Class: Cube
- Inherits:
-
Object
- Object
- Cube
- Defined in:
- lib/rubyks.rb
Instance Attribute Summary collapse
-
#cube ⇒ Object
Returns the value of attribute cube.
-
#hist ⇒ Object
Returns the value of attribute hist.
Instance Method Summary collapse
-
#b ⇒ Object
Turns back face clockwise.
-
#b2 ⇒ Object
Turns back face twice.
-
#br ⇒ Object
Turns back face counter-clockwise.
-
#clean_hist ⇒ Object
Removes any 4 of the same move in a row in @hist.
-
#colorize ⇒ Object
Colorizes integers for output to terminal.
-
#corners_solve ⇒ Object
Solves for corners on first layer without affecting first layer cross.
-
#cross_shuffle ⇒ Object
Shuffles cross cubies on top, doesn’t affect lower layers but does shuffle top corners.
-
#cross_solve ⇒ Object
Solves for cross on first layer.
- #cross_swap ⇒ Object
-
#d ⇒ Object
Turns bottom face clockwise.
-
#d2 ⇒ Object
Turns bottom face twice.
-
#decolorize ⇒ Object
Converts colorized cube back to integers.
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#dr ⇒ Object
Turns bottom face counter-clockwise.
-
#f ⇒ Object
Turns front face clockwise.
-
#f2 ⇒ Object
Turns front face twice.
-
#fr ⇒ Object
Turns front face counter-clockwise.
-
#initialize ⇒ Cube
constructor
New cubes are instantiated in a solved state with a clean history.
-
#invert ⇒ Object
Turns cube over TWICE, swapping top and bottom faces.
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#l ⇒ Object
Turns left face clockwise.
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#l2 ⇒ Object
Turns left face twice.
- #last_move ⇒ Object
-
#lr ⇒ Object
Turns left face counter-clockwise.
-
#print ⇒ Object
Outputs an ascii representation of the cube arrays.
-
#r ⇒ Object
Turns right face clockwise.
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#r2 ⇒ Object
Turns right face twice.
-
#rr ⇒ Object
Turns right face counter-clockwise.
-
#scramble ⇒ Object
Scrambles cube with 100 random moves and clears history.
-
#second_layer_solve ⇒ Object
Solves for middle layer when first layer is solved without affecting first layer.
-
#show ⇒ Object
outputs each side as an array on its own line.
-
#simple_solve ⇒ Object
solve invokes all layer solving methods in sequence, solving from any legal state.
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#top_corner_shuffle ⇒ Object
Shuffles top corners without affecting lower layers or top cross.
-
#top_corners ⇒ Object
Solves last layer corners when all other layers and cross have been completed.
-
#top_cross ⇒ Object
Solves for last layer cross when first two layers are completed.
-
#turn ⇒ Object
Turns cube clockwise ONCE, like “u” but rest of cube moves too.
-
#turn_over ⇒ Object
Turns cube over ONCE, like “fr” but rest of cube moves too.
-
#u ⇒ Object
Turns top face clockwise.
-
#u2 ⇒ Object
turns top face twice.
-
#ur ⇒ Object
turns top face counter-clockwise.
Constructor Details
#initialize ⇒ Cube
New cubes are instantiated in a solved state with a clean history.
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# File 'lib/rubyks.rb', line 5 def initialize @cube = [[0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1],[2,2,2,2,2,2,2,2,2],[3,3,3,3,3,3,3,3,3],[4,4,4,4,4,4,4,4,4],[5,5,5,5,5,5,5,5,5]] @hist = [] end |
Instance Attribute Details
#cube ⇒ Object
Returns the value of attribute cube.
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# File 'lib/rubyks.rb', line 2 def cube @cube end |
#hist ⇒ Object
Returns the value of attribute hist.
