Module: ShatteredState::Actor::ClassMethods
- Defined in:
- lib/shattered_state/actor/actor.rb
Instance Method Summary collapse
-
#actor(name, options = {}) ⇒ Object
An actor is the MVC encapsulated into one object.
Instance Method Details
#actor(name, options = {}) ⇒ Object
An actor is the MVC encapsulated into one object.
Here is how it works: You specify a actor in a game state with some starting attributes:
class BattleState
actor :player
actor :bullet, :target => :player
end
With a model BulletModel defined as:
class BulletModel
attr_writer :target
end
And our BulletModel will be created, with the target set to the player object.
Setting values for the actors is done prior to initialization, so:
class BulletModel
attr_writer :target
def initialize
target.run_away_from(self)
end
end
Works fine.
Actors delegate to ShatteredState::Base objects, and controllers delegate to Model and View.
See ShatteredState::Base for more detail.
40 41 42 |
# File 'lib/shattered_state/actor/actor.rb', line 40 def actor( name, = {} ) before_init_call( :actor, name, , true ) end |