lib/software_challenge_client/game_state.rb', line 37

def condition
  @condition
end

#currentPlayerColorPlayerColor



22
23
24
# File 'lib/software_challenge_client/game_state.rb', line 22

def currentPlayerColor
  @currentPlayerColor
end

#lastMoveMove



34
35
36
# File 'lib/software_challenge_client/game_state.rb', line 34

def lastMove
  @lastMove
end

#redPlayer (readonly)



25
26
27
# File 'lib/software_challenge_client/game_state.rb', line 25

def red
  @red
end

#startPlayerColorPlayerColor



19
20
21
# File 'lib/software_challenge_client/game_state.rb', line 19

def startPlayerColor
  @startPlayerColor
end

#turnInteger



16
17
18
# File 'lib/software_challenge_client/game_state.rb', line 16

def turn
  @turn
end

Instance Method Details

#addPlayer(player) ⇒ Object

adds a player to the gamestate



48
49
50
51
52
53
54
55
# File 'lib/software_challenge_client/game_state.rb', line 48

def addPlayer(player) 
  if player.color == PlayerColor::RED 
    @red = player
  else if player.color == PlayerColor::BLUE
      @blue = player
    end
  end
end

#bottomMostFieldInCircuit(circuit) ⇒ Object

the following functions are helpers for the points calculation



279
280
281
282
283
284
285
286
287
# File 'lib/software_challenge_client/game_state.rb', line 279

def bottomMostFieldInCircuit(circuit)
  bottomMostField = circuit[0]
  for f in circuit
    if f.y < bottomMostField.y
      bottomMostField = f
    end
  end
  return bottomMostField
end

#circuit(circuit, visited) ⇒ Object



319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
# File 'lib/software_challenge_client/game_state.rb', line 319

def circuit(circuit, visited)
  changed = false;
  toBeAddedFields = Array.new
  for f in circuit
    if !visited.include?(f)
      changed = true
      visited.push(f)
      for c in self.board.getConnections(f.x,f.y)
        if !circuit.include?(self.board.fields[c.x2][c.y2])
          toBeAddedFields.push(self.board.fields[c.x2][c.y2])
        end
        if !circuit.include?(self.board.fields[c.x1][c.y1])
          toBeAddedFields.push(self.board.fields[c.x1][c.y1])
        end
      end
    end
  end
  circuit.push(*toBeAddedFields)
  if changed
    return self.circuit(circuit, visited)
  else 
    return circuit
  end
end

#currentPlayerPlayer

gets the current player



60
61
62
63
64
65
66
# File 'lib/software_challenge_client/game_state.rb', line 60

def currentPlayer
  if self.currentPlayerColor == PlayerColor::RED
    return self.red
  else
    return self.blue
  end
end

#endGame(winner, reason) ⇒ Object

sets the game-ended condition



203
204
205
206
207
# File 'lib/software_challenge_client/game_state.rb', line 203

def endGame(winner, reason)
  if condition.nil?
    @condition = Condition.new(winner, reason)
  end
end

#gameEnded?Boolean

has the game ended?



212
213
214
# File 'lib/software_challenge_client/game_state.rb', line 212

def gameEnded?
  return !self.condition.nil?
end

#gameStatsArray<Integer>

gets the players’ statistics



183
184
185
186
187
188
189
190
# File 'lib/software_challenge_client/game_state.rb', line 183

def gameStats
  stats = Array.new(2, Array.new(1))

  stats[0][0] = self.red.points
  stats[1][0] = self.blue.points
  
  return stats
end

#getPossibleMovesArray<Move>

gets all possible moves



125
126
127
128
129
130
131
132
133
134
135
136
137
138
# File 'lib/software_challenge_client/game_state.rb', line 125

def getPossibleMoves
  enemyFieldType = currentPlayer.color == PlayerColor::RED ? FieldType::BLUE : FieldType::RED
  moves = Array.new
  for x in 0..(Constants::SIZE-1)
    for y in 0..(Constants::SIZE-1)
      if (self.board.fields[x][y].ownerColor == PlayerColor::NONE &&
            self.board.fields[x][y].type != FieldType::SWAMP &&
            self.board.fields[x][y].type != enemyFieldType)
        moves.push(Move.new(x, y))
      end
    end
  end
  return moves
end

#leftMostFieldInCircuit(circuit) ⇒ Object



299
300
301
302
303
304
305
306
307
# File 'lib/software_challenge_client/game_state.rb', line 299

def leftMostFieldInCircuit(circuit)
  leftMostField = circuit[0]
  for f in circuit
    if f.x < leftMostField.x
      leftMostField = f
    end
  end
  return leftMostField
end

#otherPlayerPlayer

gets the other (not the current) player



71
72
73
74
75
76
77
# File 'lib/software_challenge_client/game_state.rb', line 71

def otherPlayer
  if self.currentPlayerColor == PlayerColor::RED
    return self.blue 
  else
    return self.red
  end
end

#otherPlayerColorPlayerColor

gets the other (not the current) player’s color



82
83
84
# File 'lib/software_challenge_client/game_state.rb', line 82

def otherPlayerColor
  return PlayerColor.opponentColor(self.currentPlayerColor)
end