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# File 'lib/rubyks.rb', line 2 def hist @hist end |
Instance Method Details
#b ⇒ Object
Turns back face clockwise
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# File 'lib/rubyks.rb', line 198 def b cubetemp = Marshal.load(Marshal.dump(@cube)) cubetemp[0][2] = @cube[3][2] cubetemp[0][3] = @cube[3][3] cubetemp[0][4] = @cube[3][4] cubetemp[1][2] = @cube[0][2] cubetemp[1][3] = @cube[0][3] cubetemp[1][4] = @cube[0][4] cubetemp[3][2] = @cube[5][6] cubetemp[3][3] = @cube[5][7] cubetemp[3][4] = @cube[5][8] cubetemp[5][6] = @cube[1][2] cubetemp[5][7] = @cube[1][3] cubetemp[5][8] = @cube[1][4] cubetemp[2][1] = @cube[2][7] cubetemp[2][2] = @cube[2][8] cubetemp[2][3] = @cube[2][1] cubetemp[2][4] = @cube[2][2] cubetemp[2][5] = @cube[2][3] cubetemp[2][6] = @cube[2][4] cubetemp[2][7] = @cube[2][5] cubetemp[2][8] = @cube[2][6] @hist << 'b' @cube = Marshal.load(Marshal.dump(cubetemp)) self end |
#b2 ⇒ Object
Turns back face twice
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# File 'lib/rubyks.rb', line 242 def b2 self.b.b @hist << 'b2' self end |
#br ⇒ Object
Turns back face counter-clockwise
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# File 'lib/rubyks.rb', line 233 def br 3.times do self.b @hist.pop end @hist << "br" self end |
#clean_hist ⇒ Object
Removes any 4 of the same move in a row in @hist. Any move repeated four times ends the cube in the state it started in.
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# File 'lib/rubyks.rb', line 11 def clean_hist i = 0 until i == @hist.length if @hist[i] == @hist[i+1] && @hist[i] == @hist[i+2] && @hist[i] == @hist[i+3] 4.times {@hist.delete_at(i)} i = -1 end i += 1 end i = 0 until i == @hist.length if @hist[i] == @hist[i+1] && @hist[i].length < 3 @hist.delete_at(i) @hist[i] = "#{@hist[i]}2" i = -1 end i += 1 end @hist.join(', ') end |
#colorize ⇒ Object
Colorizes integers for output to terminal.
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# File 'lib/rubyks.rb', line 777 def colorize @cube.each do |this| this.collect! do |num| if num == 1 num = "\e[36m#{num}\e[0m" elsif num == 2 num = "\e[33m#{num}\e[0m" elsif num ==3 num = "\e[31m#{num}\e[0m" elsif num == 4 num = "\e[32m#{num}\e[0m" elsif num ==5 num = "\e[34m#{num}\e[0m" else num = num end end end self end |
#corners_solve ⇒ Object
Solves for corners on first layer without affecting first layer cross.
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# File 'lib/rubyks.rb', line 572 def corners_solve corners = [] i = 1 until @cube[0].uniq == [@cube[0][0]] && @cube[1][4] == @cube[1][0] && @cube[2][6] == @cube[2][0] && @cube[3][2] == @cube[3][0] && @cube[4][2] == @cube[4][0] corners = [@cube[1][8],@cube[1][2],@cube[2][4],@cube[2][2],@cube[3][4],@cube[3][6],@cube[4][6],@cube[4][8]] until corners.include?(0) self.rr.d.r.turn corners = [@cube[1][8],@cube[1][2],@cube[2][4],@cube[2][2],@cube[3][4],@cube[3][6],@cube[4][6],@cube[4][8]] end until @cube[3][6] == @cube[0][0] || @cube[4][6] == @cube[0][0] self.d end if @cube[3][6] == @cube[0][0] self.d.turn until @cube[5][4] == @cube[3][0] self.rr.dr.r end if @cube[4][6] == @cube[0][0] self.d.turn until @cube[5][4] == @cube[4][0] self.f.d.fr end i += 1 self.turn if i > 50 self.u until @cube[0][6] != @cube[0][0] self.d until @cube[5][4] == @cube[0][0] self.lr.d.l self.u until @cube[1][5] == @cube[1][0] i = 1 end end self end |
#cross_shuffle ⇒ Object
Shuffles cross cubies on top, doesn’t affect lower layers but does shuffle top corners.
