Class: Smalruby::Character
- Inherits:
-
Sprite
- Object
- Sprite
- Smalruby::Character
- Extended by:
- Forwardable, Mutex_m
- Defined in:
- lib/smalruby/character.rb
Overview
キャラクターを表現するクラス
Instance Attribute Summary collapse
-
#checking_hit_targets ⇒ Object
Returns the value of attribute checking_hit_targets.
-
#event_handlers ⇒ Object
Returns the value of attribute event_handlers.
-
#threads ⇒ Object
Returns the value of attribute threads.
動き collapse
-
#move(val = 1) ⇒ Object
( )歩動かす.
-
#move_back(val = 1) ⇒ Object
( )歩後ろに動かす.
-
#rotate(angle) ⇒ Object
( )度回転する.
-
#turn ⇒ Object
振り返る.
-
#turn_if_reach_wall ⇒ Object
もし端に着いたら、跳ね返る.
見た目 collapse
調べる collapse
-
#distance(x, y) ⇒ Object
距離.
-
#reach_wall? ⇒ Boolean
端に着いた.
音 collapse
Instance Method Summary collapse
- #alive? ⇒ Boolean
- #click(buttons) ⇒ Object
- #draw ⇒ Object
- #hit ⇒ Object
-
#initialize(option = {}) ⇒ Character
constructor
A new instance of Character.
- #join ⇒ Object
- #key_down(keys) ⇒ Object
- #key_push(keys) ⇒ Object
- #loop(&block) ⇒ Object
- #on(event, *options, &block) ⇒ Object
- #start ⇒ Object
Constructor Details
#initialize(option = {}) ⇒ Character
Returns a new instance of Character.
18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 |
# File 'lib/smalruby/character.rb', line 18 def initialize(option = {}) defaults = { x: 0, y: 0, costume: nil, visible: true } opt = process_optional_arguments(option, defaults) # TODO: コスチュームの配列に対応する if opt[:costume].is_a?(String) opt[:costume] = Image.load(asset_path(opt[:costume])) end super(opt[:x], opt[:y], opt[:costume]) @event_handlers = {} @threads = [] @checking_hit_targets = [] self.scale_x = 1.0 self.scale_y = 1.0 @vector = { x: 1, y: 0 } [:visible].each do |k| if opt.key?(k) send("#{k}=", opt[k]) end end World.instance.objects << self end |
Instance Attribute Details
#checking_hit_targets ⇒ Object
Returns the value of attribute checking_hit_targets.
16 17 18 |
# File 'lib/smalruby/character.rb', line 16 def checking_hit_targets @checking_hit_targets end |
#event_handlers ⇒ Object
Returns the value of attribute event_handlers.
14 15 16 |
# File 'lib/smalruby/character.rb', line 14 def event_handlers @event_handlers end |
#threads ⇒ Object
Returns the value of attribute threads.
15 16 17 |
# File 'lib/smalruby/character.rb', line 15 def threads @threads end |
Instance Method Details
#alive? ⇒ Boolean
224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 |
# File 'lib/smalruby/character.rb', line 224 def alive? @threads.delete_if { |t| if t.alive? false else begin t.join rescue => e print_exception(e) end true end } @threads.length > 0 end |
#click(buttons) ⇒ Object
202 203 204 205 206 207 208 209 |
# File 'lib/smalruby/character.rb', line 202 def click() @event_handlers[:click].try(:each) do |h| if h..length > 0 && !h..any? { |b| .include?(b) } next end @threads << h.call(Input.mouse_pos_x, Input.mouse_pos_y) end end |
#distance(x, y) ⇒ Object
距離
118 119 120 121 |
# File 'lib/smalruby/character.rb', line 118 def distance(x, y) Math.sqrt((self.x + center_x - x).abs**2 + (self.y + center_y - y).abs**2).to_i end |
#draw ⇒ Object
146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 |
# File 'lib/smalruby/character.rb', line 146 def draw draw_balloon if self.x < 0 self.x = 0 elsif self.x + image.width >= Window.width self.x = Window.width - image.width end if self.y < 0 self.y = 0 elsif self.y + image.height >= Window.height self.y = Window.height - image.height end super end |
#hit ⇒ Object
211 212 213 214 215 216 217 218 219 220 221 222 |
# File 'lib/smalruby/character.rb', line 211 def hit # TODO: なんでもいいからキャラクターに当たった場合に対応する @checking_hit_targets &= World.instance.objects objects = check(@checking_hit_targets) return if objects.empty? @event_handlers[:hit].try(:each) do |h| if h..length > 0 && !h..any? { |o| objects.include?(o) } next end @threads << h.call(h. & objects) end end |
#join ⇒ Object
