Class: Smalruby::Character

Inherits:
Sprite
  • Object
show all
Extended by:
Forwardable, Mutex_m
Defined in:
lib/smalruby/character.rb

Overview

キャラクターを表現するクラス

Direct Known Subclasses

Canvas, Console

Instance Attribute Summary collapse

動き collapse

見た目 collapse

調べる collapse

collapse

ペン collapse

ハードウェア collapse

Instance Method Summary collapse

Constructor Details

#initialize(option = {}) ⇒ Character

Returns a new instance of Character.



31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
# File 'lib/smalruby/character.rb', line 31

def initialize(option = {})
  defaults = {
    x: 0,
    y: 0,
    costume: nil,
    angle: 0,
    visible: true,
    rotation_style: :free
  }
  opt = process_optional_arguments(option, defaults)

  @costumes = [opt[:costume]].flatten.compact.map { |costume|
    costume.is_a?(String) ? Image.load(asset_path(costume)) : costume
  }
  @costume_index = 0
  super(opt[:x], opt[:y], @costumes[@costume_index])

  @event_handlers = {}
  @threads = []
  @checking_hit_targets = []
  @angle = 0 unless Util.windows?
  @enable_pen = false
  @pen_color = 'black'

  self.scale_x = 1.0
  self.scale_y = 1.0
  @vector = { x: 1, y: 0 }

  [:visible].each do |k|
    if opt.key?(k)
      send("#{k}=", opt[k])
    end
  end

  self.rotation_style = opt[:rotation_style]

  self.angle = opt[:angle] if opt[:angle] != 0

  # HACK: Windows XP SP3の環境でワーカースレッドで音声を読み込めな
  # い不具合が発生した。このためメインスレッドでプリロードしておく。
  %w(do re mi fa so ra si do_2).each do |n|
    new_sound("piano_#{n}.wav")
  end

  World.instance.objects << self
end

Instance Attribute Details

#checking_hit_targetsObject

Returns the value of attribute checking_hit_targets.



24
25
26
# File 'lib/smalruby/character.rb', line 24

def checking_hit_targets
  @checking_hit_targets
end

#costume_indexObject

Returns the value of attribute costume_index.



26
27
28
# File 'lib/smalruby/character.rb', line 26

def costume_index
  @costume_index
end

#costumesObject

Returns the value of attribute costumes.



25
26
27
# File 'lib/smalruby/character.rb', line 25

def costumes
  @costumes
end

#enable_penObject (readonly)

Returns the value of attribute enable_pen.



28
29
30
# File 'lib/smalruby/character.rb', line 28

def enable_pen
  @enable_pen
end

#event_handlersObject

Returns the value of attribute event_handlers.



22
23
24
# File 'lib/smalruby/character.rb', line 22

def event_handlers
  @event_handlers
end

#pen_colorObject

Returns the value of attribute pen_color.



29
30
31
# File 'lib/smalruby/character.rb', line 29

def pen_color
  @pen_color
end

#rotation_styleObject

Returns the value of attribute rotation_style.



27
28
29
# File 'lib/smalruby/character.rb', line 27

def rotation_style
  @rotation_style
end

#threadsObject

Returns the value of attribute threads.



23
24
25
# File 'lib/smalruby/character.rb', line 23

def threads
  @threads
end

Instance Method Details

#alive?Boolean

Returns:

  • (Boolean)


504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
# File 'lib/smalruby/character.rb', line 504

def alive?
  @threads.compact!
  @threads.delete_if { |t|
    if t.alive?
      false
    else
      begin
        t.join
      rescue => e
        Util.print_exception(e)
        exit(1)
      end
      true
    end
  }
  @threads.length > 0
end

#angleObject

角度



181
182
183
184
185
186
187
188
# File 'lib/smalruby/character.rb', line 181

def angle
  return super if @rotation_style == :free

  x, y = @vector[:x], @vector[:y]
  a = Math.acos(x / Math.sqrt(x**2 + y**2)) * 180 / Math::PI
  a = 360 - a if y < 0
  a
end

#angle=(val) ⇒ Object

( )度に向ける



191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
# File 'lib/smalruby/character.rb', line 191

def angle=(val)
  val %= 360
  radian = val * Math::PI / 180
  @vector[:x] = Math.cos(radian)
  @vector[:y] = Math.sin(radian)

  if @rotation_style == :free
    self.scale_x = 1
    super(val)
  elsif @rotation_style == :left_right
    if @vector[:x] >= 0
      self.scale_x = 1
    else
      self.scale_x = -1
    end
    super(0)
  else
    self.scale_x = 1
    super(0)
  end
end

