Class: ScannerGenerator::FiniteStateMachine
- Inherits:
-
Object
- Object
- ScannerGenerator::FiniteStateMachine
- Includes:
- ThompsonConstruction
- Defined in:
- lib/scanner_generator/finite_state_machine.rb
Constant Summary
Constants included from ThompsonConstruction
Instance Attribute Summary collapse
-
#accept_states ⇒ Object
readonly
Returns the value of attribute accept_states.
-
#graph_hash ⇒ Object
readonly
Returns the value of attribute graph_hash.
-
#labels ⇒ Object
Returns the value of attribute labels.
-
#origin ⇒ Object
readonly
Returns the value of attribute origin.
Instance Method Summary collapse
-
#accept_state_of(closure) ⇒ Object
returns true if the any of the closure’s states are included in the set of accept_states.
-
#add_accept_state(state, type) ⇒ Object
Clobbers the old accept type, if any was present.
- #add_edge(src, label, dest) ⇒ Object
-
#attach_graph(attach_point, fsm) ⇒ Object
considerations: do we need a flag for when we have to strip an attach point of being an accept state?.
-
#beautify ⇒ Object
numbers sets and makes them the new keys (cleans up the graph_hash’s keys).
-
#closure_of(node_label) ⇒ Object
adapted from class notes.
- #copy(graph) ⇒ Object
-
#delete_edge(src, label, dest) ⇒ Object
Fail silently on deleting stuff that doesn’t exist.
- #draw_graph(filename = "output", svgname = :Finite_Automata_Graph, shape = "circle", path = nil) ⇒ Object
- #draw_state_labeled_graph(filename = "output", svgname = :Finite_Automata_Graph, shape = "circle", path = nil) ⇒ Object
-
#dump_module(name, indent_width = 2) ⇒ Object
Module Dumping.
-
#dump_table(type = :state, indent_width = 2, indent_level = 2) ⇒ Object
Dumps either a state table, an action table, or a lookup table This function is kind of half-refactored with dump_module and needs cleaning like the wizard needs food.
-
#expand_regex_edges ⇒ Object
Regex keys specify that any matching edge labels transition to the dest node.
- #friendly_edge_labels ⇒ Object
- #generate_initialize ⇒ Object
-
#generate_module(name = 'ScannerModule', indent_width = 2) ⇒ Object
Module Dumping.
- #generate_scanner(indent_width = 2) ⇒ Object
- #get_edge_labels ⇒ Object
- #get_node_count ⇒ Object
- #get_node_names ⇒ Object
-
#increment_node_labels(amount) ⇒ Object
Graph Attachment.
- #ind(level, width = 2) ⇒ Object
-
#initialize(input) ⇒ FiniteStateMachine
constructor
Must set @accept_states, @edges, @edge_labels, @node_labels, @graph_hash edge/node labels are derived from @graph_hash.
- #is_accept?(num) ⇒ Boolean
-
#js_tables(name = 'ScannerModule', indent_width = 2) ⇒ Object
This horrific kluge ports the ruby dump_tables to Javascript.
- #label_code_string ⇒ Object
- #label_friendly(label) ⇒ Object
-
#lookup_code_string ⇒ Object
Array unions: fuck yeah.
- #lookup_codes ⇒ Object
- #subsetify(start_node = @origin) ⇒ Object
- #subsetify!(start_node_label = 0) ⇒ Object
-
#underscore(name) ⇒ Object
converts a CamelCased name to k_and_r style for filename.