#perform(move, player) ⇒ Object

performs a move on the gamestate



144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
# File 'lib/software_challenge_client/game_state.rb', line 144

def perform(move, player)
  if !move.nil?
    if move.x < Constants::SIZE && move.y < Constants::SIZE && 
        move.x >= 0 && move.y >= 0
      if self.getPossibleMoves.include?(move) 
        self.board.put(move.x, move.y, player)
        player.points = self.pointsForPlayer(player)      
      else
        raise "Der Zug ist nicht möglich, denn der Platz ist bereits besetzt oder nicht besetzbar."
      end
    else
      raise "Startkoordinaten sind nicht innerhalb des Spielfeldes."
    end
  end
end

#playerNamesArray<String>

get the players’ names



195
196
197
# File 'lib/software_challenge_client/game_state.rb', line 195

def playerNames
  return [red.displayName, blue.displayName]
end

#playerStats(playerColor) ⇒ Integer

gets a player’s points by the player’s color



164
165
166
# File 'lib/software_challenge_client/game_state.rb', line 164

def playerStats(player)
  return self.playerStats(player.color)
end

#pointsForPlayer(player) ⇒ Integer

calculates a player’s points

 @param player [Player] the player, whos point will be calculated



234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
# File 'lib/software_challenge_client/game_state.rb', line 234

def pointsForPlayer(player)
  playerColor = player.color
  longestPath = 0

  outermostFieldsInCircuit = Array.new(Array.new)
  visited = Array.new(Constants::SIZE).map {|j| Array.new(Constants::SIZE).map {|i| false}} #// all by default initialized to false
  for x in 0..(Constants::SIZE-1)
    for y in 0..(Constants::SIZE-1)
      if visited[x][y] == false
        if self.board.fields[x][y].ownerColor == playerColor
          startOfCircuit = Array.new
          startOfCircuit.push(self.board.fields[x][y])
          circuit = self.circuit(startOfCircuit, Array.new)
          for f in circuit
            visited[f.x][f.y] = true
          end
          outermost = Array.new(2)
          if playerColor == PlayerColor::RED

            outermost[0] = self.bottomMostFieldInCircuit(circuit)
            outermost[1] = self.topMostFieldInCircuit(circuit)
          else
            outermost[0] = leftMostFieldInCircuit(circuit)
            outermost[1] = rightMostFieldInCircuit(circuit)
          end
          outermostFieldsInCircuit.push(outermost)

        end
        visited[x][y] = true
      end
    end
  end
  for fields in outermostFieldsInCircuit
    if (playerColor == PlayerColor::RED && fields[1].y - fields[0].y > longestPath)
      longestPath = fields[1].y - fields[0].y
    end
    if (playerColor == PlayerColor::BLUE && fields[1].x - fields[0].x > longestPath)
      longestPath = fields[1].x - fields[0].x
    end
  end
  
  return longestPath # return longestPath
end

#prepareNextTurn(lastMove) ⇒ Object

prepares next turn and sets the last move



109
110
111
112
113
# File 'lib/software_challenge_client/game_state.rb', line 109

def prepareNextTurn(lastMove)
  @turn++
  @lastMove = lastMove;
  self.switchCurrentPlayer()
end

#rightMostFieldInCircuit(circuit) ⇒ Object



309
310
311
312
313
314
315
316
317
# File 'lib/software_challenge_client/game_state.rb', line 309

def rightMostFieldInCircuit(circuit)
  rightMostField = circuit[0]
  for f in circuit
    if f.x > rightMostField.x
      rightMostField = f
    end
  end
  return rightMostField
end

#roundInteger

gets the current round



118
119
120
# File 'lib/software_challenge_client/game_state.rb', line 118

def round
  return self.turn / 2
end

#startPlayerPlayer

gets the start player



89
90
91
92
93
94
95
# File 'lib/software_challenge_client/game_state.rb', line 89

def startPlayer
  if self.startPlayer == PlayerColor::RED 
    return self.red
  else
    return self.blue
  end
end

#switchCurrentPlayerObject

switches current player



98
99
100
101
102
103
104
# File 'lib/software_challenge_client/game_state.rb', line 98

def switchCurrentPlayer
  if currentPlayer.color == PlayerColor::RED
    @currentPlayer = self.blue
  else
    @currentPlayer = self.red
  end
end

#topMostFieldInCircuit(circuit) ⇒ Object



289
290
291
292
293
294
295
296
297
# File 'lib/software_challenge_client/game_state.rb', line 289

def topMostFieldInCircuit(circuit)
  topMostField = circuit[0]
  for f in circuit
    if f.y > topMostField.y
      topMostField = f
    end
  end
  return topMostField
end

#winnerPlayer

gets the game’s winner



219
220
221
# File 'lib/software_challenge_client/game_state.rb', line 219

def winner
  return condition.nil? ? nil : self.condition.winner
end

#winningReasonString

gets the winning reason



226
227
228
# File 'lib/software_challenge_client/game_state.rb', line 226

def winningReason
  return condition.nil? ? nil : self.condition.reason
end