Module: RubyGL::Native

Extended by:
FFI::Library
Defined in:
lib/rubygl.rb,
lib/rubygl/native/input.rb,
lib/rubygl/native/opengl.rb,
lib/rubygl/native/window.rb,
lib/rubygl/native/all_enums.rb,
lib/rubygl/native/glcontext.rb

Defined Under Namespace

Classes: CommonEvent, ControllerAxisEvent, ControllerButtonEvent, ControllerDeviceEvent, DropEvent, Event, JoyAxisEvent, JoyBallEvent, JoyButtonEvent, JoyDeviceEvent, JoyHatEvent, KeyboardEvent, Keysym, MouseButtonEvent, MouseMotionEvent, MouseWheelEvent, QuitEvent, TextEditingEvent, TextInputEvent, WindowEvent

Constant Summary collapse

GL_2D =
0x0600
GL_2_BYTES =
0x1407
GL_3D =
0x0601
GL_3D_COLOR =
0x0602
GL_3D_COLOR_TEXTURE =
0x0603
GL_3_BYTES =
0x1408
GL_4D_COLOR_TEXTURE =
0x0604
GL_4_BYTES =
0x1409
GL_ACCUM =
0x0100
GL_ACCUM_ALPHA_BITS =
0x0D5B
GL_ACCUM_BLUE_BITS =
0x0D5A
GL_ACCUM_BUFFER_BIT =
0x00000200
GL_ACCUM_CLEAR_VALUE =
0x0B80
GL_ACCUM_GREEN_BITS =
0x0D59
GL_ACCUM_RED_BITS =
0x0D58
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS =
0x92D9
GL_ACTIVE_ATTRIBUTES =
0x8B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
GL_ACTIVE_PROGRAM =
0x8259
GL_ACTIVE_RESOURCES =
0x92F5
GL_ACTIVE_SUBROUTINES =
0x8DE5
GL_ACTIVE_SUBROUTINE_MAX_LENGTH =
0x8E48
GL_ACTIVE_SUBROUTINE_UNIFORMS =
0x8DE6
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS =
0x8E47
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH =
0x8E49
GL_ACTIVE_TEXTURE =
0x84E0
GL_ACTIVE_UNIFORMS =
0x8B86
GL_ACTIVE_UNIFORM_BLOCKS =
0x8A36
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
0x8A35
GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
GL_ACTIVE_VARIABLES =
0x9305
GL_ADD =
0x0104
GL_ADD_SIGNED =
0x8574
GL_ALIASED_LINE_WIDTH_RANGE =
0x846E
GL_ALIASED_POINT_SIZE_RANGE =
0x846D
GL_ALL_ATTRIB_BITS =
0xFFFFFFFF
GL_ALL_BARRIER_BITS =
0xFFFFFFFF
GL_ALL_SHADER_BITS =
0xFFFFFFFF
GL_ALPHA =
0x1906
GL_ALPHA12 =
0x803D
GL_ALPHA16 =
0x803E
GL_ALPHA4 =
0x803B
GL_ALPHA8 =
0x803C
GL_ALPHA_BIAS =
0x0D1D
GL_ALPHA_BITS =
0x0D55
GL_ALPHA_INTEGER =
0x8D97
GL_ALPHA_SCALE =
0x0D1C
GL_ALPHA_TEST =
0x0BC0
GL_ALPHA_TEST_FUNC =
0x0BC1
GL_ALPHA_TEST_REF =
0x0BC2
GL_ALREADY_SIGNALED =
0x911A
GL_ALWAYS =
0x0207
GL_AMBIENT =
0x1200
GL_AMBIENT_AND_DIFFUSE =
0x1602
GL_AND =
0x1501
GL_AND_INVERTED =
0x1504
GL_AND_REVERSE =
0x1502
GL_ANY_SAMPLES_PASSED =
0x8C2F
GL_ANY_SAMPLES_PASSED_CONSERVATIVE =
0x8D6A
GL_ARRAY_BUFFER =
0x8892
GL_ARRAY_BUFFER_BINDING =
0x8894
GL_ARRAY_SIZE =
0x92FB
GL_ARRAY_STRIDE =
0x92FE
GL_ATOMIC_COUNTER_BARRIER_BIT =
0x00001000
GL_ATOMIC_COUNTER_BUFFER =
0x92C0
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS =
0x92C5
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES =
0x92C6
GL_ATOMIC_COUNTER_BUFFER_BINDING =
0x92C1
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE =
0x92C4
GL_ATOMIC_COUNTER_BUFFER_INDEX =
0x9301
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER =
0x90ED
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER =
0x92CB
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER =
0x92CA
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER =
0x92C8
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x92C9
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER =
0x92C7
GL_ATOMIC_COUNTER_BUFFER_SIZE =
0x92C3
GL_ATOMIC_COUNTER_BUFFER_START =
0x92C2
GL_ATTACHED_SHADERS =
0x8B85
GL_ATTRIB_STACK_DEPTH =
0x0BB0
GL_AUTO_GENERATE_MIPMAP =
0x8295
GL_AUTO_NORMAL =
0x0D80
GL_AUX0 =
0x0409
GL_AUX1 =
0x040A
GL_AUX2 =
0x040B
GL_AUX3 =
0x040C
GL_AUX_BUFFERS =
0x0C00
GL_BACK =
0x0405
GL_BACK_LEFT =
0x0402
GL_BACK_RIGHT =
0x0403
GL_BGR =
0x80E0
GL_BGRA =
0x80E1
GL_BGRA_INTEGER =
0x8D9B
GL_BGR_INTEGER =
0x8D9A
GL_BITMAP =
0x1A00
GL_BITMAP_TOKEN =
0x0704
GL_BLEND =
0x0BE2
GL_BLEND_DST =
0x0BE0
GL_BLEND_DST_ALPHA =
0x80CA
GL_BLEND_DST_RGB =
0x80C8
GL_BLEND_EQUATION_ALPHA =
0x883D
GL_BLEND_EQUATION_RGB =
0x8009
GL_BLEND_SRC =
0x0BE1
GL_BLEND_SRC_ALPHA =
0x80CB
GL_BLEND_SRC_RGB =
0x80C9
GL_BLOCK_INDEX =
0x92FD
GL_BLUE =
0x1905
GL_BLUE_BIAS =
0x0D1B
GL_BLUE_BITS =
0x0D54
GL_BLUE_INTEGER =
0x8D96
GL_BLUE_SCALE =
0x0D1A
GL_BOOL =
0x8B56
GL_BOOL_VEC2 =
0x8B57
GL_BOOL_VEC3 =
0x8B58
GL_BOOL_VEC4 =
0x8B59
GL_BUFFER =
0x82E0
GL_BUFFER_ACCESS =
0x88BB
GL_BUFFER_ACCESS_FLAGS =
0x911F
GL_BUFFER_BINDING =
0x9302
GL_BUFFER_DATA_SIZE =
0x9303
GL_BUFFER_IMMUTABLE_STORAGE =
0x821F
GL_BUFFER_MAPPED =
0x88BC
GL_BUFFER_MAP_LENGTH =
0x9120
GL_BUFFER_MAP_OFFSET =
0x9121
GL_BUFFER_MAP_POINTER =
0x88BD
GL_BUFFER_SIZE =
0x8764
GL_BUFFER_STORAGE_FLAGS =
0x8220
GL_BUFFER_UPDATE_BARRIER_BIT =
0x00000200
GL_BUFFER_USAGE =
0x8765
GL_BUFFER_VARIABLE =
0x92E5
GL_BYTE =
0x1400
GL_C3F_V3F =
0x2A24
GL_C4F_N3F_V3F =
0x2A26
GL_C4UB_V2F =
0x2A22
GL_C4UB_V3F =
0x2A23
GL_CAVEAT_SUPPORT =
0x82B8
GL_CCW =
0x0901
GL_CLAMP =
0x2900
GL_CLAMP_FRAGMENT_COLOR =
0x891B
GL_CLAMP_READ_COLOR =
0x891C
GL_CLAMP_TO_BORDER =
0x812D
GL_CLAMP_TO_EDGE =
0x812F
GL_CLAMP_VERTEX_COLOR =
0x891A
GL_CLEAR =
0x1500
GL_CLEAR_BUFFER =
0x82B4
GL_CLEAR_TEXTURE =
0x9365
GL_CLIENT_ACTIVE_TEXTURE =
0x84E1
GL_CLIENT_ALL_ATTRIB_BITS =
0xFFFFFFFF
GL_CLIENT_ATTRIB_STACK_DEPTH =
0x0BB1
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT =
0x00004000
GL_CLIENT_PIXEL_STORE_BIT =
0x00000001
GL_CLIENT_STORAGE_BIT =
0x0200
GL_CLIENT_VERTEX_ARRAY_BIT =
0x00000002
GL_CLIP_DEPTH_MODE =
0x935D
GL_CLIP_DISTANCE0 =
0x3000
GL_CLIP_DISTANCE1 =
0x3001
GL_CLIP_DISTANCE2 =
0x3002
GL_CLIP_DISTANCE3 =
0x3003
GL_CLIP_DISTANCE4 =
0x3004
GL_CLIP_DISTANCE5 =
0x3005
GL_CLIP_DISTANCE6 =
0x3006
GL_CLIP_DISTANCE7 =
0x3007
GL_CLIP_ORIGIN =
0x935C
GL_CLIP_PLANE0 =
0x3000
GL_CLIP_PLANE1 =
0x3001
GL_CLIP_PLANE2 =
0x3002
GL_CLIP_PLANE3 =
0x3003
GL_CLIP_PLANE4 =
0x3004
GL_CLIP_PLANE5 =
0x3005
GL_COEFF =
0x0A00
GL_COLOR =
0x1800
GL_COLOR_ARRAY =
0x8076
GL_COLOR_ARRAY_BUFFER_BINDING =