#awaitObject

1フレーム待つ



535
536
537
# File 'lib/smalruby/character.rb', line 535

def await
  Smalruby.await
end

#button(pin) ⇒ Object

ボタン



400
401
402
# File 'lib/smalruby/character.rb', line 400

def button(pin)
  Hardware.create_hardware(Hardware::Button, pin)
end

#button_down(pin) ⇒ Object



497
498
499
500
501
502
# File 'lib/smalruby/character.rb', line 497

def button_down(pin)
  @event_handlers[:button_down].try(:each) do |h|
    next unless h.options.include?(pin)
    @threads << h.call
  end
end

#button_up(pin) ⇒ Object



490
491
492
493
494
495
# File 'lib/smalruby/character.rb', line 490

def button_up(pin)
  @event_handlers[:button_up].try(:each) do |h|
    next unless h.options.include?(pin)
    @threads << h.call
  end
end

#click(buttons) ⇒ Object



461
462
463
464
465
466
467
468
# File 'lib/smalruby/character.rb', line 461

def click(buttons)
  @event_handlers[:click].try(:each) do |h|
    if h.options.length > 0 && !h.options.any? { |b| buttons.include?(b) }
      next
    end
    @threads << h.call(Input.mouse_pos_x, Input.mouse_pos_y)
  end
end

#distance(x, y) ⇒ Object

距離



310
311
312
313
# File 'lib/smalruby/character.rb', line 310

def distance(x, y)
  Math.sqrt((self.x + center_x - x).abs**2 +
            (self.y + center_y - y).abs**2).to_i
end

#down_penObject

ペンを下ろす



353
354
355
# File 'lib/smalruby/character.rb', line 353

def down_pen
  @enable_pen = true
end

#drawObject



411
412
413
414
415
# File 'lib/smalruby/character.rb', line 411

def draw
  draw_balloon if visible

  super
end

#go_to(target) ⇒ Object

( )に行く



228
229
230
231
232
233
234
235
236
237
# File 'lib/smalruby/character.rb', line 228

def go_to(target)
  if target == :mouse
    x = Input.mouse_pos_x - center_x
    y = Input.mouse_pos_y - center_y
  else
    x = target.x
    y = target.y
  end
  self.position = [x, y]
end

#hitObject



470
471
472
473
474
475
476
477
478
479
480
481
# File 'lib/smalruby/character.rb', line 470

def hit
  # TODO: なんでもいいからキャラクターに当たった場合に対応する
  @checking_hit_targets &= World.instance.objects
  objects = check(@checking_hit_targets)
  return if objects.empty?
  @event_handlers[:hit].try(:each) do |h|
    if h.options.length > 0 && !h.options.any? { |o| objects.include?(o) }
      next
    end
    @threads << h.call(h.options & objects)
  end
end

#hit?(other) ⇒ Boolean

Returns:

  • (Boolean)


330
331
332
# File 'lib/smalruby/character.rb', line 330

def hit?(other)
  check([other]).length > 0
end

#joinObject



522
523
524
525
# File 'lib/smalruby/character.rb', line 522

def join
  @threads.compact!
  @threads.each(&:join)
end

#key_down(keys) ⇒ Object



443
444
445
446
447
448
449
450
# File 'lib/smalruby/character.rb', line 443

def key_down(keys)
  @event_handlers[:key_down].try(:each) do |h|
    if h.options.length > 0 && !h.options.any? { |k| keys.include?(k) }
      next
    end
    @threads << h.call
  end
end

#key_push(keys) ⇒ Object



452
453
454
455
456
457
458
459
# File 'lib/smalruby/character.rb', line 452

def key_push(keys)
  @event_handlers[:key_push].try(:each) do |h|
    if h.options.length > 0 && !h.options.any? { |k| keys.include?(k) }
      next
    end
    @threads << h.call
  end
end

#led(pin) ⇒ Object

LED



370
371
372
# File 'lib/smalruby/character.rb', line 370

def led(pin)
  Hardware.create_hardware(Hardware::Led, pin)
end

#loopObject



527
528
529
530
531
532
# File 'lib/smalruby/character.rb', line 527

def loop
  Kernel.loop do
    yield
    Smalruby.await
  end
end

#motor_driver(pin) ⇒ Object

モータードライバ



395
396
397
# File 'lib/smalruby/character.rb', line 395

def motor_driver(pin)
  Hardware.create_hardware(Hardware::MotorDriver, pin)
end

#move(val = 1) ⇒ Object

( )歩動かす



81
82
83
# File 'lib/smalruby/character.rb', line 81

def move(val = 1)
  self.position = [x + @vector[:x] * val, y + @vector[:y] * val]
end