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# File 'lib/rubyks.rb', line 491 def cross_shuffle self.f.u.r.ur.rr.fr self end |
#cross_solve ⇒ Object
Solves for cross on first layer. Affects all other layers.
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# File 'lib/rubyks.rb', line 515 def cross_solve downcross = [] i = 1 until @cube[0][1] == @cube[0][0] && @cube[0][3] == @cube[0][0] && @cube[0][5] == @cube[0][0] && @cube[0][7] == @cube[0][0] until downcross.include?(@cube[0][0]) downcross = [] self.rr.d.r.l.dr.lr.turn downcross = [@cube[5][1],@cube[5][3],@cube[5][5], @cube[5][7]] i += 1 if i > 10 self.turn until @cube[0][1] != @cube[0][0] self.l.b i = 1 end end until @cube[5][3] == cube[0][0] i =0 self.d if i > 59 self.print gets end i+=1 end until @cube[0][7] != @cube[0][0] self.u end self.f.f downcross = [] end until @cube[4][3] == @cube[4][0] && @cube[1][5] == @cube[1][0] until @cube[1][5] == @cube[1][0] self.u end self.turn if @cube[4][3] != @cube[4][0] i += 1 if i > 10 self.cross_swap i = 1 end end if @cube[2][7] != @cube[2][0] self.cross_swap end self end |
#cross_swap ⇒ Object
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# File 'lib/rubyks.rb', line 497 def cross_swap self.rr.u.u.r.u.rr.u.r.u self end |
#d ⇒ Object
Turns bottom face clockwise
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# File 'lib/rubyks.rb', line 298 def d cubetemp = Marshal.load(Marshal.dump(@cube)) cubetemp[1][8] = @cube[2][2] cubetemp[1][1] = @cube[2][3] cubetemp[1][2] = @cube[2][4] cubetemp[2][2] = @cube[3][4] cubetemp[2][3] = @cube[3][5] cubetemp[2][4] = @cube[3][6] cubetemp[3][4] = @cube[4][6] cubetemp[3][5] = @cube[4][7] cubetemp[3][6] = @cube[4][8] cubetemp[4][6] = @cube[1][8] cubetemp[4][7] = @cube[1][1] cubetemp[4][8] = @cube[1][2] cubetemp[5][1] = @cube[5][7] cubetemp[5][2] = @cube[5][8] cubetemp[5][3] = @cube[5][1] cubetemp[5][4] = @cube[5][2] cubetemp[5][5] = @cube[5][3] cubetemp[5][6] = @cube[5][4] cubetemp[5][7] = @cube[5][5] cubetemp[5][8] = @cube[5][6] @hist << 'd' @cube = Marshal.load(Marshal.dump(cubetemp)) self end |
#d2 ⇒ Object
Turns bottom face twice
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# File 'lib/rubyks.rb', line 340 def d2 self.d.d @hist << 'l2' self end |
#decolorize ⇒ Object
Converts colorized cube back to integers
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# File 'lib/rubyks.rb', line 799 def decolorize if @cube.flatten.include?(5) == false @cube.each do |this| this.collect! do |num| if num == 0 num = num else num = num.gsub(/[^\d]/, '')[2].to_i if num.class == String end end end end end |
#dr ⇒ Object
Turns bottom face counter-clockwise
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# File 'lib/rubyks.rb', line 331 def dr 3.times do self.d @hist.pop end @hist << "dr" self end |
#f ⇒ Object
Turns front face clockwise