0x8898
GL_COLOR_ARRAY_POINTER =
0x8090
GL_COLOR_ARRAY_SIZE =
0x8081
GL_COLOR_ARRAY_STRIDE =
0x8083
GL_COLOR_ARRAY_TYPE =
0x8082
GL_COLOR_ATTACHMENT0 =
0x8CE0
GL_COLOR_ATTACHMENT1 =
0x8CE1
GL_COLOR_ATTACHMENT10 =
0x8CEA
GL_COLOR_ATTACHMENT11 =
0x8CEB
GL_COLOR_ATTACHMENT12 =
0x8CEC
GL_COLOR_ATTACHMENT13 =
0x8CED
GL_COLOR_ATTACHMENT14 =
0x8CEE
GL_COLOR_ATTACHMENT15 =
0x8CEF
GL_COLOR_ATTACHMENT2 =
0x8CE2
GL_COLOR_ATTACHMENT3 =
0x8CE3
GL_COLOR_ATTACHMENT4 =
0x8CE4
GL_COLOR_ATTACHMENT5 =
0x8CE5
GL_COLOR_ATTACHMENT6 =
0x8CE6
GL_COLOR_ATTACHMENT7 =
0x8CE7
GL_COLOR_ATTACHMENT8 =
0x8CE8
GL_COLOR_ATTACHMENT9 =
0x8CE9
GL_COLOR_BUFFER_BIT =
0x00004000
GL_COLOR_CLEAR_VALUE =
0x0C22
GL_COLOR_COMPONENTS =
0x8283
GL_COLOR_ENCODING =
0x8296
GL_COLOR_INDEX =
0x1900
GL_COLOR_INDEXES =
0x1603
GL_COLOR_LOGIC_OP =
0x0BF2
GL_COLOR_MATERIAL =
0x0B57
GL_COLOR_MATERIAL_FACE =
0x0B55
GL_COLOR_MATERIAL_PARAMETER =
0x0B56
GL_COLOR_RENDERABLE =
0x8286
GL_COLOR_SUM =
0x8458
GL_COLOR_WRITEMASK =
0x0C23
GL_COMBINE =
0x8570
GL_COMBINE_ALPHA =
0x8572
GL_COMBINE_RGB =
0x8571
GL_COMMAND_BARRIER_BIT =
0x00000040
GL_COMPARE_REF_TO_TEXTURE =
0x884E
GL_COMPARE_R_TO_TEXTURE =
0x884E
GL_COMPATIBLE_SUBROUTINES =
0x8E4B
GL_COMPILE =
0x1300
GL_COMPILE_AND_EXECUTE =
0x1301
GL_COMPILE_STATUS =
0x8B81
GL_COMPRESSED_ALPHA =
0x84E9
GL_COMPRESSED_INTENSITY =
0x84EC
GL_COMPRESSED_LUMINANCE =
0x84EA
GL_COMPRESSED_LUMINANCE_ALPHA =
0x84EB
GL_COMPRESSED_R11_EAC =
0x9270
GL_COMPRESSED_RED =
0x8225
GL_COMPRESSED_RED_RGTC1 =
0x8DBB
GL_COMPRESSED_RG =
0x8226
GL_COMPRESSED_RG11_EAC =
0x9272
GL_COMPRESSED_RGB =
0x84ED
GL_COMPRESSED_RGB8_ETC2 =
0x9274
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
0x9276
GL_COMPRESSED_RGBA =
0x84EE
GL_COMPRESSED_RGBA8_ETC2_EAC =
0x9278
GL_COMPRESSED_RGBA_BPTC_UNORM =
0x8E8C
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT =
0x8E8E
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT =
0x8E8F
GL_COMPRESSED_RG_RGTC2 =
0x8DBD
GL_COMPRESSED_SIGNED_R11_EAC =
0x9271
GL_COMPRESSED_SIGNED_RED_RGTC1 =
0x8DBC
GL_COMPRESSED_SIGNED_RG11_EAC =
0x9273
GL_COMPRESSED_SIGNED_RG_RGTC2 =
0x8DBE
GL_COMPRESSED_SLUMINANCE =
0x8C4A
GL_COMPRESSED_SLUMINANCE_ALPHA =
0x8C4B
GL_COMPRESSED_SRGB =
0x8C48
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC =
0x9279
GL_COMPRESSED_SRGB8_ETC2 =
0x9275
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
0x9277
GL_COMPRESSED_SRGB_ALPHA =
0x8C49
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM =
0x8E8D
GL_COMPRESSED_TEXTURE_FORMATS =
0x86A3
GL_COMPUTE_SHADER =
0x91B9
GL_COMPUTE_SHADER_BIT =
0x00000020
GL_COMPUTE_SUBROUTINE =
0x92ED
GL_COMPUTE_SUBROUTINE_UNIFORM =
0x92F3
GL_COMPUTE_TEXTURE =
0x82A0
GL_COMPUTE_WORK_GROUP_SIZE =
0x8267
GL_CONDITION_SATISFIED =
0x911C
GL_CONSTANT =
0x8576
GL_CONSTANT_ALPHA =
0x8003
GL_CONSTANT_ATTENUATION =
0x1207
GL_CONSTANT_COLOR =
0x8001
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT =
0x00000002
GL_CONTEXT_CORE_PROFILE_BIT =
0x00000001
GL_CONTEXT_FLAGS =
0x821E
GL_CONTEXT_FLAG_DEBUG_BIT =
0x00000002
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT =
0x00000001
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT =
0x00000004
GL_CONTEXT_LOST =
0x0507
GL_CONTEXT_PROFILE_MASK =
0x9126
GL_CONTEXT_RELEASE_BEHAVIOR =
0x82FB
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH =
0x82FC
GL_COORD_REPLACE =
0x8862
GL_COPY =
0x1503
GL_COPY_INVERTED =
0x150C
GL_COPY_PIXEL_TOKEN =
0x0706
GL_COPY_READ_BUFFER =
0x8F36
GL_COPY_READ_BUFFER_BINDING =
0x8F36
GL_COPY_WRITE_BUFFER =
0x8F37
GL_COPY_WRITE_BUFFER_BINDING =
0x8F37
GL_CULL_FACE =
0x0B44
GL_CULL_FACE_MODE =
0x0B45
GL_CURRENT_BIT =
0x00000001
GL_CURRENT_COLOR =
0x0B00
GL_CURRENT_FOG_COORD =
0x8453
GL_CURRENT_FOG_COORDINATE =
0x8453
GL_CURRENT_INDEX =
0x0B01
GL_CURRENT_NORMAL =
0x0B02
GL_CURRENT_PROGRAM =
0x8B8D
GL_CURRENT_QUERY =
0x8865
GL_CURRENT_RASTER_COLOR =
0x0B04
GL_CURRENT_RASTER_DISTANCE =
0x0B09
GL_CURRENT_RASTER_INDEX =
0x0B05
GL_CURRENT_RASTER_POSITION =
0x0B07
GL_CURRENT_RASTER_POSITION_VALID =
0x0B08
GL_CURRENT_RASTER_SECONDARY_COLOR =
0x845F
GL_CURRENT_RASTER_TEXTURE_COORDS =
0x0B06
GL_CURRENT_SECONDARY_COLOR =
0x8459
GL_CURRENT_TEXTURE_COORDS =
0x0B03
GL_CURRENT_VERTEX_ATTRIB =
0x8626
GL_CW =
0x0900
GL_DEBUG_CALLBACK_FUNCTION =
0x8244
GL_DEBUG_CALLBACK_USER_PARAM =
0x8245
GL_DEBUG_GROUP_STACK_DEPTH =
0x826D
GL_DEBUG_LOGGED_MESSAGES =
0x9145
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH =
0x8243
GL_DEBUG_OUTPUT =
0x92E0
GL_DEBUG_OUTPUT_SYNCHRONOUS =
0x8242
GL_DEBUG_SEVERITY_HIGH =
0x9146
GL_DEBUG_SEVERITY_LOW =
0x9148
GL_DEBUG_SEVERITY_MEDIUM =
0x9147
GL_DEBUG_SEVERITY_NOTIFICATION =
0x826B
GL_DEBUG_SOURCE_API =
0x8246
GL_DEBUG_SOURCE_APPLICATION =
0x824A
GL_DEBUG_SOURCE_OTHER =
0x824B
GL_DEBUG_SOURCE_SHADER_COMPILER =
0x8248
GL_DEBUG_SOURCE_THIRD_PARTY =
0x8249
GL_DEBUG_SOURCE_WINDOW_SYSTEM =
0x8247
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR =
0x824D
GL_DEBUG_TYPE_ERROR =
0x824C
GL_DEBUG_TYPE_MARKER =
0x8268
GL_DEBUG_TYPE_OTHER =
0x8251
GL_DEBUG_TYPE_PERFORMANCE =
0x8250
GL_DEBUG_TYPE_POP_GROUP =
0x826A
GL_DEBUG_TYPE_PORTABILITY =
0x824F
GL_DEBUG_TYPE_PUSH_GROUP =
0x8269
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR =
0x824E
GL_DECAL =
0x2101
GL_DECR =
0x1E03
GL_DECR_WRAP =
0x8508
GL_DELETE_STATUS =
0x8B80
GL_DEPTH =
0x1801
GL_DEPTH24_STENCIL8 =
0x88F0
GL_DEPTH32F_STENCIL8 =
0x8CAD
GL_DEPTH_ATTACHMENT =
0x8D00
GL_DEPTH_BIAS =
0x0D1F
GL_DEPTH_BITS =
0x0D56
GL_DEPTH_BUFFER_BIT =
0x00000100
GL_DEPTH_CLAMP =
0x864F
GL_DEPTH_CLEAR_VALUE =
0x0B73
GL_DEPTH_COMPONENT =
0x1902
GL_DEPTH_COMPONENT16 =
0x81A5
GL_DEPTH_COMPONENT24 =
0x81A6
GL_DEPTH_COMPONENT32 =
0x81A7
GL_DEPTH_COMPONENT32F =
0x8CAC
GL_DEPTH_COMPONENTS =
0x8284
GL_DEPTH_FUNC =
0x0B74
GL_DEPTH_RANGE =
0x0B70
GL_DEPTH_RENDERABLE =
