Class: SassC::Script::Value::Number

Inherits:
SassC::Script::Value show all
Defined in:
lib/sassc/script/value/number.rb

Overview

A SassScript object representing a number. SassScript numbers can have decimal values, and can also have units. For example, ‘12`, `1px`, and `10.45em` are all valid values.

Numbers can also have more complex units, such as ‘1px*em/in`. These cannot be inputted directly in Sass code at the moment.

Constant Summary collapse

NO_UNITS =

Used so we don’t allocate two new arrays for each new number.

[]

Instance Attribute Summary collapse

Attributes inherited from SassC::Script::Value

#options, #source_range

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from SassC::Script::Value

#==, #assert_int!, #bracketed, #null?, #separator, #to_a, #to_bool, #to_h, #with_contents

Constructor Details

#initialize(value, numerator_units = NO_UNITS, denominator_units = NO_UNITS) ⇒ Number



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# File 'lib/sassc/script/value/number.rb', line 73

def initialize(value, numerator_units = NO_UNITS, denominator_units = NO_UNITS)
  numerator_units = [numerator_units] if numerator_units.is_a?(::String)
  denominator_units = [denominator_units] if denominator_units.is_a?(::String)
  super(value)
  @numerator_units = numerator_units
  @denominator_units = denominator_units
  @options = nil
  normalize!
end

Instance Attribute Details

#denominator_unitsArray<String> (readonly)

A list of units in the denominator of the number. For example, ‘1px*em/in*cm` would return `[“in”, “cm”]`



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# File 'lib/sassc/script/value/number.rb', line 27

def denominator_units
  @denominator_units
end

#numerator_unitsArray<String> (readonly)

A list of units in the numerator of the number. For example, ‘1px*em/in*cm` would return `[“px”, “em”]`



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# File 'lib/sassc/script/value/number.rb', line 22

def numerator_units
  @numerator_units
end

#originalBoolean?

The original representation of this number. For example, although the result of ‘1px/2px` is `0.5`, the value of `#original` is `“1px/2px”`.

This is only non-nil when the original value should be used as the CSS value, as in ‘font: 1px/2px`.



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# File 'lib/sassc/script/value/number.rb', line 37

def original
  @original
end

#valueNumeric (readonly)

The Ruby value of the number.



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# File 'lib/sassc/script/value/number.rb', line 17

def value
  @value
end

Class Method Details

.epsilonObject

Used in checking equality of floating point numbers. Any numbers within an ‘epsilon` of each other are considered functionally equal. The value for epsilon is one tenth of the current numeric precision.



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# File 'lib/sassc/script/value/number.rb', line 63

def self.epsilon
  Thread.current[:sass_numeric_epsilon] ||= 1 / (precision_factor * 10)
end

.precisionObject



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# File 'lib/sassc/script/value/number.rb', line 39

def self.precision
  Thread.current[:sass_numeric_precision] || Thread.main[:sass_numeric_precision] || 10
end

.precision=(digits) ⇒ Object

Sets the number of digits of precision For example, if this is ‘3`, `3.1415926` will be printed as `3.142`. The numeric precision is stored as a thread local for thread safety reasons. To set for all threads, be sure to set the precision on the main thread.



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# File 'lib/sassc/script/value/number.rb', line 48

def self.precision=(digits)
  Thread.current[:sass_numeric_precision] = digits.round
  Thread.current[:sass_numeric_precision_factor] = nil
  Thread.current[:sass_numeric_epsilon] = nil
end

.precision_factorObject

the precision factor used in numeric output it is derived from the ‘precision` method.



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# File 'lib/sassc/script/value/number.rb', line 56

def self.precision_factor
  Thread.current[:sass_numeric_precision_factor] ||= 10.0**precision
end

Instance Method Details

#coerce(num_units, den_units) ⇒ Number

Returns this number converted to other units. The conversion takes into account the relationship between e.g. mm and cm, as well as between e.g. in and cm.

If this number has no units, it will simply return itself with the given units.

An incompatible coercion, e.g. between px and cm, will raise an error.