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# File 'lib/rubyks.rb', line 149 def f cubetemp = Marshal.load(Marshal.dump(@cube)) cubetemp[0][6] = @cube[1][6] cubetemp[0][7] = @cube[1][7] cubetemp[0][8] = @cube[1][8] cubetemp[1][6] = @cube[5][2] cubetemp[1][7] = @cube[5][3] cubetemp[1][8] = @cube[5][4] cubetemp[5][2] = @cube[3][6] cubetemp[5][3] = @cube[3][7] cubetemp[5][4] = @cube[3][8] cubetemp[3][8] = @cube[0][8] cubetemp[3][7] = @cube[0][7] cubetemp[3][6] = @cube[0][6] cubetemp[4][1] = @cube[4][7] cubetemp[4][2] = @cube[4][8] cubetemp[4][3] = @cube[4][1] cubetemp[4][4] = @cube[4][2] cubetemp[4][5] = @cube[4][3] cubetemp[4][6] = @cube[4][4] cubetemp[4][7] = @cube[4][5] cubetemp[4][8] = @cube[4][6] @hist << 'f' @cube = Marshal.load(Marshal.dump(cubetemp)) self end |
#f2 ⇒ Object
Turns front face twice
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# File 'lib/rubyks.rb', line 191 def f2 self.f.f @hist << 'f2' self end |
#fr ⇒ Object
Turns front face counter-clockwise
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# File 'lib/rubyks.rb', line 182 def fr 3.times do self.f @hist.pop end @hist << "fr" self end |
#invert ⇒ Object
Turns cube over TWICE, swapping top and bottom faces. Like “f2” but rest of cube moves too.
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# File 'lib/rubyks.rb', line 484 def invert self.turn_over.turn_over @hist << "invert" self end |
#l ⇒ Object
Turns left face clockwise
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# File 'lib/rubyks.rb', line 50 def l cubetemp = Marshal.load(Marshal.dump(@cube)) cubetemp[0][1] = @cube[2][1] cubetemp[0][2] = @cube[2][2] cubetemp[0][8] = @cube[2][8] cubetemp[2][1] = @cube[5][1] cubetemp[2][2] = @cube[5][2] cubetemp[2][8] = @cube[5][8] cubetemp[5][1] = @cube[4][1] cubetemp[5][2] = @cube[4][2] cubetemp[5][8] = @cube[4][8] cubetemp[4][1] = @cube[0][1] cubetemp[4][2] = @cube[0][2] cubetemp[4][8] = @cube[0][8] cubetemp[1][1] = @cube[1][7] cubetemp[1][2] = @cube[1][8] cubetemp[1][3] = @cube[1][1] cubetemp[1][4] = @cube[1][2] cubetemp[1][5] = @cube[1][3] cubetemp[1][6] = @cube[1][4] cubetemp[1][7] = @cube[1][5] cubetemp[1][8] = @cube[1][6] @cube = Marshal.load(Marshal.dump(cubetemp)) @hist << 'l' self end |
#l2 ⇒ Object
Turns left face twice
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# File 'lib/rubyks.rb', line 93 def l2 self.l.l @hist << 'l2' self end |
#last_move ⇒ Object
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# File 'lib/rubyks.rb', line 509 def last_move self.rr.d.d.r.f.d.d.fr.ur.f.d.d.fr.rr.d.d.r.u self end |
#lr ⇒ Object
Turns left face counter-clockwise
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# File 'lib/rubyks.rb', line 84 def lr 3.times do self.l @hist.pop end @hist << 'lr' self end |
#print ⇒ Object
Outputs an ascii representation of the cube arrays
