Class: SimpleWiimote

Inherits:
Object
  • Object
show all
Defined in:
lib/simple_wiimote.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeSimpleWiimote

Returns a new instance of SimpleWiimote.



69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
# File 'lib/simple_wiimote.rb', line 69

def initialize()

  puts 'Put Wiimote in discoverable mode now (press 1+2)...'
  
  @wiimote = WiiMote.new
  @wiimote.rpt_mode = WiiMote::RPT_BTN | WiiMote::RPT_ACC
  @wiimote.active = false
          
  btn_states = %w(press down up)
  buttons = %w(2 1 b a minus void1 void2 home left right down up plus)
  
  @events = buttons.inject({}) do |r,x|
    
    h = btn_states.inject({}) do |r,state|
      
      label = ("on_button" + state).to_sym

      event = lambda do |wm| 
        method_name = ("on_btn_%s_%s" % [x, state]).to_sym
        method(method_name).call(wm) if self.respond_to? method_name
      end

      r.merge label => event
    end
    r.merge x => h
  end

  @events['void1'] = @events['void2'] = nil
  @terminator = ['1','2']    
  @led = 4.times.map { Led.new self}
  
end

Instance Attribute Details

#ledObject

Returns the value of attribute led.



67
68
69
# File 'lib/simple_wiimote.rb', line 67

def led
  @led
end

#rumbleObject

Returns the value of attribute rumble.



67
68
69
# File 'lib/simple_wiimote.rb', line 67

def rumble
  @rumble
end

#terminatorObject

Returns the value of attribute terminator.



67
68
69
# File 'lib/simple_wiimote.rb', line 67

def terminator
  @terminator
end

Instance Method Details

#activateObject



102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
# File 'lib/simple_wiimote.rb', line 102

def activate()
  
  previously_pressed, pressed = [], []
  
  button = {
      press: proc   {|x, wiimote| x[:on_buttonpress].call wiimote},
       down: lambda {|x, wiimote| x[:on_buttondown].call  wiimote},
         up: proc   {|x, wiimote| x[:on_buttonup].call    wiimote}
  }
  
  begin
    
    @wiimote.get_state
    @wiimote.active = true
    sleep 0.01
    yield(@wiimote) if block_given?  
    sleep 0.01

    if @wiimote.buttons > 0 then

      val = @wiimote.buttons
      
      @events.keys.reverse.each_with_index do |x,i|

        n = @events.length - 1 - i
        next if x == 32 or x == 64
        
        xval = 2**n
        (val -= xval; pressed << x) if xval <= val

      end
      
      @wiimote.active = (not (@terminator & pressed) == @terminator)
          
      new_keypresses     = pressed            -  previously_pressed
      expired_keypresses = previously_pressed -  pressed

      previously_pressed = pressed      

      new_keypresses.each do |x| 
        button[:press].call(@events[x], @wiimote)
      end
      
      pressed.each do |x|
        button[:down].call(@events[x], @wiimote)
      end        
      
      expired_keypresses.each do |x| 
        button[:up].call(@events[x], @wiimote)
      end

      pressed = []
    else
      
      if previously_pressed.length > 0 then
        
        expired_keypresses = previously_pressed

        expired_keypresses.each do |x|
          button[:up].call(@events[x], @wiimote)
        end
        
        previously_pressed, expired_keypressed, pressed = [], [], []    
      end
    end

  end until ( not @wiimote.active )
  
  on_deactivated()
  
end

#closeObject



176
# File 'lib/simple_wiimote.rb', line 176

def close()        @wiimote.close  end

#on_ledchangeObject



178
179
180
# File 'lib/simple_wiimote.rb', line 178

def on_ledchange()
  @wiimote.led = @led.map(&:state).reverse.join.to_i(2)
end