Class: Rufus::Lua::State
- Inherits:
-
Object
- Object
- Rufus::Lua::State
- Includes:
- StateMixin
- Defined in:
- lib/rufus/lua/state.rb
Overview
Constant Summary
Constants included from StateMixin
Rufus::Lua::StateMixin::LUA_ENVIRONINDEX, Rufus::Lua::StateMixin::LUA_GCCOLLECT, Rufus::Lua::StateMixin::LUA_GCCOUNT, Rufus::Lua::StateMixin::LUA_GCCOUNTB, Rufus::Lua::StateMixin::LUA_GCRESTART, Rufus::Lua::StateMixin::LUA_GCSETPAUSE, Rufus::Lua::StateMixin::LUA_GCSETSTEPMUL, Rufus::Lua::StateMixin::LUA_GCSTEP, Rufus::Lua::StateMixin::LUA_GCSTOP, Rufus::Lua::StateMixin::LUA_GLOBALSINDEX, Rufus::Lua::StateMixin::LUA_MULTRET, Rufus::Lua::StateMixin::LUA_NOREF, Rufus::Lua::StateMixin::LUA_REFNIL, Rufus::Lua::StateMixin::LUA_REGISTRYINDEX, Rufus::Lua::StateMixin::SIMPLE_TYPES, Rufus::Lua::StateMixin::TBOOLEAN, Rufus::Lua::StateMixin::TFUNCTION, Rufus::Lua::StateMixin::TLIGHTUSERDATA, Rufus::Lua::StateMixin::TNIL, Rufus::Lua::StateMixin::TNONE, Rufus::Lua::StateMixin::TNUMBER, Rufus::Lua::StateMixin::TSTRING, Rufus::Lua::StateMixin::TTABLE, Rufus::Lua::StateMixin::TTHREAD, Rufus::Lua::StateMixin::TUSERDATA
Instance Method Summary collapse
-
#[](k) ⇒ Object
Returns a value set at the ‘global’ level in the state.
-
#[]=(k, v) ⇒ Object
Allows for setting a Lua varible immediately.
-
#close ⇒ Object
Closes the state.
-
#eval(s, bndng = nil, filename = nil, lineno = nil) ⇒ Object
Evaluates a piece (string) of Lua code within the state.
-
#function(name, opts = {}, &block) ⇒ Object
Binds a Ruby function (callback) in the top environment of Lua.
-
#gc_collect! ⇒ Object
Runs garbage collection.
-
#gc_count ⇒ Object
Returns current amount of memory in KB in use by Lua.
-
#gc_resume ⇒ Object
Restart garbage collection for this state.
-
#gc_stop ⇒ Object
Stop garbage collection for this state.
-
#initialize(include_libs = true) ⇒ State
constructor
Instantiates a Lua state (runtime).
- #open_libraries(libs) ⇒ Object
-
#open_library(libname) ⇒ Object
#open_library(libname) - load a lua library via lua_call().
- #set_error_handler(lua_code = nil, &block) ⇒ Object
Constructor Details
#initialize(include_libs = true) ⇒ State
Instantiates a Lua state (runtime).
Accepts an ‘include_libs’ optional arg. When set to true (the default, all the base Lua libs are loaded in the runtime.
This optional arg can be set to false, when no libs should be present, or to an array of libs to load in order to prepare the state.
The list may include ‘base’, ‘package’, ‘table’, ‘string’, ‘math’, ‘io’, ‘os’ and ‘debug’.
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# File 'lib/rufus/lua/state.rb', line 400 def initialize(include_libs=true) @pointer = Lib.luaL_newstate open_libraries(include_libs) # # preparing library methods cache class << @pointer attr_reader :__lib_method_cache end @pointer.instance_variable_set(:@__lib_method_cache, {}) # # an array for preserving callback (Ruby functions) from Ruby # garbage collection (Scott). @callbacks = [] @error_handler = 0 end |
Instance Method Details
#[](k) ⇒ Object
Returns a value set at the ‘global’ level in the state.
state.eval('a = 1 + 2')
puts state['a'] # => "3.0"
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# File 'lib/rufus/lua/state.rb', line 464 def [](k) k.index('.') ? self.eval("return #{k}") : get_global(k) end |
#[]=(k, v) ⇒ Object
Allows for setting a Lua varible immediately.
state['var'] = [ 1, 2, 3 ]
puts state['var'].to_a[0] # => 1
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# File 'lib/rufus/lua/state.rb', line 474 def []=(k, v) #puts; puts("#{k} = #{Rufus::Lua.to_lua_s(v)}") self.eval("#{k} = #{Rufus::Lua.to_lua_s(v)}") end |
#close ⇒ Object
Closes the state.
It’s probably a good idea (mem leaks) to close a Lua state once you’re done with it.
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# File 'lib/rufus/lua/state.rb', line 597 def close fail 'State already closed' unless @pointer Lib.lua_close(@pointer) @pointer = nil end |
#eval(s, bndng = nil, filename = nil, lineno = nil) ⇒ Object
Evaluates a piece (string) of Lua code within the state.
