Class: RunLoop::SimControl

Inherits:
Object
  • Object
show all
Defined in:
lib/run_loop/sim_control.rb

Overview

TODO:

‘puts` calls need to be replaced with proper logging

Note:

All command line tools are run in the context of ‘xcrun`.

One class interact with the iOS Simulators.

Throughout this class’s documentation, there are references to the _current version of Xcode_. The current Xcode version is the one returned by ‘xcrun xcodebuild`. The current Xcode version can be set using `xcode-select` or overridden using the `DEVELOPER_DIR`.

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.terminate_all_simsObject

Note:

Sends ‘kill -9` to all Simulator processes. Use sparingly or not at all.

Terminates all simulators.

SimulatorBridge launchd_sim ScriptAgent

There can be only one simulator running at a time. However, during gem testing, situations can arise where multiple simulators are active.



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# File 'lib/run_loop/sim_control.rb', line 128

def self.terminate_all_sims

  # @todo Throwing SpringBoard crashed UI dialog.
  # Tried the gentle approach first; it did not work.
  # SimControl.new.quit_sim({:post_quit_wait => 0.5})

  processes =
        ['iPhone Simulator.app', 'iOS Simulator.app',

         # Multiple launchd_sim processes have been causing problems.  This
         # is a first pass at investigating what it would mean to kill the
         # launchd_sim process.
         'launchd_sim'

        # RE: Throwing SpringBoard crashed UI dialog
        # These are children of launchd_sim.  I tried quiting them
        # to suppress related UI dialogs about crashing processes.  Killing
        # them can throw 'launchd_sim' UI Dialogs
        #'SimulatorBridge', 'SpringBoard', 'ScriptAgent', 'configd_sim', 'xpcproxy_sim'
        ]

  # @todo Maybe should try to send -TERM first and -KILL if TERM fails.
  # @todo Needs benchmarking.
  processes.each do |process_name|
    descripts = `xcrun ps x -o pid,command | grep "#{process_name}" | grep -v grep`.strip.split("\n")
    descripts.each do |process_desc|
      pid = process_desc.split(' ').first
      Open3.popen3("xcrun kill -9 #{pid} && xcrun wait #{pid}") do  |_, stdout,  stderr, _|
        if ENV['DEBUG_UNIX_CALLS'] == '1'
          out = stdout.read.strip
          err = stderr.read.strip
          next if out.to_s.empty? and err.to_s.empty?
          puts "kill process '#{pid}' => stdout: '#{out}' | stderr: '#{err}'"
        end
      end
    end
  end
end

Instance Method Details

#launch_sim(opts = {}) ⇒ Object

TODO:

Consider migrating apple script call to xctools.

If it is not already running, launch the simulator for the current version of Xcode.

Parameters:

  • opts (Hash) (defaults to: {})

    Optional controls.

Options Hash (opts):

  • :post_launch_wait (Float) — default: 2.0

    How long to sleep after the simulator has launched.

  • :hide_after (Boolean) — default: false

    If true, will attempt to Hide the simulator after it is launched. This is useful ‘only when testing gem features` that require the simulator be launched repeated and you are tired of your editor losing focus. :)



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# File 'lib/run_loop/sim_control.rb', line 83

def launch_sim(opts={})
  unless sim_is_running?
    default_opts = {:post_launch_wait => 2.0,
                    :hide_after => false}
    merged_opts = default_opts.merge(opts)
    `xcrun open -a "#{sim_app_path}"`
    if merged_opts[:hide_after]
      `xcrun /usr/bin/osascript -e 'tell application "System Events" to keystroke "h" using command down'`
    end
    sleep(merged_opts[:post_launch_wait]) if merged_opts[:post_launch_wait]
  end
end

#pbuddyRunLoop::PlistBuddy

Return an instance of PlistBuddy.

Returns:



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# File 'lib/run_loop/sim_control.rb', line 45

def pbuddy
  @pbuddy ||= RunLoop::PlistBuddy.new
end

#quit_sim(opts = {}) ⇒ Object

TODO:

Consider migrating apple script call to xctools.

If it is running, quit the simulator for the current version of Xcode.

Parameters:

  • opts (Hash) (defaults to: {})

    Optional controls.

Options Hash (opts):

  • :post_quit_wait (Float) — default: 1.0

    How long to sleep after the simulator has quit.



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# File 'lib/run_loop/sim_control.rb', line 62

def quit_sim(opts={})
  if sim_is_running?
    default_opts = {:post_quit_wait => 1.0 }
    merged_opts = default_opts.merge(opts)
    `echo 'application "#{sim_name}" quit' | xcrun osascript`
    sleep(merged_opts[:post_quit_wait]) if merged_opts[:post_quit_wait]
  end
end

#relaunch_sim(opts = {}) ⇒ Object

Relaunch the simulator for the current version of Xcode. If that simulator is already running, it is quit.

Parameters:

  • opts (Hash) (defaults to: {})

    Optional controls.

Options Hash (opts):

  • :post_quit_wait (Float) — default: 1.0

    How long to sleep after the simulator has quit.

  • :post_launch_wait (Float) — default: 2.0

    How long to sleep after the simulator has launched.