#move_back(val = 1) ⇒ Object

( )歩後ろに動かす



86
87
88
# File 'lib/smalruby/character.rb', line 86

def move_back(val = 1)
  move(-val)
end

#next_costumeObject

次のコスチュームにする



299
300
301
302
303
# File 'lib/smalruby/character.rb', line 299

def next_costume
  @costume_index += 1
  @costume_index = @costume_index % @costumes.length
  self.image = @costumes[@costume_index]
end

#on(event, *options, &block) ⇒ Object



417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
# File 'lib/smalruby/character.rb', line 417

def on(event, *options, &block)
  event = event.to_sym
  @event_handlers[event] ||= []
  h = EventHandler.new(self, options, &block)
  @event_handlers[event] << h

  case event
  when :start
    @threads << h.call if Smalruby.started?
  when :hit
    @checking_hit_targets << options
    @checking_hit_targets.flatten!
    @checking_hit_targets.uniq!
  when :sensor_change
    sensor(options.first)
  when :button_up, :button_down
    button(options.first)
  end
end

#play(option = {}) ⇒ Object

( )の音を鳴らす



339
340
341
342
343
344
345
346
# File 'lib/smalruby/character.rb', line 339

def play(option = {})
  defaults = {
    name: 'piano_do.wav'
  }
  opt = process_optional_arguments(option, defaults)

  new_sound(opt[:name]).play
end

#point_towards(target) ⇒ Object

( )に向ける



214
215
216
217
218
219
220
221
222
223
224
225
# File 'lib/smalruby/character.rb', line 214

def point_towards(target)
  if target == :mouse
    tx = Input.mouse_pos_x
    ty = Input.mouse_pos_y
  else
    tx = target.x
    ty = target.y
  end
  dx = tx - x
  dy = ty - y
  self.angle = Math.atan2(dy, dx) * 180 / Math::PI
end

#positionObject

X座標、Y座標



138
139
140
# File 'lib/smalruby/character.rb', line 138

def position
  [x, y]
end

#position=(val) ⇒ Object

X座標を( )、Y座標を( )にする



122
123
124
125
126
127
128
129
130
131
132
133
134
135
# File 'lib/smalruby/character.rb', line 122

def position=(val)
  if @enable_pen
    @enable_pen = false
    left = x + center_x
    top = y + center_y
    self.x = val[0]
    self.y = val[1]
    draw_pen(left, top, x + center_x, y + center_y)
    @enable_pen = true
  else
    self.x = val[0]
    self.y = val[1]
  end
end

#reach_left_or_right_wall?Boolean

左右の端に着いた?

Returns:

  • (Boolean)


321
322
323
# File 'lib/smalruby/character.rb', line 321

def reach_left_or_right_wall?
  x <= 0 || x >= (Window.width - image.width)
end

#reach_top_or_bottom_wall?Boolean

上下の端に着いた?

Returns:

  • (Boolean)


326
327
328
# File 'lib/smalruby/character.rb', line 326

def reach_top_or_bottom_wall?
  y <= 0 || y >= (Window.height - image.height)
end

#reach_wall?Boolean

端に着いた?

Returns:

  • (Boolean)


316
317
318
# File 'lib/smalruby/character.rb', line 316

def reach_wall?
  reach_left_or_right_wall? || reach_top_or_bottom_wall?
end

#rgb_led_anode(pin) ⇒ Object

RGB LED(アノード)



375
376
377
# File 'lib/smalruby/character.rb', line 375

def rgb_led_anode(pin)
  Hardware.create_hardware(Hardware::RgbLedAnode, pin)
end

#rgb_led_cathode(pin) ⇒ Object

RGB LED(カソード)



380
381
382
# File 'lib/smalruby/character.rb', line 380

def rgb_led_cathode(pin)
  Hardware.create_hardware(Hardware::RgbLedCathode, pin)
end

#rotate(angle) ⇒ Object

( )度回転する



171
172
173
# File 'lib/smalruby/character.rb', line 171

def rotate(angle)
  self.angle += angle
end

#say(options = {}) ⇒ Object



243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
# File 'lib/smalruby/character.rb', line 243

def say(options = {})
  defaults = {
    message: '',
    second: 0,
  }
  opts = process_optional_arguments(options, defaults)

  message = opts[:message].to_s
  return if message == @current_message

  @current_message = message

  if @balloon
    @balloon.vanish
    @balloon = nil
  end

  return if message.empty?

