Class: Rule::Engine::State
- Inherits:
-
Object
- Object
- Rule::Engine::State
- Defined in:
- lib/rule/engine/state.rb
Instance Attribute Summary collapse
-
#name ⇒ Object
readonly
Returns the value of attribute name.
Instance Method Summary collapse
- #add_transition(to, blk) ⇒ Object
-
#initialize(name) ⇒ State
constructor
A new instance of State.
- #next_state(object) ⇒ Object
- #valid_transitions(object) ⇒ Object
Constructor Details
#initialize(name) ⇒ State
Returns a new instance of State.
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# File 'lib/rule/engine/state.rb', line 7 def initialize(name) @name = name @transitions = [] end |
Instance Attribute Details
#name ⇒ Object (readonly)
Returns the value of attribute name.
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# File 'lib/rule/engine/state.rb', line 5 def name @name end |
Instance Method Details
#add_transition(to, blk) ⇒ Object
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# File 'lib/rule/engine/state.rb', line 12 def add_transition(to, blk) @transitions << Transition.new(self, to, blk) end |
#next_state(object) ⇒ Object
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# File 'lib/rule/engine/state.rb', line 28 def next_state(object) transitions = valid_transitions(object) if transitions.any? return transitions. sort_by{|transition| transition.instance_variable_get("@priority")}. last. to_state else return self end end |
#valid_transitions(object) ⇒ Object
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# File 'lib/rule/engine/state.rb', line 16 def valid_transitions(object) @transitions.map { |transition| begin transition.run!(object) rescue Rule::Engine::InvalidTransition nil else transition end }.compact end |