Class: Rubyvis::Wedge

Inherits:
Mark show all
Defined in:
lib/rubyvis/mark/wedge.rb

Instance Attribute Summary

Attributes inherited from Mark

#_properties, #binds, #child_index, #parent, #proto, #root, #scale, #scene, #target

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from Mark

#add, #area, attr_accessor_dsl, #bar, #bind, #build, #build_instance, #build_properties, #context, #context_apply, #context_clear, #cousin, #delete_index, #dot, #event, #execute, #first, #image, index, #index, index=, #index=, #index_defined?, #initialize, #instance, #instances, #label, #last, #layout_partition, #layout_partition_fill, #layout_stack, #layout_treemap, #line, #margin, #mark_anchor, #mark_bind, #mark_build_implied, #mark_build_instance, #mark_build_properties, #mark_extend, mark_method, #panel, #properties, properties, property_method, #property_value, #render, #rule, scene, scene=, #sibling, stack, stack=, #wedge

Constructor Details

This class inherits a constructor from Rubyvis::Mark

Class Method Details

.defaultsObject



14
15
16
17
# File 'lib/rubyvis/mark/wedge.rb', line 14

def self.defaults
  a=Rubyvis.Colors.category20()
  Wedge.new.mark_extend(Mark.defaults).start_angle(lambda  {s=self.sibling; s ? s.end_angle: -Math::PI.quo(2) } ).inner_radius( 0 ).line_width( 1.5 ).stroke_style( nil ).fill_style( lambda {a.scale(self.index)})
end

.upright(angle) ⇒ Object



113
114
115
116
117
118
# File 'lib/rubyvis/mark/wedge.rb', line 113

def self.upright(angle)
  angle=angle % (2*Math::PI)
  angle=(angle<0) ? (2*Math::PI+angle) : angle
  (angle < Math::PI/2.0) or (angle>=3*Math::PI / 2.0)  
  
end

Instance Method Details

#anchor(name) ⇒ Object



25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
# File 'lib/rubyvis/mark/wedge.rb', line 25

def anchor(name)
  that=self
  partial=lambda {|s| s.inner_radius!=0 ? true : s.angle < 2*Math::PI}
  mid_radius=lambda {|s| (s.inner_radius+s.outer_radius) / 2.0}
  mid_angle=lambda {|s| (s.start_angle+s.end_angle) / 2.0 }
  
  mark_anchor(name).left(lambda {
    s = self.scene.target[self.index];
    if (partial.call(s))
      
      case (self.name()) 
      when "outer"
        return s.left + s.outer_radius * Math.cos(mid_angle.call(s))
      when "inner"
        return s.left + s.inner_radius * Math.cos(mid_angle.call(s))
      when "start"
        return s.left + mid_radius.call(s) * Math.cos(s.start_angle)
      when "center"
        return s.left + mid_radius.call(s) * Math.cos(mid_angle.call(s))
      when "end"
        return s.left + mid_radius.call(s) * Math.cos(s.end_angle)
      end
    end
    return s.left;
  }).top(lambda {
    s = self.scene.target[self.index];
    if (partial.call(s))
      case (self.name()) 
      when "outer"
        return s.top + s.outer_radius * Math.sin(mid_angle.call(s))
      when "inner"
        return s.top + s.inner_radius * Math.sin(mid_angle.call(s))
      when "start"
        return s.top + mid_radius.call(s) * Math.sin(s.start_angle)
      when "center"
        return s.top + mid_radius.call(s) * Math.sin(mid_angle.call(s))
      when "end"
        return s.top + mid_radius.call(s) * Math.sin(s.end_angle)
      end
    end
    return s.top;
      
  }).text_align(lambda {
  s = self.scene.target[self.index];
    if (partial.call(s))
      case (self.name()) 
      when 'outer'
        return that.upright(mid_angle.call(s)) ? 'right':'left'
      when 'inner'
        return that.upright(mid_angle.call(s)) ? 'left':'right'
        
      end
    end
    return 'center'
  }).text_baseline(lambda {
  s = self.scene.target[self.index];
    if (partial.call(s))
      case (self.name()) 
      when 'start'
        return that.upright(s.start_angle) ? 'top':'bottom'
      when 'end'
        return that.upright(s.end_angle) ? 'bottom':'top'
        
      end
    end
    return 'middle'
  }).text_angle(lambda {
    s = self.scene.target[self.index];
    a=0
    if (partial.call(s))
      case (self.name()) 
      when 'center'
        a=mid_angle.call(s)
      when 'inner'
        a=mid_angle.call(s)
      when 'outer'
        a=mid_angle.call(s)
      when 'start'
        a=s.start_angle
      when 'end'
        a=s.end_angle
      end
    end
    that.upright(a) ? a: (a+Math::PI) 
  })
  
end

#build_implied(s) ⇒ Object



125
126
127
128
129
130
131
132
133
134
# File 'lib/rubyvis/mark/wedge.rb', line 125

def build_implied(s)
  
  if s.angle.nil?
    s.angle = s.end_angle - s.start_angle 
  elsif s.end_angle.nil?
    s.end_angle = s.start_angle + s.angle
  end
  
  mark_build_implied(s)
end

#mid_angleObject



21
22
23
# File 'lib/rubyvis/mark/wedge.rb', line 21

def mid_angle
  (start_angle+end_angle) / 2.0
end

#mid_radiusObject



18
19
20
# File 'lib/rubyvis/mark/wedge.rb', line 18

def mid_radius
  (inner_radius+outer_radius) / 2.0
end

#typeObject



7
8
9
# File 'lib/rubyvis/mark/wedge.rb', line 7

def type
  "wedge"
end

#upright(angle) ⇒ Object



119
120
121
122
123
# File 'lib/rubyvis/mark/wedge.rb', line 119

def upright(angle)
  angle=angle % (2*Math::PI)
  angle=(angle<0) ? (2*Math::PI+angle) : angle
  (angle < Math::PI/2.0) or (angle>=3*Math::PI / 2.0)  
end