Module: Rumoji
- Extended by:
- Rumoji
- Included in:
- Rumoji
- Defined in:
- lib/rumoji.rb,
lib/rumoji/emoji.rb,
lib/rumoji/version.rb,
lib/rumoji/emoji/nature.rb,
lib/rumoji/emoji/people.rb,
lib/rumoji/emoji/places.rb,
lib/rumoji/emoji/objects.rb,
lib/rumoji/emoji/symbols.rb
Defined Under Namespace
Classes: Emoji
Constant Summary collapse
- VERSION =
"0.4.1"
Instance Method Summary collapse
-
#decode(str) ⇒ Object
Transform a cheat-sheet code into an Emoji.
- #decode_io(readable, writeable = StringIO.new("")) ⇒ Object
-
#encode(str) ⇒ Object
Transform emoji into its cheat-sheet code.
- #encode_io(readable, writeable = StringIO.new("")) ⇒ Object
Instance Method Details
#decode(str) ⇒ Object
Transform a cheat-sheet code into an Emoji
16 17 18 |
# File 'lib/rumoji.rb', line 16 def decode(str) str.gsub(/:([^s:]?[\w-]+):/) {|sym| (Emoji.find($1.intern) || sym).to_s } end |
#decode_io(readable, writeable = StringIO.new("")) ⇒ Object
57 58 59 60 61 62 |
# File 'lib/rumoji.rb', line 57 def decode_io(readable, writeable=StringIO.new("")) readable.each_line do |line| writeable.write decode(line) end writeable end |
#encode(str) ⇒ Object
Transform emoji into its cheat-sheet code
10 11 12 13 |
# File 'lib/rumoji.rb', line 10 def encode(str) io = StringIO.new(str) encode_io(io).string end |
#encode_io(readable, writeable = StringIO.new("")) ⇒ Object
20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 |
# File 'lib/rumoji.rb', line 20 def encode_io(readable, writeable=StringIO.new("")) previous_codepoints = [] readable.each_codepoint do |codepoint| possible_emoji = Emoji.select_by_codepoint(codepoint) sequence = if possible_emoji.empty? # If this codepoint is not part of an emoji # just write it back out, along with any previously stored codepoints. dump_codepoints_to_string(previous_codepoints << codepoint) elsif !possible_emoji.any?(&:multiple?) # If this codepoint is part of an emoji, but not one # that contains multiple codepoints, write out the # first possiblity's cheat code and the previously stored codepoints dump_codepoints_to_string(previous_codepoints) << possible_emoji.first.code else # This codepoint is a part of an emoji with multiple # codepoints, so push it onto the stack. previous_codepoints.push(codepoint) # Check and see if this completes the emoji, otherwise, # write out an empty string. if found = possible_emoji.find {|e| e.codepoints.eql?(previous_codepoints) } previous_codepoints.clear and found.code else "" end end writeable.write sequence end # Write any remaining codepoints. writeable.write dump_codepoints_to_string(previous_codepoints) if previous_codepoints.any? writeable end |