Class: Rubygoo::RubygameRenderAdapter

Inherits:
Object
  • Object
show all
Defined in:
lib/rubygoo/adapters/rubygame_render_adapter.rb

Instance Method Summary collapse

Constructor Details

#initialize(screen) ⇒ RubygameRenderAdapter

Returns a new instance of RubygameRenderAdapter.



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 4

def initialize(screen)
  @screen = screen
  TTF.setup
end

Instance Method Details

#convert_color(goo_color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 22

def convert_color(goo_color)
  [goo_color.r,goo_color.g,goo_color.b,goo_color.a]
end

#draw_box(x1, y1, x2, y2, color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 9

def draw_box(x1,y1,x2,y2,color)
  @screen.draw_box [x1,y1], [x2,y2], convert_color(color)
end

#draw_image(img, x, y, color = nil) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 32

def draw_image(img, x, y, color=nil)
  img.blit @screen, [x,y]
end

#fill(color, rect = nil) ⇒ Object

fill in a rect with color or full screen if no color



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 14

def fill(color,rect=nil)
  if rect.nil? 
    @screen.fill convert_color(color)
  else
    @screen.fill convert_color(color), rect
  end
end

#finish_drawingObject



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 28

def finish_drawing()
  @screen.flip
end

#render_text(text, font_file, font_size, color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 44

def render_text(text, font_file, font_size, color)
  @font_cache ||= {}
  @font_cache[font_file] ||= {}
  font = @font_cache[font_file][font_size] ||= TTF.new(font_file, font_size)

  text_image = font.render text, true, convert_color(color)
end

#size_text(text, font_file, font_size) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 36

def size_text(text, font_file, font_size)
  @font_cache ||= {}
  @font_cache[font_file] ||= {}
  font = @font_cache[font_file][font_size] ||= TTF.new(font_file, font_size)

  font.size_text text
end

#start_drawingObject



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 26

def start_drawing(); end