  • :hide_after (Boolean) — default: false

    If true, will attempt to Hide the simulator after it is launched. This is useful ‘only when testing gem features` that require the simulator be launched repeated and you are tired of your editor losing focus. :)



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# File 'lib/run_loop/sim_control.rb', line 108

def relaunch_sim(opts={})
  default_opts = {:post_quit_wait => 1.0,
                  :post_launch_wait => 2.0,
                  :hide_after => false}
  merged_opts = default_opts.merge(opts)
  quit_sim(merged_opts)
  launch_sim(merged_opts)
end

#reset_sim_content_and_settings(opts = {}) ⇒ Object

Resets the simulator content and settings.

In Xcode < 6, it is analogous to touching the menu item _for every

simulator_, regardless of SDK.

In Xcode 6, the default is the same; the content and settings for every

simulator is erased.  However, in Xcode 6 it is possible to pass
a `:sim_udid` as a option to erase an individual simulator.

On Xcode 5, it works by deleting the following directories:

  • ~/Library/Application Support/iPhone Simulator/Library

  • ~/Library/Application Support/iPhone Simulator/Library/<sdk>

and relaunching the iOS Simulator which will recreate the Library directory and the latest SDK directory.

On Xcode 6, it uses the ‘simctl erase <udid>` command line tool.

Parameters:

  • opts (Hash) (defaults to: {})

    Optional controls for quitting and launching the simulator.

Options Hash (opts):

  • :post_quit_wait (Float) — default: 1.0

    How long to sleep after the simulator has quit.

  • :post_launch_wait (Float) — default: 3.0

    How long to sleep after the simulator has launched. Waits longer than normal because we need the simulator directories to be repopulated. NOTE: This option is ignored in Xcode 6.

  • :hide_after (Boolean) — default: false

    If true, will attempt to Hide the simulator after it is launched. This is useful ‘only when testing gem features` that require the simulator be launched repeated and you are tired of your editor losing focus. :) NOTE: This option is ignored in Xcode 6.

  • :sim_udid (String) — default: nil

    The udid of the simulator to reset. NOTE: This option is ignored in Xcode < 6.



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# File 'lib/run_loop/sim_control.rb', line 200

def reset_sim_content_and_settings(opts={})
  default_opts = {:post_quit_wait => 1.0,
                  :post_launch_wait => 3.0,
                  :hide_after => false,
                  :sim_udid => nil}
  merged_opts = default_opts.merge(opts)

  quit_sim(merged_opts)

  # WARNING - DO NOT TRY TO DELETE Developer/CoreSimulator/Devices!
  # Very bad things will happen.  Unlike Xcode < 6, the re-launching the
  # simulator will _not_ recreate the SDK (aka Devices) directories.
  if xcode_version_gte_6?
    simctl_reset(merged_opts[:sim_udid])
  else
    sim_lib_path = File.join(sim_app_support_dir, 'Library')
    FileUtils.rm_rf(sim_lib_path)
    existing_sim_sdk_or_device_data_dirs.each do |dir|
      FileUtils.rm_rf(dir)
    end
    launch_sim(merged_opts)

    # This is tricky because we need to wait for the simulator to recreate
    # the directories.  Specifically, we need the Accessibility plist to be
    # exist so subsequent calabash launches will be able to enable
    # accessibility.
    #
    # The directories take ~3.0 - ~5.0 to create.
    counter = 0
    loop do
      break if counter == 80
      dirs = existing_sim_sdk_or_device_data_dirs
      if dirs.count == 0
        sleep(0.2)
      else
        break if dirs.all? { |dir|
          plist = File.expand_path("#{dir}/Library/Preferences/com.apple.Accessibility.plist")
          File.exist?(plist)
        }
        sleep(0.2)
      end
      counter = counter + 1
    end
  end
end

#sim_is_running?Boolean

Is the simulator for the current version of Xcode running?

Returns:

  • (Boolean)

    True if the simulator is running.



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# File 'lib/run_loop/sim_control.rb', line 51

def sim_is_running?
  not sim_pid.nil?
end

#sim_udid?(udid) ⇒ Boolean

Is the arg a valid Xcode >= 6.0 simulator udid?

Parameters:

  • udid (String)

    the String to check

Returns:



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# File 'lib/run_loop/sim_control.rb', line 310

def sim_udid?(udid)
  udid.length == 36 and udid[XCODE_6_SIM_UDID_REGEX,0] != nil
end

#simulatorsObject



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# File 'lib/run_loop/sim_control.rb', line 314

def simulators
  unless xcode_version_gte_51?
    raise RuntimeError, 'simctl is only available on Xcode >= 6'
  end

  if xcode_version_gte_6?
    hash = simctl_list :devices
    sims = []
    hash.each_pair do |sdk, list|
      list.each do |details|
        sims << RunLoop::Device.new(details[:name], sdk, details[:udid])
      end
    end
    sims
  else
    raise NotImplementedError, 'the simulators method is not available yet for Xcode 5.1.1'
  end
end

#xctoolsRunLoop::XCTools

Returns an instance of XCTools.

Returns:



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# File 'lib/run_loop/sim_control.rb', line 19

def xctools
  @xctools ||= RunLoop::XCTools.new
end