Class: Smalruby::Character
- Inherits:
-
Sprite
- Object
- Sprite
- Smalruby::Character
- Extended by:
- Forwardable, Mutex_m
- Defined in:
- lib/smalruby/character.rb
Overview
キャラクターを表現するクラス
Instance Attribute Summary collapse
-
#checking_hit_targets ⇒ Object
Returns the value of attribute checking_hit_targets.
-
#event_handlers ⇒ Object
Returns the value of attribute event_handlers.
-
#threads ⇒ Object
Returns the value of attribute threads.
動き collapse
-
#angle=(val) ⇒ Object
( )度に向ける.
-
#move(val = 1) ⇒ Object
( )歩動かす.
-
#move_back(val = 1) ⇒ Object
( )歩後ろに動かす.
-
#point_towards(target) ⇒ Object
( )に向ける.
-
#rotate(angle) ⇒ Object
( )度回転する.
-
#turn ⇒ Object
振り返る.
-
#turn_if_reach_wall ⇒ Object
もし端に着いたら、跳ね返る.
見た目 collapse
調べる collapse
音 collapse
ハードウェア collapse
-
#led(pin) ⇒ Object
LED.
-
#rgb_led_anode(pin) ⇒ Object
RGB LED(アノード).
-
#rgb_led_cathode(pin) ⇒ Object
RGB LED(カソード).
-
#sensor(pin) ⇒ Object
汎用的なセンサー.
Instance Method Summary collapse
- #alive? ⇒ Boolean
- #click(buttons) ⇒ Object
- #draw ⇒ Object
- #hit ⇒ Object
-
#initialize(option = {}) ⇒ Character
constructor
A new instance of Character.
- #join ⇒ Object
- #key_down(keys) ⇒ Object
- #key_push(keys) ⇒ Object
- #loop(&block) ⇒ Object
- #on(event, *options, &block) ⇒ Object
- #sensor_change(pin, value) ⇒ Object
- #start ⇒ Object
Constructor Details
#initialize(option = {}) ⇒ Character
Returns a new instance of Character.
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# File 'lib/smalruby/character.rb', line 22 def initialize(option = {}) defaults = { x: 0, y: 0, costume: nil, angle: 0, visible: true } opt = process_optional_arguments(option, defaults) # TODO: コスチュームの配列に対応する if opt[:costume].is_a?(String) opt[:costume] = Image.load(asset_path(opt[:costume])) end super(opt[:x], opt[:y], opt[:costume]) @event_handlers = {} @threads = [] @checking_hit_targets = [] self.scale_x = 1.0 self.scale_y = 1.0 @vector = { x: 1, y: 0 } [:visible].each do |k| if opt.key?(k) send("#{k}=", opt[k]) end end if opt[:angle] != 0 rotate(opt[:angle]) end World.instance.objects << self end |
Instance Attribute Details
#checking_hit_targets ⇒ Object
Returns the value of attribute checking_hit_targets.
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# File 'lib/smalruby/character.rb', line 20 def checking_hit_targets @checking_hit_targets end |
#event_handlers ⇒ Object
Returns the value of attribute event_handlers.
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# File 'lib/smalruby/character.rb', line 18 def event_handlers @event_handlers end |
#threads ⇒ Object
Returns the value of attribute threads.
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# File 'lib/smalruby/character.rb', line 19 def threads @threads end |
Instance Method Details
#alive? ⇒ Boolean
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# File 'lib/smalruby/character.rb', line 305 def alive? @threads.delete_if { |t| if t.alive? false else begin t.join rescue => e Util.print_exception(e) exit(1) end true end } @threads.length > 0 end |
#angle=(val) ⇒ Object
( )度に向ける
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# File 'lib/smalruby/character.rb', line 90 def angle=(val) val %= 360 radian = val * Math::PI / 180 @vector[:x] = self.scale_x * Math.cos(radian) @vector[:y] = self.scale_x * Math.sin(radian) super(val) end |
#click(buttons) ⇒ Object
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# File 'lib/smalruby/character.rb', line 276 def click() @event_handlers[:click].try(:each) do |h| if h..length > 0 && !h..any? { |b| .include?(b) } next end @threads << h.call(Input.mouse_pos_x, Input.mouse_pos_y) end end |
#distance(x, y) ⇒ Object
距離
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# File 'lib/smalruby/character.rb', line 162 def distance(x, y) Math.sqrt((self.x + center_x - x).abs**2 + (self.y + center_y - y).abs**2).to_i end |
#draw ⇒ Object
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# File 'lib/smalruby/character.rb', line 218 def draw draw_balloon if self.x < 0 self.x = 0 elsif self.x + image.width >= Window.width self.x = Window.width - image.width end if self.y < 0 self.y = 0 elsif self.y + image.height >= Window.height self.y = Window.height - image.height end super end |
#hit ⇒ Object
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# File 'lib/smalruby/character.rb', line 285 def hit # TODO: なんでもいいからキャラクターに当たった場合に対応する @checking_hit_targets &= World.instance.objects objects = check(@checking_hit_targets) return if objects.empty? @event_handlers[:hit].try(:each) do |h| if h..length > 0 && !h..any? { |o| objects.include?(o) } next end @threads << h.call(h. & objects) end end |
#hit?(other) ⇒ Boolean
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# File 'lib/smalruby/character.rb', line 173 def hit?(other) check([other]).length > 0 end |
#join ⇒ Object
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# File 'lib/smalruby/character.rb', line 322 def join @threads.each(&:join) end |
#key_down(keys) ⇒ Object
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# File 'lib/smalruby/character.rb', line 258 def key_down(keys) @event_handlers[:key_down].try(:each) do |h| if h..length > 0 && !h..any? { |k| keys.include?(k) } next end @threads << h.call end end |