Methods included from ThompsonConstruction
#absorb_left_alt, #absorb_right_alt, #alt_machine, #build_machine_stack, #cat_machine, #catify, #clone, #get_char_class, #handle_alternation, #imp_attach_graph, #kleene_machine, #kleene_up, #lambda_inject_graph, #lambda_replace_edge, #plus_machine, #prepend_graph, #question_machine, #re2nfa, #renumber!, #replace_edge, #retarget_edges, #set_new_accept
Constructor Details
#initialize(input) ⇒ FiniteStateMachine
Must set @accept_states, @edges, @edge_labels, @node_labels, @graph_hash edge/node labels are derived from @graph_hash
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# File 'lib/scanner_generator/finite_state_machine.rb', line 47 def initialize(input) raise "Bunk input" if input[:accept_states].nil? || input[:graph_hash].nil? @accept_states = input[:accept_states] @graph_hash = input[:graph_hash] @origin = input[:origin] || 0 @labels = input[:labels] || {} @edge_labels = get_edge_labels @rankdir = input[:rankdir] || "TB" # TB is top-to-bottom; LR is left-to-right self end |
Instance Attribute Details
#accept_states ⇒ Object (readonly)
Returns the value of attribute accept_states.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 42 def accept_states @accept_states end |
#graph_hash ⇒ Object (readonly)
Returns the value of attribute graph_hash.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 42 def graph_hash @graph_hash end |
#labels ⇒ Object
Returns the value of attribute labels.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 43 def labels @labels end |
#origin ⇒ Object (readonly)
Returns the value of attribute origin.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 42 def origin @origin end |
Instance Method Details
#accept_state_of(closure) ⇒ Object
returns true if the any of the closure’s states are included in the set of accept_states
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# File 'lib/scanner_generator/finite_state_machine.rb', line 251 def accept_state_of(closure) closure.each do |set| if @accept_states.include?(set) return @accept_states[set] # change this to "true" if reverting to crappy system end end return false end |
#add_accept_state(state, type) ⇒ Object
Clobbers the old accept type, if any was present.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 586 def add_accept_state(state, type) @accept_states[state] = type end |
#add_edge(src, label, dest) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 590 def add_edge(src, label, dest) @graph_hash[src] = Hash.new if @graph_hash[src].nil? if @graph_hash[src][label].nil? @graph_hash[src][label] = [dest] else if @graph_hash[src][label].class != Array @graph_hash[src][label] = [@graph_hash[src][label]] end @graph_hash[src][label] << dest if !@graph_hash[src][label].include?(dest) end self end |
#attach_graph(attach_point, fsm) ⇒ Object
considerations:
do we need a flag for when we have to strip an attach point of being an accept state?
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# File 'lib/scanner_generator/finite_state_machine.rb', line 487 def attach_graph(attach_point, fsm) node_count = get_node_count raise "#{attach_point} out of graph bounds." if attach_point >= node_count raise "going to break everything by attaching to myself!" if fsm == self #dfa = fsm.subsetify #.subsetify dfa = fsm # Before, we were subsetifying dfa.increment_node_labels(node_count) #@graph_hash[attach_point] = {LAMBDA => dfa.origin} # THIS IS OUR CULPRIT! #puts "before #{@graph_hash[attach_point]}" #if (@graph_hash[attach_point]!=nil) # lambdas = [@graph_hash[attach_point][LAMBDA]] || [] # this is an array! # lambdas << dfa.origin # lambdas = lambdas.flatten.find{|entry| !entry.nil?