0x8287
GL_DEPTH_SCALE =
0x0D1E
GL_DEPTH_STENCIL =
0x84F9
GL_DEPTH_STENCIL_ATTACHMENT =
0x821A
GL_DEPTH_STENCIL_TEXTURE_MODE =
0x90EA
GL_DEPTH_TEST =
0x0B71
GL_DEPTH_TEXTURE_MODE =
0x884B
GL_DEPTH_WRITEMASK =
0x0B72
GL_DIFFUSE =
0x1201
GL_DISPATCH_INDIRECT_BUFFER =
0x90EE
GL_DISPATCH_INDIRECT_BUFFER_BINDING =
0x90EF
GL_DISPLAY_LIST =
0x82E7
GL_DITHER =
0x0BD0
GL_DOMAIN =
0x0A02
GL_DONT_CARE =
0x1100
GL_DOT3_RGB =
0x86AE
GL_DOT3_RGBA =
0x86AF
GL_DOUBLE =
0x140A
GL_DOUBLEBUFFER =
0x0C32
GL_DOUBLE_MAT2 =
0x8F46
GL_DOUBLE_MAT2x3 =
0x8F49
GL_DOUBLE_MAT2x4 =
0x8F4A
GL_DOUBLE_MAT3 =
0x8F47
GL_DOUBLE_MAT3x2 =
0x8F4B
GL_DOUBLE_MAT3x4 =
0x8F4C
GL_DOUBLE_MAT4 =
0x8F48
GL_DOUBLE_MAT4x2 =
0x8F4D
GL_DOUBLE_MAT4x3 =
0x8F4E
GL_DOUBLE_VEC2 =
0x8FFC
GL_DOUBLE_VEC3 =
0x8FFD
GL_DOUBLE_VEC4 =
0x8FFE
GL_DRAW_BUFFER =
0x0C01
GL_DRAW_BUFFER0 =
0x8825
GL_DRAW_BUFFER1 =
0x8826
GL_DRAW_BUFFER10 =
0x882F
GL_DRAW_BUFFER11 =
0x8830
GL_DRAW_BUFFER12 =
0x8831
GL_DRAW_BUFFER13 =
0x8832
GL_DRAW_BUFFER14 =
0x8833
GL_DRAW_BUFFER15 =
0x8834
GL_DRAW_BUFFER2 =
0x8827
GL_DRAW_BUFFER3 =
0x8828
GL_DRAW_BUFFER4 =
0x8829
GL_DRAW_BUFFER5 =
0x882A
GL_DRAW_BUFFER6 =
0x882B
GL_DRAW_BUFFER7 =
0x882C
GL_DRAW_BUFFER8 =
0x882D
GL_DRAW_BUFFER9 =
0x882E
GL_DRAW_FRAMEBUFFER =
0x8CA9
GL_DRAW_FRAMEBUFFER_BINDING =
0x8CA6
GL_DRAW_INDIRECT_BUFFER =
0x8F3F
GL_DRAW_INDIRECT_BUFFER_BINDING =
0x8F43
GL_DRAW_PIXEL_TOKEN =
0x0705
GL_DST_ALPHA =
0x0304
GL_DST_COLOR =
0x0306
GL_DYNAMIC_COPY =
0x88EA
GL_DYNAMIC_DRAW =
0x88E8
GL_DYNAMIC_READ =
0x88E9
GL_DYNAMIC_STORAGE_BIT =
0x0100
GL_EDGE_FLAG =
0x0B43
GL_EDGE_FLAG_ARRAY =
0x8079
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING =
0x889B
GL_EDGE_FLAG_ARRAY_POINTER =
0x8093
GL_EDGE_FLAG_ARRAY_STRIDE =
0x808C
GL_ELEMENT_ARRAY_BARRIER_BIT =
0x00000002
GL_ELEMENT_ARRAY_BUFFER =
0x8893
GL_ELEMENT_ARRAY_BUFFER_BINDING =
0x8895
GL_EMISSION =
0x1600
GL_ENABLE_BIT =
0x00002000
GL_EQUAL =
0x0202
GL_EQUIV =
0x1509
GL_EVAL_BIT =
0x00010000
GL_EXP =
0x0800
GL_EXP2 =
0x0801
GL_EXTENSIONS =
0x1F03
GL_EYE_LINEAR =
0x2400
GL_EYE_PLANE =
0x2502
GL_FALSE =
0
GL_FASTEST =
0x1101
GL_FEEDBACK =
0x1C01
GL_FEEDBACK_BUFFER_POINTER =
0x0DF0
GL_FEEDBACK_BUFFER_SIZE =
0x0DF1
GL_FEEDBACK_BUFFER_TYPE =
0x0DF2
GL_FILL =
0x1B02
GL_FILTER =
0x829A
GL_FIRST_VERTEX_CONVENTION =
0x8E4D
GL_FIXED =
0x140C
GL_FIXED_ONLY =
0x891D
GL_FLAT =
0x1D00
GL_FLOAT =
0x1406
GL_FLOAT_32_UNSIGNED_INT_24_8_REV =
0x8DAD
GL_FLOAT_MAT2 =
0x8B5A
GL_FLOAT_MAT2x3 =
0x8B65
GL_FLOAT_MAT2x4 =
0x8B66
GL_FLOAT_MAT3 =
0x8B5B
GL_FLOAT_MAT3x2 =
0x8B67
GL_FLOAT_MAT3x4 =
0x8B68
GL_FLOAT_MAT4 =
0x8B5C
GL_FLOAT_MAT4x2 =
0x8B69
GL_FLOAT_MAT4x3 =
0x8B6A
GL_FLOAT_VEC2 =
0x8B50
GL_FLOAT_VEC3 =
0x8B51
GL_FLOAT_VEC4 =
0x8B52
GL_FOG =
0x0B60
GL_FOG_BIT =
0x00000080
GL_FOG_COLOR =
0x0B66
GL_FOG_COORD =
0x8451
GL_FOG_COORDINATE =
0x8451
GL_FOG_COORDINATE_ARRAY =
0x8457
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING =
0x889D
GL_FOG_COORDINATE_ARRAY_POINTER =
0x8456
GL_FOG_COORDINATE_ARRAY_STRIDE =
0x8455
GL_FOG_COORDINATE_ARRAY_TYPE =
0x8454
GL_FOG_COORDINATE_SOURCE =
0x8450
GL_FOG_COORD_ARRAY =
0x8457
GL_FOG_COORD_ARRAY_BUFFER_BINDING =
0x889D
GL_FOG_COORD_ARRAY_POINTER =
0x8456
GL_FOG_COORD_ARRAY_STRIDE =
0x8455
GL_FOG_COORD_ARRAY_TYPE =
0x8454
GL_FOG_COORD_SRC =
0x8450
GL_FOG_DENSITY =
0x0B62
GL_FOG_END =
0x0B64
GL_FOG_HINT =
0x0C54
GL_FOG_INDEX =
0x0B61
GL_FOG_MODE =
0x0B65
GL_FOG_START =
0x0B63
GL_FRACTIONAL_EVEN =
0x8E7C
GL_FRACTIONAL_ODD =
0x8E7B
GL_FRAGMENT_DEPTH =
0x8452
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS =
0x8E5D
GL_FRAGMENT_SHADER =
0x8B30
GL_FRAGMENT_SHADER_BIT =
0x00000002
GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
GL_FRAGMENT_SUBROUTINE =
0x92EC
GL_FRAGMENT_SUBROUTINE_UNIFORM =
0x92F2
GL_FRAGMENT_TEXTURE =
0x829F
GL_FRAMEBUFFER =
0x8D40
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE =
0x8215
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE =
0x8214
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING =
0x8210
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE =
0x8211
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE =
0x8216
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE =
0x8213
GL_FRAMEBUFFER_ATTACHMENT_LAYERED =
0x8DA7
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
0x8CD1
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
0x8CD0
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE =
0x8212
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE =
0x8217
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
0x8CD3
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER =
0x8CD4
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
0x8CD2
GL_FRAMEBUFFER_BARRIER_BIT =
0x00000400
GL_FRAMEBUFFER_BINDING =
0x8CA6
GL_FRAMEBUFFER_BLEND =
0x828B
GL_FRAMEBUFFER_COMPLETE =
0x8CD5
GL_FRAMEBUFFER_DEFAULT =
0x8218
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS =
0x9314
GL_FRAMEBUFFER_DEFAULT_HEIGHT =
0x9311
GL_FRAMEBUFFER_DEFAULT_LAYERS =
0x9312
GL_FRAMEBUFFER_DEFAULT_SAMPLES =
0x9313
GL_FRAMEBUFFER_DEFAULT_WIDTH =
0x9310
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
0x8CD6
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER =
0x8CDB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS =
0x8DA8
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
0x8CD7
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE =
0x8D56
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER =
0x8CDC
GL_FRAMEBUFFER_RENDERABLE =
0x8289
GL_FRAMEBUFFER_RENDERABLE_LAYERED =
0x828A
GL_FRAMEBUFFER_SRGB =
0x8DB9
GL_FRAMEBUFFER_UNDEFINED =
0x8219
GL_FRAMEBUFFER_UNSUPPORTED =
0x8CDD
GL_FRONT =
0x0404
GL_FRONT_AND_BACK =
0x0408
GL_FRONT_FACE =
0x0B46
GL_FRONT_LEFT =
0x0400
GL_FRONT_RIGHT =
0x0401
GL_FULL_SUPPORT =
0x82B7
GL_FUNC_ADD =