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# File 'lib/rubyks.rb', line 814 def print puts " ---------" puts " |#{@cube[1][8]}||#{@cube[1][1]}||#{@cube[1][2]}|" puts " ---------" puts " |#{@cube[1][7]}||#{@cube[1][0]}||#{@cube[1][3]}|" puts " ---------" puts " |#{@cube[1][6]}||#{@cube[1][5]}||#{@cube[1][4]}|" puts " ---------" puts "--------- --------- --------- ---------" puts "|#{@cube[5][8]}||#{@cube[5][1]}||#{@cube[5][2]}| |#{@cube[4][8]}||#{@cube[4][1]}||#{@cube[4][2]}| |#{@cube[0][8]}||#{@cube[0][1]}||#{@cube[0][2]}| |#{@cube[2][8]}||#{@cube[2][1]}||#{@cube[2][2]}|" puts "--------- --------- --------- ---------" puts "|#{@cube[5][7]}||#{@cube[5][0]}||#{@cube[5][3]}| |#{@cube[4][7]}||#{@cube[4][0]}||#{@cube[4][3]}| |#{@cube[0][7]}||#{@cube[0][0]}||#{@cube[0][3]}| |#{@cube[2][7]}||#{@cube[2][0]}||#{@cube[2][3]}|" puts "--------- --------- --------- ---------" puts "|#{@cube[5][6]}||#{@cube[5][5]}||#{@cube[5][4]}| |#{@cube[4][6]}||#{@cube[4][5]}||#{@cube[4][4]}| |#{@cube[0][6]}||#{@cube[0][5]}||#{@cube[0][4]}| |#{@cube[2][6]}||#{@cube[2][5]}||#{@cube[2][4]}|" puts "--------- --------- --------- ---------" puts " ---------" puts " |#{@cube[3][8]}||#{@cube[3][1]}||#{@cube[3][2]}|" puts " ---------" puts " |#{@cube[3][7]}||#{@cube[3][0]}||#{@cube[3][3]}|" puts " ---------" puts " |#{@cube[3][6]}||#{@cube[3][5]}||#{@cube[3][4]}|" puts " ---------" end |
#r ⇒ Object
Turns right face clockwise
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# File 'lib/rubyks.rb', line 100 def r cubetemp = Marshal.load(Marshal.dump(@cube)) cubetemp[0][4] = @cube[4][4] cubetemp[0][5] = @cube[4][5] cubetemp[0][6] = @cube[4][6] cubetemp[4][4] = @cube[5][4] cubetemp[4][5] = @cube[5][5] cubetemp[4][6] = @cube[5][6] cubetemp[5][4] = @cube[2][4] cubetemp[5][5] = @cube[2][5] cubetemp[5][6] = @cube[2][6] cubetemp[2][4] = @cube[0][4] cubetemp[2][5] = @cube[0][5] cubetemp[2][6] = @cube[0][6] cubetemp[3][1] = @cube[3][7] cubetemp[3][2] = @cube[3][8] cubetemp[3][3] = @cube[3][1] cubetemp[3][4] = @cube[3][2] cubetemp[3][5] = @cube[3][3] cubetemp[3][6] = @cube[3][4] cubetemp[3][7] = @cube[3][5] cubetemp[3][8] = @cube[3][6] @hist << 'r' @cube = Marshal.load(Marshal.dump(cubetemp)) self end |
#r2 ⇒ Object
Turns right face twice
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# File 'lib/rubyks.rb', line 142 def r2 self.r.r @hist << 'r2' self end |
#rr ⇒ Object
Turns right face counter-clockwise
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# File 'lib/rubyks.rb', line 133 def rr 3.times do self.r @hist.pop end @hist << "rr" self end |
#scramble ⇒ Object
Scrambles cube with 100 random moves and clears history
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# File 'lib/rubyks.rb', line 35 def scramble 100.times do turn = rand(5) self.l if turn == 0 self.r if turn == 1 self.u if turn == 2 self.d if turn == 3 self.f if turn == 4 self.b if turn == 5 end @hist = [] self end |
#second_layer_solve ⇒ Object
Solves for middle layer when first layer is solved without affecting first layer.