} # @graph_hash[attach_point][LAMBDA] = lambdas #else # @graph_hash[attach_point] = {LAMBDA => dfa.origin} #end # if attach point was on the graph w/o outgoing edges @graph_hash[attach_point] = Hash.new if @graph_hash[attach_point].nil? if @graph_hash[attach_point][LAMBDA].nil? @graph_hash[attach_point][LAMBDA] = [dfa.origin] else # attach point already has outgoing lambda edges @graph_hash[attach_point][LAMBDA] << dfa.origin end #@graph_hash[attach_point]["foo"] = lambdas #puts "after #{@graph_hash[attach_point]}" #puts "@gh = #{graph_hash}\ndfah = #{dfa.graph_hash}" #puts "merged: #{@graph_hash.merge(dfa.graph_hash)}" @graph_hash.merge!(dfa.graph_hash) #@graph_hash.merge!({4=>{"L"=>21}}) @accept_states.merge!(dfa.accept_states) #subsetify! get_node_count end |
#beautify ⇒ Object
numbers sets and makes them the new keys (cleans up the graph_hash’s keys)
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# File 'lib/scanner_generator/finite_state_machine.rb', line 261 def beautify clean_hash, clean_accept_states, pretty, new_labels = {}, {}, {}, {} # Number our closures. i = -1 @graph_hash.each_pair do |key,subhash| pretty[key] = i+= 1 if pretty[key].nil? subhash.values.each {|subval| pretty[subval]=i+=1 if pretty[subval].nil?} end # Replace instances of old closure names with their new closure-numbers. @graph_hash.keys.each do |old_key| new_key = pretty[old_key] clean_hash[new_key] = Hash.new @graph_hash[old_key].each_pair do |subkey, subval| # subkey is edge label clean_hash[new_key][subkey] = pretty[subval] end end @accept_states.each_pair do |state, acc_type| clean_accept_states[pretty[state]] = acc_type end @labels.each_pair do |state, label| new_labels[pretty[state]] = @labels[state] end # Be sure to bring labels along. FiniteStateMachine.new({ :graph_hash => clean_hash, :accept_states => clean_accept_states, :labels => new_labels }) end |
#closure_of(node_label) ⇒ Object
adapted from class notes
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# File 'lib/scanner_generator/finite_state_machine.rb', line 227 def closure_of(node_label) closure = [node_label].flatten changed = true while (changed == true) changed = false closure.each do |node| # if there is m not already in C and n->lambda->m then add m to c if(!@graph_hash[node].nil? && !@graph_hash[node][LAMBDA].nil?) lambda_reachables = [@graph_hash[node][LAMBDA]].flatten lambda_reachables.each do |l_node| if !closure.include?(l_node) closure << l_node changed = true end end end end end return closure #.flatten end |
#copy(graph) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 58 def copy(graph) @accept_states = graph.accept_states @graph_hash = graph.graph_hash @origin = graph.origin @edge_labels = get_edge_labels self end |
#delete_edge(src, label, dest) ⇒ Object
Fail silently on deleting stuff that doesn’t exist.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 604 def delete_edge(src, label, dest) return self if @graph_hash[src].nil? return self if @graph_hash[src][label].nil? @graph_hash[src][label].reject! {|node| node==dest} if @graph_hash[src][label].empty? @graph_hash[src].delete(label) end # !!! TODO: Add code to handle (delete) orphaned nodes. self end |
