Class: SeaBattle

Inherits:
Object
  • Object
show all
Defined in:
lib/sea_battle.rb,
lib/sea_battle/gui.rb,
lib/sea_battle/cell.rb,
lib/sea_battle/board.rb,
lib/sea_battle/support.rb,
lib/sea_battle/version.rb,
lib/sea_battle/random_ship.rb

Defined Under Namespace

Modules: Support Classes: Board, Cell, GUI, RandomShip

Constant Summary collapse

VERSION =
"0.1.3"

Instance Method Summary collapse

Constructor Details

#initialize(first_board, second_board, last_attack_move = nil) ⇒ SeaBattle

Returns a new instance of SeaBattle.



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# File 'lib/sea_battle.rb', line 7

def initialize(first_board, second_board, last_attack_move = nil)
  @last_attack_move = last_attack_move.split(";") unless last_attack_move.nil?
  @first_board = first_board
  @second_board = second_board
end

Instance Method Details

#active_userObject



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# File 'lib/sea_battle.rb', line 13

def active_user
  return :first_player if @last_attack_move.nil?
  player, row, column = @last_attack_move
  if player.to_sym == :first_player
    if @second_board.is_in_ship?(row.to_i, column.to_i)
      return :first_player
    else
      return :second_player
    end
  else
    if @first_board.is_in_ship?(row.to_i, column.to_i)
      return :second_player
    else
      return :first_player
    end
  end
end

#is_activated?Boolean

Returns:

  • (Boolean)


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# File 'lib/sea_battle.rb', line 31

def is_activated?
  not first_status.eql?(:initialized) and not second_status.eql?(:initialized)
end

#is_sunken_ship?(row, column, player) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/sea_battle.rb', line 35

def is_sunken_ship?(row, column, player)
  if player == :first_player
    @second_board.is_sunken_ship?(row, column)
  else
    @first_board.is_sunken_ship?(row, column)
  end
end

#last_attack_moveObject



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# File 'lib/sea_battle.rb', line 43

def last_attack_move
  return if @last_attack_move.nil?
  @last_attack_move.join(";")
end

#move(player, type, row, column) ⇒ Object



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# File 'lib/sea_battle.rb', line 48

def move(player, type, row, column)
  return false unless winner_is.nil?

  return false unless [:first_player, :second_player].include?(player)
  return false unless [:choose, :attack, :mark].include?(type)

  case type
  when :attack
    return false unless active_user == player
    return false unless first_status.eql?(:activated) and second_status.eql?(:activated)
    if player == :first_player
      @second_board.attack(row, column)
    else
      @first_board.attack(row, column)
    end
    @last_attack_move = [player, row, column]
  else
  end
  true
end

#winner_isObject



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# File 'lib/sea_battle.rb', line 69

def winner_is
  return :second_player if first_status.eql? :finished
  return :first_player if second_status.eql? :finished
  nil
end