Class: Sketchup::Face
- Inherits:
-
Drawingelement
- Object
- Entity
- Drawingelement
- Sketchup::Face
- Defined in:
- lib/sketchup-api-stubs/stubs/Sketchup/Face.rb
Overview
Faces in SketchUp are flat, 2-sided polygons with 3 or more sides.
Constant Summary collapse
- PointInside =
Constants
nil
- PointNotOnPlane =
Stub value.
nil
- PointOnEdge =
Stub value.
nil
- PointOnFace =
Stub value.
nil
- PointOnVertex =
Stub value.
nil
- PointOutside =
Stub value.
nil
- PointUnknown =
Stub value.
nil
Instance Method Summary collapse
-
#all_connected ⇒ Array<Sketchup::Entity>
The all_connected method retrieves all of the entities connected to a face.
-
#area(*args) ⇒ Object
The area method is used to retrieve the area of a face.
-
#back_material ⇒ Sketchup::Material?
The back_material method is used to retrieve the material assigned to the back side of the face.
-
#back_material=(material) ⇒ Sketchup::Material
The back_material= method is used to set the material assigned to the back side of the face.
-
#classify_point(point) ⇒ Integer
The classify_point method is used to determine if a given Point3d is on the referenced Face.
-
#edges ⇒ Array<Sketchup::Edge>
The edges method is used to get an array of edges that bound the face.
-
#followme(*args) ⇒ Object
The #followme method is used to create a shape by making the face follow along an array of edges.
-
#get_glued_instances ⇒ Array<Sketchup::ComponentInstance, Sketchup::Group, Sketchup::Image>
The get_glued_instances method returns an Array any ComponentInstances that are glued to the face.
-
#get_texture_projection(frontside) ⇒ Geom::Vector3d
The get_texture_projection method will return a vector representing the projection for either the front or back side of the face.
-
#get_UVHelper(*args) ⇒ Sketchup::UVHelper
The get_UVHelper object is used to retrieve a UVHelper object for use in texture manipulation on a face.
-
#loops ⇒ Array<Sketchup::Loop>
The loops method is used to get an array of all of the loops that bound the face.
-
#material ⇒ Sketchup::Material?
The material method is used to retrieve the material assigned to the front of the face.
-
#material=(material) ⇒ Sketchup::Material
The material= method is used to set the material assigned to the front side of the face.
-
#mesh(flags = 0) ⇒ Geom::PolygonMesh
The mesh method creates a polygon mesh that represents the face.
-
#normal ⇒ Geom::Vector3d
The normal method is used to retrieve the 3D vector normal to the face in the front direction.
-
#outer_loop ⇒ Sketchup::Loop
This method is used to retrieve the outer loop that bounds the face.
-
#plane ⇒ Array(Float, Float, Float, Float)
The plane method is used to retrieve the plane of the face.
-
#position_material(material, pt_array, o_front) ⇒ Sketchup::Face, false
The position_material method is used to position a material on a face.
-
#pushpull(distance, copy = false) ⇒ nil
The pushpull method is used to perform a push/pull on a face.
-
#reverse! ⇒ Sketchup::Face, false
The reverse! method is used to reverse the face’s orientation, meaning the front becomes the back.
-
#set_texture_projection(vector, frontside) ⇒ Boolean
deprecated
Deprecated.
This function never worked right. It’s not possible to control the position and orientation of the texture.
-
#vertices ⇒ Array<Sketchup::Vertex>
The vertices method is used to get an array of all of the vertices that bound the face.
Methods inherited from Drawingelement
#bounds, #casts_shadows=, #casts_shadows?, #erase!, #hidden=, #hidden?, #layer, #layer=, #receives_shadows=, #receives_shadows?, #visible=, #visible?
Methods inherited from Entity
#add_observer, #attribute_dictionaries, #attribute_dictionary, #delete_attribute, #deleted?, #entityID, #get_attribute, #inspect, #model, #parent, #persistent_id, #remove_observer, #set_attribute, #to_s, #typename, #valid?
Instance Method Details
#all_connected ⇒ Array<Sketchup::Entity>
The all_connected method retrieves all of the entities connected to a face.
41 42 |
# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 41 def all_connected end |
#area ⇒ Float #area(transform) ⇒ Float
The area method is used to retrieve the area of a face.
You can pass in an optional Transformation (or an array that can represent a transformation), to correct for a parent group’s transformation. For example, if a face is inside of a group that is scaled to 200%, the area method will return the unscaled area of the face. So by passing a 200% transformation object to this method, you can account for that to get the “visual” area of the face.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 79 def area(*args) end |
#back_material ⇒ Sketchup::Material?