240 241 242 |
# File 'lib/smalruby/character.rb', line 240 def join @threads.each(&:join) end |
#key_down(keys) ⇒ Object
184 185 186 187 188 189 190 191 |
# File 'lib/smalruby/character.rb', line 184 def key_down(keys) @event_handlers[:key_down].try(:each) do |h| if h..length > 0 && !h..any? { |k| keys.include?(k) } next end @threads << h.call end end |
#key_push(keys) ⇒ Object
193 194 195 196 197 198 199 200 |
# File 'lib/smalruby/character.rb', line 193 def key_push(keys) @event_handlers[:key_push].try(:each) do |h| if h..length > 0 && !h..any? { |k| keys.include?(k) } next end @threads << h.call end end |
#loop(&block) ⇒ Object
244 245 246 247 248 249 |
# File 'lib/smalruby/character.rb', line 244 def loop(&block) Kernel.loop do yield Smalruby.await end end |
#move(val = 1) ⇒ Object
( )歩動かす
53 54 55 56 |
# File 'lib/smalruby/character.rb', line 53 def move(val = 1) self.x += @vector[:x] * val self.y += @vector[:y] * val end |
#move_back(val = 1) ⇒ Object
( )歩後ろに動かす
59 60 61 |
# File 'lib/smalruby/character.rb', line 59 def move_back(val = 1) move(-val) end |
#on(event, *options, &block) ⇒ Object
162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 |
# File 'lib/smalruby/character.rb', line 162 def on(event, *, &block) event = event.to_sym @event_handlers[event] ||= [] h = EventHandler.new(self, , &block) @event_handlers[event] << h case event when :start @threads << h.call if Smalruby.started? when :hit @checking_hit_targets << @checking_hit_targets.flatten! @checking_hit_targets.uniq! end end |
#play(option = {}) ⇒ Object
133 134 135 136 137 138 139 140 141 142 |
# File 'lib/smalruby/character.rb', line 133 def play(option = {}) defaults = { name: 'piano_do.wav', } opt = process_optional_arguments(option, defaults) @sound_cache ||= {} (@sound_cache[opt[:name]] ||= Sound.new(asset_path(opt[:name]))) .play end |
#reach_wall? ⇒ Boolean
端に着いた
124 125 126 127 |
# File 'lib/smalruby/character.rb', line 124 def reach_wall? self.x < 0 || self.x >= (Window.width - image.width) || self.y < 0 || self.y >= (Window.height - image.height) end |
#rotate(angle) ⇒ Object
( )度回転する
76 77 78 79 80 81 82 |
# File 'lib/smalruby/character.rb', line 76 def rotate(angle) radian = angle * Math::PI / 180 x, y = @vector[:x], @vector[:y] @vector[:x] = x * Math.cos(radian) - y * Math.sin(radian) @vector[:y] = x * Math.sin(radian) + y * Math.cos(radian) self.angle = (self.angle + angle) % 360 end |
#say(message) ⇒ Object
88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 |
# File 'lib/smalruby/character.rb', line 88 def say() lines = .to_s.lines.map { |l| l.scan(/.{1,10}/) }.flatten font = new_font(16) width = lines.map { |l| font.get_width(l) }.max height = lines.length * (font.size + 1) frame_size = 3 margin_size = 3 image = Image.new(width + (frame_size + margin_size) * 2, height + (frame_size + margin_size) * 2) image.box_fill(0, 0, width + (frame_size + margin_size) * 2 - 1, height + (frame_size + margin_size) * 2 - 1, [125, 125, 125]) image.box_fill(frame_size, frame_size, width + (frame_size + margin_size) + margin_size - 1, height + (frame_size + margin_size) + margin_size - 1, [255, 255, 255]) image.draw_font(frame_size + margin_size, frame_size + margin_size, lines.join("\n"), font, [0, 0, 0]) @balloon = Sprite.new(self.x, self.y, image) end |
#start ⇒ Object
178 179 180 181 182 |
# File 'lib/smalruby/character.rb', line 178 def start @event_handlers[:start].try(:each) do |h| @threads << h.call end end |
#turn ⇒ Object
振り返る
64 65 66 67 68 |
# File 'lib/smalruby/character.rb', line 64 def turn @vector[:x] *= -1 @vector[:y] *= -1 self.scale_x *= -1 end |
#turn_if_reach_wall ⇒ Object
もし端に着いたら、跳ね返る
71 72 73 |
# File 'lib/smalruby/character.rb', line 71 def turn_if_reach_wall turn if reach_wall? end |