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# File 'lib/rubyks.rb', line 613 def second_layer_solve self.invert mids = [] x = @cube[0][0] until mids.include?(x) == false && @cube[1][7] == @cube[1][0] && @cube[1][3] == @cube[1][0] && @cube[3][3] == @cube[3][0] && @cube[3][7] == @cube[3][0] && @cube[2][1] == @cube[2][0] && @cube[2][5] == @cube[2][0] && @cube[4][1] == @cube[4][0] && @cube[4][5] == @cube[4][0] until @cube[4][5] == @cube[4][0] && @cube[3][7] == @cube[3][0] i = 0 until @cube[4][3] != @cube[0][0] && @cube[0][7] != @cube[0][0] self.u i += 1 if i > 50 self.cross_swap self.u.r.ur.rr.ur.fr.u.f i = 1 end end until @cube[4][3] == @cube[4][0] self.ur.turn end if @cube[0][7] != @cube[3][0] self.cross_swap end self.u.r.ur.rr.ur.fr.u.f end self.turn mids = [@cube[1][3],@cube[1][7],@cube[2][1],@cube[2][5],@cube[3][3],@cube[3][7],@cube[4][1],@cube[4][5]] end self end |
#show ⇒ Object
outputs each side as an array on its own line
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# File 'lib/rubyks.rb', line 767 def show p @cube[0] p @cube[1] p @cube[2] p @cube[3] p @cube[4] p @cube[5] end |
#simple_solve ⇒ Object
solve invokes all layer solving methods in sequence, solving from any legal state
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# File 'lib/rubyks.rb', line 755 def simple_solve testarray = [] @cube.each {|side| testarray << side.uniq} return self if testarray.flatten.length == 6 self.cross_solve.corners_solve.second_layer_solve.top_cross.top_corners self.clean_hist self.invert self end |
#top_corner_shuffle ⇒ Object
Shuffles top corners without affecting lower layers or top cross.
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# File 'lib/rubyks.rb', line 503 def top_corner_shuffle self.rr.u.l.ur.r.u.lr.ur self end |
#top_corners ⇒ Object
Solves last layer corners when all other layers and cross have been completed.
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# File 'lib/rubyks.rb', line 703 def top_corners stay_corner = [@cube[0][2], @cube[1][4],@cube[2][8]] i = 1 until stay_corner.sort == [@cube[1][0],@cube[2][0],@cube[0][0]].sort self.turn stay_corner = [@cube[0][2], @cube[1][4],@cube[2][8]] i += 1 if i > 4 self.top_corner_shuffle i = 0 stay_corner = [@cube[0][2], @cube[1][4],@cube[2][8]] end end until @cube[0][2] == @cube[0][0] self.turn.turn.last_move.turn.turn end stay4 = [@cube[0][4], @cube[2][6],@cube[3][2]] until stay4.sort == [@cube[2][0],@cube[3][0],@cube[0][0]].sort self.top_corner_shuffle stay4 = [@cube[0][4], @cube[2][6],@cube[3][2]] end self.turn.last_move.turn.turn.turn until @cube[0][4] == @cube[0][0] if @cube[0][4] == @cube[0][0] && @cube[0][6] != @cube[0][0] i = 1 testarray = [] until testarray.flatten.uniq.length == 6 @cube.each {|side| testarray << side.uniq} self.last_move i += 1 if i > 100 i = 1 end end end if @cube[0][6] != @cube[0][0] self.last_move end end |
#top_cross ⇒ Object
Solves for last layer cross when first two layers are completed
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# File 'lib/rubyks.rb', line 651 def top_cross topcross = [@cube[0][1],@cube[0][3],@cube[0][5],@cube[0][7]] i = 1 bigi = 0 until topcross.count(@cube[0][0]) >= 2 self.cross_shuffle bigi += 1 i += 1 if i > 15 self.turn i = 1 end if bigi > 100 puts "derp" p topcross gets end topcross = [@cube[0][1],@cube[0][3],@cube[0][5],@cube[0][7]] end if (topcross[0] == @cube[0][0] && topcross[2] == @cube[0][0]) || (topcross[1] == @cube[0][0] && topcross[3] == @cube[0][0]) self.turn until @cube[0][7] == @cube[0][0] self.cross_swap end self.turn until @cube[0][1] == @cube[0][0] && @cube[0][3] == @cube[0][0] i = 1 until topcross.uniq == [@cube[0][0]] self.cross_shuffle if i > 20 self.turn end topcross = [@cube[0][1],@cube[0][3],@cube[0][5],@cube[0][7]] end i = 1 until @cube[1][5] == @cube[1][0] && @cube[4][3] == @cube[4][0] self.u i += 1 if i >17 self.cross_swap.turn.cross_swap i = 1 end end self.cross_swap if @cube[3][1] != @cube[3][0] self end |
#turn ⇒ Object
Turns cube clockwise ONCE, like “u” but rest of cube moves too.