#draw_graph(filename = "output", svgname = :Finite_Automata_Graph, shape = "circle", path = nil) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 179 def draw_graph(filename = "output", svgname = :Finite_Automata_Graph, shape = "circle", path = nil) graph = GraphViz::new(:Finite_Automata_Graph) graph[:rankdir] = @rankdir # !!! going to have to check of @labels[node_num] (label for node # node_num exists and specify it with :label => @label[node_num] when present) get_node_names.each do |node| label = @labels[node] || node.to_s #((@labels[node].nil?) ? node.to_s : @labels[node]) is_accept = @accept_states.include?(node) graph.add_nodes(node.to_s, :shape => shape, :label => label, :peripheries => ((is_accept) ? 2 : 1), :color => ((is_accept && shape == "Mrecord") ? "#66DD66" : "#000000")) end @graph_hash.each_pair do |source_label,sub_hash| sub_hash.each_pair do |edge_label,destination_nodes| [destination_nodes].flatten.each do |dest_label| # ensure d_n is 1-d array source_node = graph.get_node(source_label.to_s) dest_node = graph.get_node(dest_label.to_s) graph.add_edges(source_node, dest_node, :label => label_friendly(edge_label).gsub('\\','\\\\\\\\')) end end end unless path.nil? graph.output(:svg => "#{filename}.svg", :path => path) else graph.output(:svg => "#{filename}.svg") end end |
#draw_state_labeled_graph(filename = "output", svgname = :Finite_Automata_Graph, shape = "circle", path = nil) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 210 def draw_state_labeled_graph(filename = "output", svgname = :Finite_Automata_Graph, shape = "circle", path = nil) labels = @labels.dup # modify the labels @labels.each_with_index do |label, ii| lines = "" #ap label label[1].each_line {|i| lines << "<tr><td align=\"left\">#{i}</td></tr>"} table_border_color = (@accept_states.include?(ii)) ? "#448844" : "#ffffff" heading = "State #{ii}" @labels[ii] = '<<table color="'+table_border_color+'" style="ROUNDED" border="1" cellborder="0" cellpadding="5"><tr><td align="center" colspan="1"><font color="#666666" point-size="8">'+heading+'</font></td></tr>'+lines+'</table>>' end result = draw_graph(filename, svgname, shape, path) @labels = labels result end |
#dump_module(name, indent_width = 2) ⇒ Object
Module Dumping
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# File 'lib/scanner_generator/finite_state_machine.rb', line 403 def dump_module(name, indent_width = 2) #return generate_module if filename == "" || filename.nil? filename = underscore(name) file = File.open("./modules/#{filename}.rb", "w") "Successfully wrote #{file.write(generate_module)} characters to #{filename}.rb" end |
#dump_table(type = :state, indent_width = 2, indent_level = 2) ⇒ Object
Dumps either a state table, an action table, or a lookup table This function is kind of half-refactored with dump_module and needs cleaning like the wizard needs food.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 529 def dump_table(type = :state, indent_width = 2, indent_level = 2) # edge_labels = friendly_edge_labels << " Other" # I suspect this line is ruining the code. edge_labels = get_edge_labels << " Other" node_names = get_node_names s = "#{ind(indent_level)}@#{type}_table = " + ((type == :action) ? "\n#{ind(indent_level+1)}\# ERROR = 0; MACHINE_ACCEPT = 1; HALT_RETURN = 2" : "") + "\n#{ind(indent_level+1)}#" edge_labels.each do |label| s += sprintf("%#{WIDTH+1}s", label_friendly(label)) end s += "\n#{ind(indent_level+1)}" node_names.each_with_index do |node,ii| on_last_node = (ii == node_names.size-1) is_accept = !@accept_states[node].nil? s += ((ii==0) ? "[" : " ") + "[" edge_labels.each_with_index do |edge,jj| on_last_edge = (jj == edge_labels.size-1) if(@graph_hash[node].nil?|| @graph_hash[node][edge].nil?||@graph_hash[node][edge][0].nil?) sdest = "-1" adest = ((is_accept) ? HALT_RETURN.to_s : ERROR.to_s) if(!accept_states[node].nil?) ldest = ((is_accept) ? (lookup_codes.find_index(accept_states[node]).to_i).to_s : "0") else ldest = "0" end else sdest = graph_hash[node][edge].to_s adest = MACHINE_ACCEPT.to_s # MA if NON-ACCEPT state ldest = "0" end case type when :state s += sprintf("%#{WIDTH}s", sdest) + ((!on_last_edge) ? "," \ : "]" + ((!on_last_node) ? "," \ : "]" ) + " \# #{node}#{(is_accept ? " ACCEPT":"")}\n#{ind(indent_level+1)}") when :action s += sprintf("%#{WIDTH}s", adest) + (!on_last_edge ? "," \ : "]" + (!on_last_node ? "," \ : "]" ) + " \# #{node}#{(is_accept ? " ACCEPT" : "")}\n#{ind(indent_level+1)}") when :lookup s += sprintf("%#{WIDTH}s", ldest) + (!on_last_edge ? "," \ : "]" + (!on_last_node ? "," \ : "]" ) + " \# #{node}#{(is_accept ? " #{@accept_states[node]}" : "")}\n#{ind(indent_level+1)}") end end end s.rstrip end |