  lines = message.to_s.lines.map { |l| l.scan(/.{1,10}/) }.flatten
  font = new_font(16)
  width = lines.map { |l| font.get_width(l) }.max
  height = lines.length * (font.size + 1)
  frame_size = 3
  margin_size = 3
  image = Image.new(width + (frame_size + margin_size) * 2,
                    height + (frame_size + margin_size) * 2)
  image.box_fill(0,
                 0,
                 width + (frame_size + margin_size) * 2 - 1,
                 height + (frame_size + margin_size) * 2 - 1,
                 [125, 125, 125])
  image.box_fill(frame_size,
                 frame_size,
                 width + (frame_size + margin_size) + margin_size - 1,
                 height + (frame_size + margin_size) + margin_size - 1,
                 [255, 255, 255])
  lines.each.with_index do |line, row|
    image.draw_font(frame_size + margin_size,
                    frame_size + margin_size + (font.size + 1) * row,
                    line, font, [0, 0, 0])
  end
  @balloon = Sprite.new(x, y, image)
end

#sensor(pin) ⇒ Object

汎用的なセンサー



405
406
407
# File 'lib/smalruby/character.rb', line 405

def sensor(pin)
  Hardware.create_hardware(Hardware::Sensor, pin)
end

#sensor_change(pin, value) ⇒ Object



483
484
485
486
487
488
# File 'lib/smalruby/character.rb', line 483

def sensor_change(pin, value)
  @event_handlers[:sensor_change].try(:each) do |h|
    next unless h.options.include?(pin)
    @threads << h.call(value)
  end
end

#servo(pin) ⇒ Object

サーボモーター



385
386
387
# File 'lib/smalruby/character.rb', line 385

def servo(pin)
  Hardware.create_hardware(Hardware::Servo, pin)
end

#startObject



437
438
439
440
441
# File 'lib/smalruby/character.rb', line 437

def start
  @event_handlers[:start].try(:each) do |h|
    @threads << h.call
  end
end

#turnObject

くるっと振り返る



143
144
145
# File 'lib/smalruby/character.rb', line 143

def turn
  sync_angle(@vector[:x] * -1, @vector[:y] * -1)
end

#turn_if_reach_wallObject

もし端に着いたら、跳ね返る



158
159
160
161
162
163
164
165
166
167
168
# File 'lib/smalruby/character.rb', line 158

def turn_if_reach_wall
  lr = reach_left_or_right_wall?
  tb = reach_top_or_bottom_wall?
  if lr && tb
    turn
  elsif lr
    turn_x
  elsif tb
    turn_y
  end
end

#turn_xObject

横に振り返る



148
149
150
# File 'lib/smalruby/character.rb', line 148

def turn_x
  sync_angle(@vector[:x] * -1, @vector[:y])
end

#turn_yObject

縦に振り返る



153
154
155
# File 'lib/smalruby/character.rb', line 153

def turn_y
  sync_angle(@vector[:x], @vector[:y] * -1)
end

#two_wheel_drive_car(pin) ⇒ Object

2WD車



390
391
392
# File 'lib/smalruby/character.rb', line 390

def two_wheel_drive_car(pin)
  Hardware.create_hardware(Hardware::TwoWheelDriveCar, pin)
end

#up_penObject

ペンを上げる



358
359
360
# File 'lib/smalruby/character.rb', line 358

def up_pen
  @enable_pen = false
end

#visible=(val) ⇒ Object

表示する/隠す



289
290
291
292
293
294
295
296
# File 'lib/smalruby/character.rb', line 289

def visible=(val)
  if val
    self.collision_enable = true
  else
    self.collision_enable = false
  end
  super
end

#x=(val) ⇒ Object

X座標を( )にする



91
92
93
94
95
96
97
98
99
100
101
102
103
104
# File 'lib/smalruby/character.rb', line 91

def x=(val)
  left = x + center_x
  top = y + center_y

  if val < 0
    val = 0
  elsif val + image.width >= Window.width
    val = Window.width - image.width
  end

  super(val)

  draw_pen(left, top, x + center_x, y + center_y) if @enable_pen
end

#y=(val) ⇒ Object

Y座標を( )にする



107
108
109
110
111
112
113
114
115
116
117
118
119
# File 'lib/smalruby/character.rb', line 107

def y=(val)
  left = x + center_x
  top = y + center_y

  if val < 0
    val = 0
  elsif val + image.height >= Window.height
    val = Window.height - image.height
  end
  super(val)

  draw_pen(left, top, x + center_x, y + center_y) if @enable_pen
end