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# File 'lib/rubyks.rb', line 347 def turn cubetemp = [[],[],[],[],[],[]] cubetemp[0][0] = @cube[0][0] cubetemp[0][1] = @cube[0][7] cubetemp[0][2] = @cube[0][8] cubetemp[0][3] = @cube[0][1] cubetemp[0][4] = @cube[0][2] cubetemp[0][5] = @cube[0][3] cubetemp[0][6] = @cube[0][4] cubetemp[0][7] = @cube[0][5] cubetemp[0][8] = @cube[0][6] cubetemp[1][0] = @cube[4][0] cubetemp[1][1] = @cube[4][7] cubetemp[1][2] = @cube[4][8] cubetemp[1][3] = @cube[4][1] cubetemp[1][4] = @cube[4][2] cubetemp[1][5] = @cube[4][3] cubetemp[1][6] = @cube[4][4] cubetemp[1][7] = @cube[4][5] cubetemp[1][8] = @cube[4][6] cubetemp[2][0] = @cube[1][0] cubetemp[2][1] = @cube[1][7] cubetemp[2][2] = @cube[1][8] cubetemp[2][3] = @cube[1][1] cubetemp[2][4] = @cube[1][2] cubetemp[2][5] = @cube[1][3] cubetemp[2][6] = @cube[1][4] cubetemp[2][7] = @cube[1][5] cubetemp[2][8] = @cube[1][6] cubetemp[3][0] = @cube[2][0] cubetemp[3][1] = @cube[2][7] cubetemp[3][2] = @cube[2][8] cubetemp[3][3] = @cube[2][1] cubetemp[3][4] = @cube[2][2] cubetemp[3][5] = @cube[2][3] cubetemp[3][6] = @cube[2][4] cubetemp[3][7] = @cube[2][5] cubetemp[3][8] = @cube[2][6] cubetemp[4][0] = @cube[3][0] cubetemp[4][1] = @cube[3][7] cubetemp[4][2] = @cube[3][8] cubetemp[4][3] = @cube[3][1] cubetemp[4][4] = @cube[3][2] cubetemp[4][5] = @cube[3][3] cubetemp[4][6] = @cube[3][4] cubetemp[4][7] = @cube[3][5] cubetemp[4][8] = @cube[3][6] cubetemp[5][0] = @cube[5][0] cubetemp[5][1] = @cube[5][3] cubetemp[5][2] = @cube[5][4] cubetemp[5][3] = @cube[5][5] cubetemp[5][4] = @cube[5][6] cubetemp[5][5] = @cube[5][7] cubetemp[5][6] = @cube[5][8] cubetemp[5][7] = @cube[5][1] cubetemp[5][8] = @cube[5][2] @hist << 'turn' @cube = cubetemp self end |
#turn_over ⇒ Object
Turns cube over ONCE, like “fr” but rest of cube moves too.
