Class: KeyboardInput
Overview
does the jruby check inline
Instance Method Summary collapse
- #get_line_printout ⇒ Object
- #getch ⇒ Object
- #handle_keystroke(ch) ⇒ Object
- #handle_keystrokes_forever ⇒ Object
-
#initialize(fella) ⇒ KeyboardInput
constructor
A new instance of KeyboardInput.
- #start_thread ⇒ Object
Constructor Details
#initialize(fella) ⇒ KeyboardInput
Returns a new instance of KeyboardInput.
26 27 28 |
# File 'lib/keyboard_input.rb', line 26 def initialize fella @fella = fella end |
Instance Method Details
#get_line_printout ⇒ Object
37 38 39 40 41 |
# File 'lib/keyboard_input.rb', line 37 def get_line_printout status = @fella.status # some scary hard coded values here...LODO curses? " " * 20 + "\b"*150 + status end |
#getch ⇒ Object
43 44 45 46 |
# File 'lib/keyboard_input.rb', line 43 def getch @getch ||= Win32API.new('crtdll', '_getch', [], 'L') @getch.call end |
#handle_keystroke(ch) ⇒ Object
57 58 59 60 |
# File 'lib/keyboard_input.rb', line 57 def handle_keystroke ch string = "" << ch @fella.keyboard_input(string) end |
#handle_keystrokes_forever ⇒ Object
48 49 50 51 52 53 54 55 |
# File 'lib/keyboard_input.rb', line 48 def handle_keystrokes_forever raise 'only jruby supported, as it looks just too messy in normal ruby' unless OS.java? while(ch = getch) exit if ch == 3 # ctrl+c # lodo handle arrow keys, too, which is a bit more complicated... handle_keystroke ch end end |
#start_thread ⇒ Object
30 31 32 33 34 35 |
# File 'lib/keyboard_input.rb', line 30 def start_thread Thread.new { loop { print get_line_printout sleep 0.1 } } end |