#key_push(keys) ⇒ Object
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# File 'lib/smalruby/character.rb', line 267 def key_push(keys) @event_handlers[:key_push].try(:each) do |h| if h..length > 0 && !h..any? { |k| keys.include?(k) } next end @threads << h.call end end |
#led(pin) ⇒ Object
LED
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# File 'lib/smalruby/character.rb', line 197 def led(pin) Hardware.create_hardware(Hardware::Led, pin) end |
#loop(&block) ⇒ Object
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# File 'lib/smalruby/character.rb', line 326 def loop(&block) Kernel.loop do yield Smalruby.await end end |
#move(val = 1) ⇒ Object
( )歩動かす
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# File 'lib/smalruby/character.rb', line 62 def move(val = 1) self.x += @vector[:x] * val self.y += @vector[:y] * val end |
#move_back(val = 1) ⇒ Object
( )歩後ろに動かす
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# File 'lib/smalruby/character.rb', line 68 def move_back(val = 1) move(-val) end |
#on(event, *options, &block) ⇒ Object
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# File 'lib/smalruby/character.rb', line 234 def on(event, *, &block) event = event.to_sym @event_handlers[event] ||= [] h = EventHandler.new(self, , &block) @event_handlers[event] << h case event when :start @threads << h.call if Smalruby.started? when :hit @checking_hit_targets << @checking_hit_targets.flatten! @checking_hit_targets.uniq! when :sensor_change sensor(.first) end end |
#play(option = {}) ⇒ Object
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# File 'lib/smalruby/character.rb', line 181 def play(option = {}) defaults = { name: 'piano_do.wav' } opt = process_optional_arguments(option, defaults) @sound_cache ||= {} (@sound_cache[opt[:name]] ||= Sound.new(asset_path(opt[:name]))) .play end |
#point_towards(target) ⇒ Object
( )に向ける
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# File 'lib/smalruby/character.rb', line 99 def point_towards(target) if target == :mouse tx = Input.mouse_pos_x ty = Input.mouse_pos_y else tx = target.x ty = target.y end dx = tx - x dy = ty - y self.angle = Math.atan2(dy, dx) * 180 / Math::PI end |
#reach_wall? ⇒ Boolean
端に着いた
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# File 'lib/smalruby/character.rb', line 168 def reach_wall? self.x < 0 || self.x >= (Window.width - image.width) || self.y < 0 || self.y >= (Window.height - image.height) end |
#rgb_led_anode(pin) ⇒ Object
RGB LED(アノード)
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# File 'lib/smalruby/character.rb', line 202 def rgb_led_anode(pin) Hardware.create_hardware(Hardware::RgbLedAnode, pin) end |
#rgb_led_cathode(pin) ⇒ Object
RGB LED(カソード)
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# File 'lib/smalruby/character.rb', line 207 def rgb_led_cathode(pin) Hardware.create_hardware(Hardware::RgbLedCathode, pin) end |
#rotate(angle) ⇒ Object
( )度回転する
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# File 'lib/smalruby/character.rb', line 85 def rotate(angle) self.angle += angle end |
#say(options = {}) ⇒ Object
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# File 'lib/smalruby/character.rb', line 116 def say( = {}) defaults = { message: '', second: 0, } opts = process_optional_arguments(, defaults) if @balloon @balloon.vanish @balloon = nil end = opts[:message].to_s return if .empty? lines = .to_s.lines.map { |l| l.scan(/.{1,10}/) }.flatten font = new_font(16) width = lines.map { |l| font.get_width(l) }.max height = lines.length * (font.size + 1) frame_size = 3 margin_size = 3 image = Image.new(width + (frame_size + margin_size) * 2, height + (frame_size + margin_size) * 2) image.box_fill(0, 0, width + (frame_size + margin_size) * 2 - 1, height + (frame_size + margin_size) * 2 - 1, [125, 125, 125]) image.box_fill(frame_size, frame_size, width + (frame_size + margin_size) + margin_size - 1, height + (frame_size + margin_size) + margin_size - 1, [255, 255, 255]) lines.each.with_index do |line, row| image.draw_font(frame_size + margin_size, frame_size + margin_size + (font.size + 1) * row, line, font, [0, 0, 0]) end @balloon = Sprite.new(self.x, self.y, image) end |
#sensor(pin) ⇒ Object
汎用的なセンサー
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# File 'lib/smalruby/character.rb', line 212 def sensor(pin) Hardware.create_hardware(Hardware::Sensor, pin) end |
#sensor_change(pin, value) ⇒ Object
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# File 'lib/smalruby/character.rb', line 298 def sensor_change(pin, value) @event_handlers[:sensor_change].try(:each) do |h| next unless h..include?(pin) @threads << h.call(value) end end |
#start ⇒ Object
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# File 'lib/smalruby/character.rb', line 252 def start @event_handlers[:start].try(:each) do |h| @threads << h.call end end |
#turn ⇒ Object
振り返る
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# File 'lib/smalruby/character.rb', line 73 def turn @vector[:x] *= -1 @vector[:y] *= -1 self.scale_x *= -1 end |
#turn_if_reach_wall ⇒ Object
もし端に着いたら、跳ね返る
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# File 'lib/smalruby/character.rb', line 80 def turn_if_reach_wall turn if reach_wall? end |