The back_material method is used to retrieve the material assigned to the back side of the face.
107 108 |
# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 107 def back_material end |
#back_material=(material) ⇒ Sketchup::Material
The back_material= method is used to set the material assigned to the back side of the face.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 134 def back_material=(material) end |
#classify_point(point) ⇒ Integer
The classify_point method is used to determine if a given Point3d is on the referenced Face.
It is important that return value comparisons be made against the symbolic constants (i.e. PointUnknown, PointInside, PointOnVertex, etc.) rather than the absolute integer values as these values may change from one release to the next.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 200 def classify_point(point) end |
#edges ⇒ Array<Sketchup::Edge>
The edges method is used to get an array of edges that bound the face.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 222 def edges end |
#followme(edges) ⇒ Boolean #followme(edge) ⇒ Boolean
The #followme method is used to create a shape by making the face follow along an array of edges.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 261 def followme(*args) end |
#get_glued_instances ⇒ Array<Sketchup::ComponentInstance, Sketchup::Group, Sketchup::Image>
The get_glued_instances method returns an Array any ComponentInstances that are glued to the face.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 331 def get_glued_instances end |
#get_texture_projection(frontside) ⇒ Geom::Vector3d
The get_texture_projection method will return a vector representing the projection for either the front or back side of the face.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 373 def get_texture_projection(frontside) end |
#get_UVHelper(front = true, back = true) ⇒ Sketchup::UVHelper #get_UVHelper(front = true, back = true, texturewriter) ⇒ Sketchup::UVHelper
The get_UVHelper object is used to retrieve a UVHelper object for use in texture manipulation on a face.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 307 def get_UVHelper(*args) end |
#loops ⇒ Array<Sketchup::Loop>
The loops method is used to get an array of all of the loops that bound the face.
397 398 |
# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 397 def loops end |
#material ⇒ Sketchup::Material?
The material method is used to retrieve the material assigned to the front of the face. (This method is inherited from the Drawingelement parent class.)
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 426 def material end |
#material=(material) ⇒ Sketchup::Material
The material= method is used to set the material assigned to the front side of the face. (This method is inherited from the Drawingelement parent class.)
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 454 def material=(material) end |
#mesh(flags = 0) ⇒ Geom::PolygonMesh
The mesh method creates a polygon mesh that represents the face. See the Geom::PolygonMesh class for more information.
Valid flags are:
-
0
: Include PolygonMeshPoints, -
1
: Include PolygonMeshUVQFront, -
2
: Include PolygonMeshUVQBack, -
4
: Include PolygonMeshNormals.
Use bitwise OR to combine flags. A value of 7
will include all flags, for example.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 497 def mesh(flags = 0) end |
#normal ⇒ Geom::Vector3d
The normal method is used to retrieve the 3D vector normal to the face in the front direction.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 521 def normal end |
#outer_loop ⇒ Sketchup::Loop
This method is used to retrieve the outer loop that bounds the face.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 544 def outer_loop end |
#plane ⇒ Array(Float, Float, Float, Float)
The plane method is used to retrieve the plane of the face. See the Array class for information on how planes are stored.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 568 def plane end |
#position_material(material, pt_array, o_front) ⇒ Sketchup::Face, false
The position_material method is used to position a material on a face.
The pt_array must contain 2, 4, 6 or 8 points. The points are used in pairs to tell where a point in the texture image is positioned on the Face. The first point in each pair is a 3D point in the model. It should be a point on the Face. The second point in each pair of points is a 2D point that gives the (u,v) coordinates of a point in the image to match up with the 3D point.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 622 def position_material(material, pt_array, o_front) end |
#pushpull(distance, copy = false) ⇒ nil
The pushpull method is used to perform a push/pull on a face.
The distance is measured in the direction that the face normal is pointing.
654 655 |
# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 654 def pushpull(distance, copy = false) end |
#reverse! ⇒ Sketchup::Face, false
The reverse! method is used to reverse the face’s orientation, meaning the front becomes the back.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 678 def reverse! end |
#set_texture_projection(vector, frontside) ⇒ Boolean
This function never worked right. It’s not possible to control the position and orientation of the texture.
The set_texture_projection method is used to set the texture projection direction.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 724 def set_texture_projection(vector, frontside) end |
#vertices ⇒ Array<Sketchup::Vertex>
The vertices method is used to get an array of all of the vertices that bound the face.
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# File 'lib/sketchup-api-stubs/stubs/Sketchup/Face.rb', line 748 def vertices end |