#expand_regex_edges ⇒ Object
Regex keys specify that any matching edge labels transition to the dest node. Example: Suppose our language = a,b,1,n,*,/. An edge labeled “[^n*/]” matches anything but newline, *, or /. This function replaces that edge with multiple edges from the language’s alphabet. In this case, the [^n*/] edge gets replaced by 3 edges: an “a” edge, a “b” edge, & a “1” edge. NOTE: Invoke this AFTER drawing dfa, but BEFORE dumping the module.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 75 def #puts "Expanding regex edges..." @graph_hash.each_pair do |source, edge_dest_hash| # state, hash(edge=>state) new_edges_for_same_destination = Hash.new #puts "before: @graph_hash[#{source}] #{@graph_hash[source]}" if edge_dest_hash.each_pair do |regex_edge, dest| # e.g. /[^\n] => 98 next if regex_edge.class != Regexp #puts "before: @graph_hash[#{source}][#{edge}] = #{@graph_hash[source][edge]}" for label in @edge_labels if label.class == String && label.match(regex_edge) # unless clause prevents sloppy regex from overwriting other edges new_edges_for_same_destination[label] = dest unless @graph_hash[source].key?(label) # new_edges_for_same_destination[label] ||= dest end end @graph_hash[source].delete(regex_edge) # remove old regex edge #puts "after: @graph_hash[#{source}][#{edge}] = #{@graph_hash[source][edge].class}" end #puts @new_edges_for_same_destination.to_s unless new_edges_for_same_destination.empty? @graph_hash[source].merge!(new_edges_for_same_destination) #puts "after: @graph_hash[#{source}] #{@graph_hash[source]}" end end self end |
#friendly_edge_labels ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 410 def friendly_edge_labels # Convert whitespace line "\n" into strings describing their contents. get_edge_labels.collect do |label| (!label[/\s/].nil?) ? label.inspect[1..-2] : label end end |
#generate_initialize ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 295 def generate_initialize return "def initialize\n" + "#{" "*indent_width}#{lookup_code_string}\n" + # array of edge labels "#{" "*indent_width}#{label_code_string}\n" + # hash mapping accept states to the type accepted by them dump_table(:state) + "\n" + dump_table(:action) + "\n" + dump_table(:lookup) + "\n" + "#{ind(1)}end" end |
#generate_module(name = 'ScannerModule', indent_width = 2) ⇒ Object
Module Dumping
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# File 'lib/scanner_generator/finite_state_machine.rb', line 306 def generate_module(name = 'ScannerModule', indent_width = 2) return "module #{name}\n def initialize\n" + "#{ind(1)}#{lookup_code_string}\n" + # array of edge labels "#{ind(1)}#{label_code_string}\n" + # hash mapping accept states to the type accepted by them dump_table(:state) + "\n" + dump_table(:action) + "\n" + dump_table(:lookup) + "\n" + "#{ind(2)}super\n" + "#{ind(1)}end\nend" end |