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# File 'lib/rufus/lua/state.rb', line 454 def eval(s, bndng=nil, filename=nil, lineno=nil) loadstring_and_call(s, bndng, filename, lineno) end |
#function(name, opts = {}, &block) ⇒ Object
Binds a Ruby function (callback) in the top environment of Lua
require 'rufus/lua'
s = Rufus::Lua::State.new
s.function 'key_up' do |table|
table.inject({}) do |h, (k, v)|
h[k.to_s.upcase] = v
end
end
p s.eval(%{
local table = {}
table['CoW'] = 2
table['pigs'] = 3
table['DUCKS'] = 'none'
return key_up(table)
}).to_h
# => { 'COW' => 2.0, 'DUCKS => 'none', 'PIGS' => 3.0 }
s.close
:to_ruby => true
Without this option set to true, Lua tables passed to the wrapped Ruby code are instances of Rufus::Lua::Table. With this option set, rufus-lua will call #to_ruby on any parameter that responds to it (And Rufus::Lua::Table does).
s = Rufus::Lua::State.new
s.function 'is_array', :to_ruby => true do |table|
table.is_a?(Array)
end
s.eval(return is_array({ 1, 2 }))
# => true
s.eval(return is_array({ 'a' = 'b' }))
# => false
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# File 'lib/rufus/lua/state.rb', line 521 def function(name, opts={}, &block) fail 'please pass a block for the body of the function' unless block to_ruby = opts[:to_ruby] callback = Proc.new do |state| s = CallbackState.new(state) args = [] loop do break if s.stack_top == 0 # never touch stack[0] !! arg = s.stack_fetch args.unshift(arg) s.stack_unstack unless args.first.is_a?(Rufus::Lua::Ref) end while args.size < block.arity args << nil end args = args.collect { |a| a.respond_to?(:to_ruby) ? a.to_ruby : a } \ if to_ruby result = block.call(*args) s.stack_push(result) 1 end @callbacks << callback # preserving the callback from garbage collection name = name.to_s name, index = if ri = name.rindex('.') # # bind in the given table table_name = name[0..ri-1] t = self.eval("return #{table_name}") rescue nil raise ArgumentError.new( "won't create automatically nested tables" ) if (not t) and table_name.index('.') t = self.eval("#{table_name} = {}; return #{table_name}") \ unless t t.send(:load_onto_stack) [ name[ri+1..-1], -2 ] else # # bind function at the global level [ name, LUA_GLOBALSINDEX ] end Lib.lua_pushcclosure(@pointer, callback, 0) Lib.lua_setfield(@pointer, index, name) end |
#gc_collect! ⇒ Object
Runs garbage collection
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# File 'lib/rufus/lua/state.rb', line 614 def gc_collect! fail 'State got closed, cannot proceed' unless @pointer Lib.lua_gc(@pointer, LUA_GCCOLLECT, 0) end |
#gc_count ⇒ Object
Returns current amount of memory in KB in use by Lua
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# File 'lib/rufus/lua/state.rb', line 606 def gc_count fail 'State got closed, cannot proceed' unless @pointer Lib.lua_gc(@pointer, LUA_GCCOUNT, 0) end |
#gc_resume ⇒ Object
Restart garbage collection for this state
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# File 'lib/rufus/lua/state.rb', line 630 def gc_resume fail 'State got closed, cannot proceed' unless @pointer Lib.lua_gc(@pointer, LUA_GCRESTART, 0) end |
#gc_stop ⇒ Object
Stop garbage collection for this state
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# File 'lib/rufus/lua/state.rb', line 622 def gc_stop fail 'State got closed, cannot proceed' unless @pointer Lib.lua_gc(@pointer, LUA_GCSTOP, 0) end |
#open_libraries(libs) ⇒ Object
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# File 'lib/rufus/lua/state.rb', line 660 def open_libraries(libs) if libs == true Lib.luaL_openlibs(@pointer) elsif libs.is_a?(Array) libs.each { |l| open_library(l) } end end |
#open_library(libname) ⇒ Object
#open_library(libname) - load a lua library via lua_call().
This is needed because is the Lua 5.1 Reference Manual Section 5 (www.lua.org/manual/5.1/manual.html#5) it says:
“The luaopen_* functions (to open libraries) cannot be called directly, like a regular C function. They must be called through Lua, like a Lua function.”
“..you must call them like any other Lua C function, e.g., by using lua_call.”
(by Matthew Nielsen - github.com/xunker)
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# File 'lib/rufus/lua/state.rb', line 650 def open_library(libname) Lib.lua_pushcclosure( @pointer, lambda { |ptr| Lib.send("luaopen_#{libname}", @pointer) }, 0) Lib.lua_pushstring( @pointer, (libname.to_s == "base" ? "" : libname.to_s)) Lib.lua_call( @pointer, 1, 0) end |
#set_error_handler(lua_code = nil, &block) ⇒ Object
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# File 'lib/rufus/lua/state.rb', line 423 def set_error_handler(lua_code=nil, &block) if lua_code == nil && block function('_ruby_error_handler', &block) stack_load_path('_ruby_error_handler') @error_handler = stack_top elsif lua_code == nil Lib.lua_remove(@pointer, @error_handler) if @error_handler > 0 @error_handler = 0 elsif lua_code == :traceback stack_load_path('debug.traceback') @error_handler = stack_top else lua_code = lua_code.strip lua_code = 'return ' + lua_code unless lua_code.match(/^return\s+/) r = self.eval(lua_code) r.send(:load_onto_stack) @error_handler = stack_top end end |