0x8006
GL_FUNC_REVERSE_SUBTRACT =
0x800B
GL_FUNC_SUBTRACT =
0x800A
GL_GENERATE_MIPMAP =
0x8191
GL_GENERATE_MIPMAP_HINT =
0x8192
GL_GEOMETRY_INPUT_TYPE =
0x8917
GL_GEOMETRY_OUTPUT_TYPE =
0x8918
GL_GEOMETRY_SHADER =
0x8DD9
GL_GEOMETRY_SHADER_BIT =
0x00000004
GL_GEOMETRY_SHADER_INVOCATIONS =
0x887F
GL_GEOMETRY_SUBROUTINE =
0x92EB
GL_GEOMETRY_SUBROUTINE_UNIFORM =
0x92F1
GL_GEOMETRY_TEXTURE =
0x829E
GL_GEOMETRY_VERTICES_OUT =
0x8916
GL_GEQUAL =
0x0206
GL_GET_TEXTURE_IMAGE_FORMAT =
0x8291
GL_GET_TEXTURE_IMAGE_TYPE =
0x8292
GL_GREATER =
0x0204
GL_GREEN =
0x1904
GL_GREEN_BIAS =
0x0D19
GL_GREEN_BITS =
0x0D53
GL_GREEN_INTEGER =
0x8D95
GL_GREEN_SCALE =
0x0D18
GL_GUILTY_CONTEXT_RESET =
0x8253
GL_HALF_FLOAT =
0x140B
GL_HIGH_FLOAT =
0x8DF2
GL_HIGH_INT =
0x8DF5
GL_HINT_BIT =
0x00008000
GL_IMAGE_1D =
0x904C
GL_IMAGE_1D_ARRAY =
0x9052
GL_IMAGE_2D =
0x904D
GL_IMAGE_2D_ARRAY =
0x9053
GL_IMAGE_2D_MULTISAMPLE =
0x9055
GL_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9056
GL_IMAGE_2D_RECT =
0x904F
GL_IMAGE_3D =
0x904E
GL_IMAGE_BINDING_ACCESS =
0x8F3E
GL_IMAGE_BINDING_FORMAT =
0x906E
GL_IMAGE_BINDING_LAYER =
0x8F3D
GL_IMAGE_BINDING_LAYERED =
0x8F3C
GL_IMAGE_BINDING_LEVEL =
0x8F3B
GL_IMAGE_BINDING_NAME =
0x8F3A
GL_IMAGE_BUFFER =
0x9051
GL_IMAGE_CLASS_10_10_10_2 =
0x82C3
GL_IMAGE_CLASS_11_11_10 =
0x82C2
GL_IMAGE_CLASS_1_X_16 =
0x82BE
GL_IMAGE_CLASS_1_X_32 =
0x82BB
GL_IMAGE_CLASS_1_X_8 =
0x82C1
GL_IMAGE_CLASS_2_X_16 =
0x82BD
GL_IMAGE_CLASS_2_X_32 =
0x82BA
GL_IMAGE_CLASS_2_X_8 =
0x82C0
GL_IMAGE_CLASS_4_X_16 =
0x82BC
GL_IMAGE_CLASS_4_X_32 =
0x82B9
GL_IMAGE_CLASS_4_X_8 =
0x82BF
GL_IMAGE_COMPATIBILITY_CLASS =
0x82A8
GL_IMAGE_CUBE =
0x9050
GL_IMAGE_CUBE_MAP_ARRAY =
0x9054
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS =
0x90C9
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE =
0x90C8
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE =
0x90C7
GL_IMAGE_PIXEL_FORMAT =
0x82A9
GL_IMAGE_PIXEL_TYPE =
0x82AA
GL_IMAGE_TEXEL_SIZE =
0x82A7
GL_IMPLEMENTATION_COLOR_READ_FORMAT =
0x8B9B
GL_IMPLEMENTATION_COLOR_READ_TYPE =
0x8B9A
GL_INCR =
0x1E02
GL_INCR_WRAP =
0x8507
GL_INDEX =
0x8222
GL_INDEX_ARRAY =
0x8077
GL_INDEX_ARRAY_BUFFER_BINDING =
0x8899
GL_INDEX_ARRAY_POINTER =
0x8091
GL_INDEX_ARRAY_STRIDE =
0x8086
GL_INDEX_ARRAY_TYPE =
0x8085
GL_INDEX_BITS =
0x0D51
GL_INDEX_CLEAR_VALUE =
0x0C20
GL_INDEX_LOGIC_OP =
0x0BF1
GL_INDEX_MODE =
0x0C30
GL_INDEX_OFFSET =
0x0D13
GL_INDEX_SHIFT =
0x0D12
GL_INDEX_WRITEMASK =
0x0C21
GL_INFO_LOG_LENGTH =
0x8B84
GL_INNOCENT_CONTEXT_RESET =
0x8254
GL_INT =
0x1404
GL_INTENSITY =
0x8049
GL_INTENSITY12 =
0x804C
GL_INTENSITY16 =
0x804D
GL_INTENSITY4 =
0x804A
GL_INTENSITY8 =
0x804B
GL_INTERLEAVED_ATTRIBS =
0x8C8C
GL_INTERNALFORMAT_ALPHA_SIZE =
0x8274
GL_INTERNALFORMAT_ALPHA_TYPE =
0x827B
GL_INTERNALFORMAT_BLUE_SIZE =
0x8273
GL_INTERNALFORMAT_BLUE_TYPE =
0x827A
GL_INTERNALFORMAT_DEPTH_SIZE =
0x8275