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# File 'lib/rubyks.rb', line 416 def turn_over cubetemp = [[],[],[],[],[],[]] cubetemp[0][0] = @cube[3][0] cubetemp[0][1] = @cube[3][1] cubetemp[0][2] = @cube[3][2] cubetemp[0][3] = @cube[3][3] cubetemp[0][4] = @cube[3][4] cubetemp[0][5] = @cube[3][5] cubetemp[0][6] = @cube[3][6] cubetemp[0][7] = @cube[3][7] cubetemp[0][8] = @cube[3][8] cubetemp[1][0] = @cube[0][0] cubetemp[1][1] = @cube[0][1] cubetemp[1][2] = @cube[0][2] cubetemp[1][3] = @cube[0][3] cubetemp[1][4] = @cube[0][4] cubetemp[1][5] = @cube[0][5] cubetemp[1][6] = @cube[0][6] cubetemp[1][7] = @cube[0][7] cubetemp[1][8] = @cube[0][8] cubetemp[2][0] = @cube[2][0] cubetemp[2][1] = @cube[2][7] cubetemp[2][2] = @cube[2][8] cubetemp[2][3] = @cube[2][1] cubetemp[2][4] = @cube[2][2] cubetemp[2][5] = @cube[2][3] cubetemp[2][6] = @cube[2][4] cubetemp[2][7] = @cube[2][5] cubetemp[2][8] = @cube[2][6] cubetemp[3][0] = @cube[5][0] cubetemp[3][1] = @cube[5][5] cubetemp[3][2] = @cube[5][6] cubetemp[3][3] = @cube[5][7] cubetemp[3][4] = @cube[5][8] cubetemp[3][5] = @cube[5][1] cubetemp[3][6] = @cube[5][2] cubetemp[3][7] = @cube[5][3] cubetemp[3][8] = @cube[5][4] cubetemp[4][0] = @cube[4][0] cubetemp[4][1] = @cube[4][3] cubetemp[4][2] = @cube[4][4] cubetemp[4][3] = @cube[4][5] cubetemp[4][4] = @cube[4][6] cubetemp[4][5] = @cube[4][7] cubetemp[4][6] = @cube[4][8] cubetemp[4][7] = @cube[4][1] cubetemp[4][8] = @cube[4][2] cubetemp[5][0] = @cube[1][0] cubetemp[5][1] = @cube[1][5] cubetemp[5][2] = @cube[1][6] cubetemp[5][3] = @cube[1][7] cubetemp[5][4] = @cube[1][8] cubetemp[5][5] = @cube[1][1] cubetemp[5][6] = @cube[1][2] cubetemp[5][7] = @cube[1][3] cubetemp[5][8] = @cube[1][4] @cube = cubetemp self end |
#u ⇒ Object
Turns top face clockwise
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# File 'lib/rubyks.rb', line 249 def u cubetemp = Marshal.load(Marshal.dump(@cube)) cubetemp[1][4] = @cube[4][2] cubetemp[1][5] = @cube[4][3] cubetemp[1][6] = @cube[4][4] cubetemp[4][2] = @cube[3][8] cubetemp[4][3] = @cube[3][1] cubetemp[4][4] = @cube[3][2] cubetemp[3][8] = @cube[2][6] cubetemp[3][1] = @cube[2][7] cubetemp[3][2] = @cube[2][8] cubetemp[2][6] = @cube[1][4] cubetemp[2][7] = @cube[1][5] cubetemp[2][8] = @cube[1][6] cubetemp[0][1] = @cube[0][7] cubetemp[0][2] = @cube[0][8] cubetemp[0][3] = @cube[0][1] cubetemp[0][4] = @cube[0][2] cubetemp[0][5] = @cube[0][3] cubetemp[0][6] = @cube[0][4] cubetemp[0][7] = @cube[0][5] cubetemp[0][8] = @cube[0][6] @hist << 'u' @cube = Marshal.load(Marshal.dump(cubetemp)) self end |
#u2 ⇒ Object
turns top face twice
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# File 'lib/rubyks.rb', line 291 def u2 self.u.u @hist << 'u2' self end |
#ur ⇒ Object
turns top face counter-clockwise
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# File 'lib/rubyks.rb', line 282 def ur 3.times do self.u @hist.pop end @hist << "ur" self end |