Module: GameEngine::Cache
- Defined in:
- lib/smack_engine/cache.rb
Class Method Summary collapse
- .clear_game_state(game_data, caching_interface) ⇒ Object
- .fetch_game_state(game_data, caching_interface) ⇒ Object
- .save_game_state(game, caching_interface) ⇒ Object
Class Method Details
.clear_game_state(game_data, caching_interface) ⇒ Object
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# File 'lib/smack_engine/cache.rb', line 11 def self.clear_game_state(game_data, caching_interface) caching_interface.delete "#{game_data.id}#{game_data.player_one.id}#{game_data.player_two.id}" end |
.fetch_game_state(game_data, caching_interface) ⇒ Object
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# File 'lib/smack_engine/cache.rb', line 7 def self.fetch_game_state(game_data, caching_interface) caching_interface.read "#{game_data.id}#{game_data.player_one.id}#{game_data.player_two.id}" end |
.save_game_state(game, caching_interface) ⇒ Object
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# File 'lib/smack_engine/cache.rb', line 3 def self.save_game_state(game, caching_interface) caching_interface.write "#{game.id}#{game.player_one.id}#{game.player_two.id}", game end |