Class: Network

Inherits:
Object
  • Object
show all
Defined in:
lib/software_challenge_client/network.rb

Overview

This class handles the socket connection to the server

Author:

  • Ralf-Tobias Diekert

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(host, port, board, client) ⇒ Network

Returns a new instance of Network.



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# File 'lib/software_challenge_client/network.rb', line 26

def initialize(host, port, board, client)
  @host, @port, @connected, @board, @client = 
    host, port, false, board, client

  @protocol = Protocol.new(self, @client)
  @reservationID = ''
  @receiveBuffer = ''

  puts '> Network/Socket created.'
end

Instance Attribute Details

#connectedBoolean (readonly)

Returns true, if the client is connected to a server.

Returns:

  • (Boolean)

    true, if the client is connected to a server



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# File 'lib/software_challenge_client/network.rb', line 24

def connected
  @connected
end

Instance Method Details

#connectBoolean

connects the client with a given server

Returns:

  • (Boolean)

    true, if successfully connected to the server



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# File 'lib/software_challenge_client/network.rb', line 40

def connect
  @socket = TCPSocket.open(@host, @port)
  @connected = true

  self.sendString('<protocol>')
  if @reservationID != ''
    document = REXML::Docuent.new
    element = REXML::Element.new('joinPrepared')
    element.add_attribute('reservationCode', @reservationID)
    document.add(element)
    self.sendXML(document)
  else 
    document = REXML::Document.new
    element = REXML::Element.new('join')
    element.add_attribute('gameType', 'swc_2016_twixt')
    document.add(element)
    self.sendXML(document)
  end
  return @connected
end

#disconnectObject

disconnects the client from a server



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# File 'lib/software_challenge_client/network.rb', line 62

def disconnect

  if @connected
    sendString("</protocol>")
    @connected = false
    @socket.close
  end
  puts '> Disconnected.'
end

#emptyReceiveBufferObject

empties the receive buffer



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# File 'lib/software_challenge_client/network.rb', line 111

def emptyReceiveBuffer
  @receiveBuffer = ''
end

#processMessagesBoolean

processes an incomming message

Returns:

  • (Boolean)

    true, if the processing of a incomming message was successfull



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# File 'lib/software_challenge_client/network.rb', line 118

def processMessages
  if !@connected
    return false
  end
  return self.readString
end

#readStringObject

reads from the socket until “</room>” is read



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# File 'lib/software_challenge_client/network.rb', line 73

def readString
  puts 'reading'
  sockMsg = ''
  if(!@connected) 
    return
  end

  line =''
  char = ''
  while line!="</room>"
    char = @socket.getc
    line+=char
    if char=='\n' || char==' '

      line = ''
    end
    sockMsg += char
  end
  puts 'ended reading'
  if sockMsg != ''
  
    @receiveBuffer.concat(sockMsg)

    # Remove <protocol> tag
    @receiveBuffer = @receiveBuffer.gsub('<protocol>', '')

    puts 'Receive:'
    puts ''
    #puts @receiveBuffer
  
    # Process text
    @protocol.processString('<msg>'+@receiveBuffer+'</msg>');
    self.emptyReceiveBuffer
  end
  return true
end

#sendString(s) ⇒ Object

sends a string to the socket

Parameters:

  • s (String)

    the message, to be sent



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# File 'lib/software_challenge_client/network.rb', line 128

def sendString(s)
  if(@connected)
    @socket.print(s);
    puts 'Send:'
    puts ''
    puts(s);
  end
end

#sendXML(xml) ⇒ Object

sends a xml Document to the buffer

Parameters:

  • xml (REXML::Docuent)

    the Document, that will be sent



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# File 'lib/software_challenge_client/network.rb', line 140

def sendXML(xml)
  text  = ''
  xml.write(text)
  self.sendString(text);
end