#generate_scanner(indent_width = 2) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 350 def generate_scanner(indent_width = 2) scanner_function =<<-'END_SCANNER' def scan(input) @token = "" @state = 0 @buffered = false results = Array.new input.each_char do |ch| current_read = case ch # Map chars onto char-classes by editing case/when when /[a-zA-Z]/ then @label_codes["L"] when /[0-9]/ then @label_codes["D"] else @label_codes[ch] || @label_codes[:other] end if((@action_table[@state][current_read]==1) && (@state_table[@state][current_read] != -1)) @buffered = false # action=MA (Machine-Accept) (=1). Append char to token. @token += ch unless ch[/\s/] && @label_codes[ch].nil? # Uncomment if recognizing some whitespace. @state=@state_table[@state][current_read] elsif((@state_table[@state][current_read]==-1) && (@action_table[@state][current_read]==2)) @buffered = true # action=HR (Halt-Return) (=2). Accept current token. results.push [@lookup_codes[@lookup_table[@state][current_read]],@token] @state = 0 @token = "" else # ? Hitting this block indicates action=ERR (ERROR) (=3) next end redo if(@buffered==true && current_read!=@label_codes[:other]) # repeat w/o advancing to next char end results end # Appends a newline to the file in case of its absence, to ensure # the presence of terminating whitespace. Convert Windows newlines # to UNIX style ones. def scan_file(filename = "test_file.txt") scan((File.open(filename, "r").read+"\n").gsub("\r\n","\n")) end END_SCANNER return "class Scanner\n" + "#{ind(1)}def initialize\n" + "#{ind(2)}#{lookup_code_string}\n" + # array of edge labels "#{ind(2)}#{label_code_string}\n" + # hash mapping accept states to the type accepted by them dump_table(:state, 2,2) + "\n" + # Note: the 1s should be 2s, but dump_table's results seem dump_table(:action, 2,2) + "\n" + # to mysteriously have an extra leading two spaces. Can't dump_table(:lookup, 2,2) + "\n" + # for the life of me figure out how or why. "#{ind(1)}end\n\n" + scanner_function + "\nend" end |
#get_edge_labels ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 113 def get_edge_labels aggregate_keys = [] @graph_hash.values.each {|sub_hash| aggregate_keys << sub_hash.keys } aggregate_keys.flatten.uniq end |
#get_node_count ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 483 def get_node_count; get_node_names.size; end |
#get_node_names ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 103 def get_node_names names = @graph_hash.keys # Ensure source nodes represented. @graph_hash.each_pair do |source_node, sub_hash| names << source_node names << sub_hash.values end #names.flatten.map {|n| n.to_s}.uniq.sort names.flatten.uniq.sort end |
#increment_node_labels(amount) ⇒ Object
Graph Attachment
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# File 'lib/scanner_generator/finite_state_machine.rb', line 460 def increment_node_labels(amount) new_hash, new_accepts = Hash.new, Hash.new @graph_hash.each_pair do |key,subhash| new_subhash = Hash.new subhash.each_pair do |subkey,value| if value.class == Fixnum new_subhash[subkey] = value+amount elsif value.class == Array new_subhash[subkey] = value.map {|n| n+amount} else raise "value (#{value}) is a #{value.class}!" end end new_hash[key+amount] = new_subhash end @accept_states.keys.each{|key| new_accepts[key+amount] = @accept_states[key]} @graph_hash, @accept_states = new_hash, new_accepts @origin += amount end |
#ind(level, width = 2) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 431 def ind(level, width=2) return " "*(level*width) end |
#is_accept?(num) ⇒ Boolean
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# File 'lib/scanner_generator/finite_state_machine.rb', line 615 def is_accept?(num) @accept_states.include?(num) end |
#js_tables(name = 'ScannerModule', indent_width = 2) ⇒ Object
This horrific kluge ports the ruby dump_tables to Javascript. Sorta. Smelly code, but output passes JSLint and is the path of least resistance.
