Class: Shattered::Input::Keyboard
- Defined in:
- lib/shattered_model/input.rb
Overview
This is a wrapper around Ogre’s input listener. It allows us to query the status of each device every frame.
Instance Method Summary collapse
- #flush ⇒ Object
- #hold(key_symbol) ⇒ Object
-
#initialize(keyboard, mouse) ⇒ Keyboard
constructor
:nodoc:.
- #mouse ⇒ Object
- #press(key_symbol) ⇒ Object
- #release(key_symbol) ⇒ Object
Constructor Details
Instance Method Details
#flush ⇒ Object
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# File 'lib/shattered_model/input.rb', line 161 def flush @ogre_input.flush end |
#hold(key_symbol) ⇒ Object
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# File 'lib/shattered_model/input.rb', line 143 def hold( key_symbol ) @ogre_input.key_held?(Converter.convert(key_symbol)) end |
#mouse ⇒ Object
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# File 'lib/shattered_model/input.rb', line 165 def mouse @mouse end |
#press(key_symbol) ⇒ Object
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# File 'lib/shattered_model/input.rb', line 147 def press( key_symbol ) pressed = @ogre_input.key_pressed?(Converter.convert(key_symbol)) if(pressed) Game.instance.log.debug("#{key_symbol} pressed!") return true else return false end end |