Class: Smite::Item

Inherits:
Object show all
Defined in:
lib/smite/item.rb

Instance Attribute Summary

Attributes inherited from Object

#data

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from Object

#attributes, #method_missing

Constructor Details

#initialize(data) ⇒ Item

Returns a new instance of Item.



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# File 'lib/smite/item.rb', line 4

def initialize(data)
  super(data)
  effects                 = @data.delete('item_description')
  @data['passive']        = effects['SecondaryDescription']
  @data['description']    = effects['Description']
  @data['active_effects'] = effects['Menuitems'].map do |eff|
    ItemEffect.new(device_name, eff)
  end
end

Dynamic Method Handling

This class handles dynamic methods through the method_missing method in the class Smite::Object

Class Method Details

.magical_item_treesObject



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# File 'lib/smite/item.rb', line 18

def self.magical_item_trees
  [7610, 8247, 9631, 9847, 9849, 9855, 9858, 9860, 10603, 11123]
end

.physical_item_treesObject



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# File 'lib/smite/item.rb', line 14

def self.physical_item_trees
  [7573, 7827, 7922, 8268, 9624, 9812, 9825, 9830, 9833, 10190, 10662, 11122, 11468, 12667, 12671]
end

Instance Method Details

#active?Boolean Also known as: relic?

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 34

def active?
  type == 'Active' || type == 'Relic'
end

#aura?Boolean

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 55

def aura?
  !!(passive =~ /AURA/)
end

#consumable?Boolean

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 39

def consumable?
  type == 'Consumable'
end

#costObject



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# File 'lib/smite/item.rb', line 75

def cost
  return @cost unless @cost.nil?
  @cost     = price
  child_id  = child_item_id
  until child_id == 0
    child = Smite::Game.item(child_id)
    @cost += child.price
    child_id = child.child_item_id
  end
  @cost
end

#effectsObject



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# File 'lib/smite/item.rb', line 108

def effects
  active_effects + passive_effects
end

#inspectObject



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# File 'lib/smite/item.rb', line 104

def inspect
  "#<Smite::Item #{item_id} '#{device_name}'>"
end

#item?Boolean

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 43

def item?
  type == 'Item'
end

#item_tree_rootObject



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# File 'lib/smite/item.rb', line 22

def item_tree_root
  return @root unless @root.nil?
  @root     = self
  child_id  = @root.child_item_id

  until child_id == 0
    @root     = Smite::Game.item(child_id)
    child_id  = @root.child_item_id
  end
  @root
end

#magic?Boolean Also known as: magical?

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 99

def magic?
  @magic ||= !Smite::Item.physical_item_trees.include?(item_tree_root.item_id)
end

#max_stacksObject



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# File 'lib/smite/item.rb', line 68

def max_stacks
  @max_stacks = 1 unless stacking?
  return @max_stacks unless @max_stacks.nil?

  @max_stacks ||= passive.match(/max\.?.+?(\d+)/i)[1].to_i
end

#nameObject



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# File 'lib/smite/item.rb', line 91

def name
  device_name
end

#passive?Boolean

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 51

def passive?
  !passive.empty?
end

#passive_effectsObject



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# File 'lib/smite/item.rb', line 112

def passive_effects
  @passive_effects = [] unless passive?
  return @passive_effects unless @passive_effects.nil?

  fx    = Smite::Game.item_effects + ['magical_protection', 'lifesteal']
  fx    = fx.map { |e| e.tr('_', ' ') + "s?" }.join('\b|')
  amt   = '(\+?[\.\d]+%?)'

  r1 = /gain #{amt} (#{fx}\b)(?: and #{amt} (#{fx}\b))?/i
  r2 = /increas(?:es?|ing)?(?: your)? (#{fx}\b) by #{amt}(?: and (#{fx}\b) by #{amt})?/i
  r3 = /grant(?:s you|ing)? #{amt} (#{fx}\b) and #{amt} (#{fx}\b)/i
  r4 = /your (#{fx}\b) increases by #{amt}/i

  scanned = [r1,r2,r3,r4].inject([]) { |arr, regex| arr << (passive.scan(regex)[0]||[]).compact }
  scanned = scanned.reject(&:empty?)

  scanned = scanned.map do |e|
    e.each_slice(2).to_a.map do |a|
      a = a.minmax
      a[1] = a[1][-1] == 's' ? a[1][0...-1] : a[1]
      { 'Description' => a[1], 'Value' => a[0] }
    end
  end
  @passive_effects = scanned.flatten.map do |effect_data|
    ItemEffect.new(name, effect_data)
  end
end

#physical?Boolean

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 95

def physical?
  @physical ||= !Smite::Item.magical_item_trees.include?(item_tree_root.item_id)
end

#stacking?(perma_stacks = false) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 59

def stacking?(perma_stacks = false)
  return false unless passive?
  if perma_stacks
    !!(passive =~ /(per|for each).+?kill/i)
  else
    !!(passive =~ /stack/i)
  end
end

#starter?Boolean

Returns:

  • (Boolean)


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# File 'lib/smite/item.rb', line 47

def starter?
  starting_item
end

#tierObject



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# File 'lib/smite/item.rb', line 87

def tier
  item_tier
end