TODO: Write something that generates the tables as ruby objects, then refactor these table dumping functions, using array.to_s
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# File 'lib/scanner_generator/finite_state_machine.rb', line 323 def js_tables(name = 'ScannerModule', indent_width = 2) replacements = { ' # E' => '// E', # Action table's label ' # ' => '// ', # table-leading comments '# ' => ' // ', # row-trailing descriptions '[[' => ' [', # first row of table '@state_table = ' => 'SCANNER.state_table = [', '@action_table = ' => 'SCANNER.action_table = [', '@lookup_table = ' => 'SCANNER.lookup_table = [', '@lookup_codes' => 'SCANNER.lookup_codes', '@label_codes' => 'SCANNER.label_codes', ' [' => ' [', # linty js indent of 4 ']] ' => ']];', # semicolon ending tbales ':other' => '"other"', # :other symbol.to_s '"=>' => '" : ' # javascript hash notation } s = "var SCANNER = {};\n" + dump_table(:state, 0, 0) + "\n" + dump_table(:action, 0, 0) + "\n" + dump_table(:lookup, 0, 0) + "\n" + "#{ind(0)}#{lookup_code_string};\n" + # array of edge labels "#{ind(0)}#{label_code_string};\n" # hash mapping accept states to the type accepted by them replacements.each_pair{|k,v| s.gsub!(k,v)} s end |
#label_code_string ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 453 def label_code_string h = {} get_edge_labels.each_with_index{|label,ii| h[label]=ii } # !!! DANGER "@label_codes = #{h.to_s[0..-2]}, :other=>#{get_edge_labels.length}\}" end |
#label_friendly(label) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 417 def label_friendly(label) #puts "label: '#{label}' (#{label.class})" if label.class == Fixnum return label.to_s elsif label.class == Regexp return ('/' + label.to_s[7..-2] + '/') # replace each slash with 2 slashes. elsif label == LAMBDA || label.to_s == "LAMBDA" || label.to_s == "EPSILON" || label.to_s.empty? # http://stackoverflow.com/questions/9684807/how-can-one-insert-a-mathematical-greek-etc-symbol-in-dot-file 'ε' # epsilon-lower is 949 else return ((!label[/\s/].nil?) ? label.inspect[1..-2] : label) end end |
#lookup_code_string ⇒ Object
Array unions: fuck yeah.
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# File 'lib/scanner_generator/finite_state_machine.rb', line 449 def lookup_code_string "@lookup_codes = #{lookup_codes.to_s}" end |
#lookup_codes ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 445 def lookup_codes (["!accept"] | @accept_states.values) end |
#subsetify(start_node = @origin) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 119 def subsetify(start_node = @origin) new_graph_hash = {} new_accept_states = {} new_labels = {} states = [closure_of(start_node)] # if passed a start node as an int, this will fail without .to_s edge_labels = get_edge_labels states.each do |state| new_graph_hash[state] = {} edge_labels.each do |label| next if label == LAMBDA closures_via_label = [] state.each do |node| next if (@graph_hash[node].nil? || @graph_hash[node][label].nil?) found_closure = closure_of(@graph_hash[node][label]) closures_via_label << found_closure if !closures_via_label.include?(found_closure) end next if closures_via_label == [] closures_via_label.flatten! new_graph_hash[state][label] = closures_via_label states << closures_via_label unless states.include?(closures_via_label) end new_accept_states[state] = accept_state_of(state) if accept_state_of(state) != false new_graph_hash.delete(state) if new_graph_hash[state] == {} #new_labels[state] end #puts "New graph shit:" #ap new_graph_hash #ap new_accept_states #ap new_labels # THIS IS THE NEW PART FOR LABELS states.each do |state| label = "" state.each do |substate| label << @labels[substate] + "\n" unless @labels[substate].nil? || label.include?(@labels[substate]) end new_labels[state] = label.chomp unless label == "" end # END NEW PART FOR LABELS return FiniteStateMachine.new({ :graph_hash=>new_graph_hash, :accept_states=>new_accept_states, :labels => new_labels} ).beautify end |
#subsetify!(start_node_label = 0) ⇒ Object
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# File 'lib/scanner_generator/finite_state_machine.rb', line 173 def subsetify!(start_node_label = 0) dfa = subsetify(start_node_label) @graph_hash,@accept_states,@labels = dfa.graph_hash, dfa.accept_states, dfa.labels return self end |
#underscore(name) ⇒ Object
converts a CamelCased name to k_and_r style for filename
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# File 'lib/scanner_generator/finite_state_machine.rb', line 436 def underscore(name) s = name[0].downcase name[1,name.length].each_char do |ch| s += (ch.match(/[^A-Z]/) ? ch : "_"+ch.downcase) end return s end |