Raises:

  • (Sass::UnitConversionError)

    if the given units are incompatible with the number’s current units



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# File 'lib/sassc/script/value/number.rb', line 192

def coerce(num_units, den_units)
  Number.new(if unitless?
               value
             else
               value * coercion_factor(@numerator_units, num_units) /
                 coercion_factor(@denominator_units, den_units)
             end, num_units, den_units)
end

#comparable_to?(other) ⇒ Boolean



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# File 'lib/sassc/script/value/number.rb', line 203

def comparable_to?(other)
  operate(other, :+)
  true
rescue Sass::UnitConversionError
  false
end

#eql?(other) ⇒ Boolean

Hash-equality works differently than ‘==` equality for numbers. Hash-equality must be transitive, so it just compares the exact value, numerator units, and denominator units.



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# File 'lib/sassc/script/value/number.rb', line 90

def eql?(other)
  basically_equal?(value, other.value) && numerator_units == other.numerator_units &&
    denominator_units == other.denominator_units
end

#hashObject



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# File 'lib/sassc/script/value/number.rb', line 83

def hash
  [value, numerator_units, denominator_units].hash
end

#inspect(opts = {}) ⇒ String Also known as: to_sass

Returns a readable representation of this number.

This representation is valid CSS (and valid SassScript) as long as there is only one unit.



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# File 'lib/sassc/script/value/number.rb', line 110

def inspect(opts = {})
  return original if original

  value = self.class.round(self.value)
  str = value.to_s

  # Ruby will occasionally print in scientific notation if the number is
  # small enough. That's technically valid CSS, but it's not well-supported
  # and confusing.
  str = ("%0.#{self.class.precision}f" % value).gsub(/0*$/, '') if str.include?('e')

  # Sometimes numeric formatting will result in a decimal number with a trailing zero (x.0)
  if str =~ /(.*)\.0$/
    str = $1
  end

  # We omit a leading zero before the decimal point in compressed mode.
  if @options && options[:style] == :compressed
    str.sub!(/^(-)?0\./, '\1.')
  end

  unitless? ? str : "#{str}#{unit_str}"
end

#int?Boolean



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# File 'lib/sassc/script/value/number.rb', line 143

def int?
  basically_equal?(value % 1, 0.0)
end

#is_unit?(unit) ⇒ Boolean

Checks whether the number has the numerator unit specified.

Examples:

number = Sass::Script::Value::Number.new(10, "px")
number.is_unit?("px") => true
number.is_unit?(nil) => false

See Also:



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# File 'lib/sassc/script/value/number.rb', line 162

def is_unit?(unit)
  if unit
    denominator_units.size == 0 && numerator_units.size == 1 && numerator_units.first == unit
  else
    unitless?
  end
end


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# File 'lib/sassc/script/value/number.rb', line 172

def legal_units?
  (@numerator_units.empty? || @numerator_units.size == 1) && @denominator_units.empty?
end

#to_iInteger

Returns The integer value of the number.

Raises:

  • (Sass::SyntaxError)

    if the number isn’t an integer



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# File 'lib/sassc/script/value/number.rb', line 137

def to_i
  super unless int?
  value.to_i
end

#to_s(opts = {}) ⇒ String

Returns The CSS representation of this number.

Raises:

  • (Sass::SyntaxError)

    if this number has units that can’t be used in CSS (e.g. ‘px*in`)



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# File 'lib/sassc/script/value/number.rb', line 98

def to_s(opts = {})
  return original if original
  raise Sass::SyntaxError.new("#{inspect} isn't a valid CSS value.") unless legal_units?
  inspect
end

#unit_strString

Returns a human readable representation of the units in this number. For complex units this takes the form of: numerator_unit1 * numerator_unit2 / denominator_unit1 * denominator_unit2



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# File 'lib/sassc/script/value/number.rb', line 214

def unit_str
  rv = @numerator_units.sort.join("*")
  if @denominator_units.any?
    rv << "/"
    rv << @denominator_units.sort.join("*")
  end
  rv
end

#unitless?Boolean



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# File 'lib/sassc/script/value/number.rb', line 148

def unitless?
  @numerator_units.empty? && @denominator_units.empty?
end