GL_INTERNALFORMAT_DEPTH_TYPE =
0x827C
GL_INTERNALFORMAT_GREEN_SIZE =
0x8272
GL_INTERNALFORMAT_GREEN_TYPE =
0x8279
GL_INTERNALFORMAT_PREFERRED =
0x8270
GL_INTERNALFORMAT_RED_SIZE =
0x8271
GL_INTERNALFORMAT_RED_TYPE =
0x8278
GL_INTERNALFORMAT_SHARED_SIZE =
0x8277
GL_INTERNALFORMAT_STENCIL_SIZE =
0x8276
GL_INTERNALFORMAT_STENCIL_TYPE =
0x827D
GL_INTERNALFORMAT_SUPPORTED =
0x826F
GL_INTERPOLATE =
0x8575
GL_INT_2_10_10_10_REV =
0x8D9F
GL_INT_IMAGE_1D =
0x9057
GL_INT_IMAGE_1D_ARRAY =
0x905D
GL_INT_IMAGE_2D =
0x9058
GL_INT_IMAGE_2D_ARRAY =
0x905E
GL_INT_IMAGE_2D_MULTISAMPLE =
0x9060
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9061
GL_INT_IMAGE_2D_RECT =
0x905A
GL_INT_IMAGE_3D =
0x9059
GL_INT_IMAGE_BUFFER =
0x905C
GL_INT_IMAGE_CUBE =
0x905B
GL_INT_IMAGE_CUBE_MAP_ARRAY =
0x905F
GL_INT_SAMPLER_1D =
0x8DC9
GL_INT_SAMPLER_1D_ARRAY =
0x8DCE
GL_INT_SAMPLER_2D =
0x8DCA
GL_INT_SAMPLER_2D_ARRAY =
0x8DCF
GL_INT_SAMPLER_2D_MULTISAMPLE =
0x9109
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910C
GL_INT_SAMPLER_2D_RECT =
0x8DCD
GL_INT_SAMPLER_3D =
0x8DCB
GL_INT_SAMPLER_BUFFER =
0x8DD0
GL_INT_SAMPLER_CUBE =
0x8DCC
GL_INT_SAMPLER_CUBE_MAP_ARRAY =
0x900E
GL_INT_VEC2 =
0x8B53
GL_INT_VEC3 =
0x8B54
GL_INT_VEC4 =
0x8B55
GL_INVALID_ENUM =
0x0500
GL_INVALID_FRAMEBUFFER_OPERATION =
0x0506
GL_INVALID_INDEX =
0xFFFFFFFF
GL_INVALID_OPERATION =
0x0502
GL_INVALID_VALUE =
0x0501
GL_INVERT =
0x150A
GL_ISOLINES =
0x8E7A
GL_IS_PER_PATCH =
0x92E7
GL_IS_ROW_MAJOR =
0x9300
GL_KEEP =
0x1E00
GL_LAST_VERTEX_CONVENTION =
0x8E4E
GL_LAYER_PROVOKING_VERTEX =
0x825E
GL_LEFT =
0x0406
GL_LEQUAL =
0x0203
GL_LESS =
0x0201
GL_LIGHT0 =
0x4000
GL_LIGHT1 =
0x4001
GL_LIGHT2 =
0x4002
GL_LIGHT3 =
0x4003
GL_LIGHT4 =
0x4004
GL_LIGHT5 =
0x4005
GL_LIGHT6 =
0x4006
GL_LIGHT7 =
0x4007
GL_LIGHTING =
0x0B50
GL_LIGHTING_BIT =
0x00000040
GL_LIGHT_MODEL_AMBIENT =
0x0B53
GL_LIGHT_MODEL_COLOR_CONTROL =
0x81F8
GL_LIGHT_MODEL_LOCAL_VIEWER =
0x0B51
GL_LIGHT_MODEL_TWO_SIDE =
0x0B52
GL_LINE =
0x1B01
GL_LINEAR =
0x2601
GL_LINEAR_ATTENUATION =
0x1208
GL_LINEAR_MIPMAP_LINEAR =
0x2703
GL_LINEAR_MIPMAP_NEAREST =
0x2701
GL_LINES =
0x0001
GL_LINES_ADJACENCY =
0x000A
GL_LINE_BIT =
0x00000004
GL_LINE_LOOP =
0x0002
GL_LINE_RESET_TOKEN =
0x0707
GL_LINE_SMOOTH =
0x0B20
GL_LINE_SMOOTH_HINT =
0x0C52
GL_LINE_STIPPLE =
0x0B24
GL_LINE_STIPPLE_PATTERN =
0x0B25
GL_LINE_STIPPLE_REPEAT =
0x0B26
GL_LINE_STRIP =
0x0003
GL_LINE_STRIP_ADJACENCY =
0x000B
GL_LINE_TOKEN =
0x0702
GL_LINE_WIDTH =
0x0B21
GL_LINE_WIDTH_GRANULARITY =
0x0B23
GL_LINE_WIDTH_RANGE =
0x0B22
0x8B82
GL_LIST_BASE =
0x0B32
GL_LIST_BIT =
0x00020000
GL_LIST_INDEX =
0x0B33
GL_LIST_MODE =
0x0B30
GL_LOAD =
0x0101
GL_LOCATION =
0x930E
GL_LOCATION_COMPONENT =
0x934A
GL_LOCATION_INDEX =
0x930F
GL_LOGIC_OP =
0x0BF1
GL_LOGIC_OP_MODE =
0x0BF0
GL_LOSE_CONTEXT_ON_RESET =
0x8252
GL_LOWER_LEFT =
0x8CA1
GL_LOW_FLOAT =
0x8DF0
GL_LOW_INT =
0x8DF3
GL_LUMINANCE =
0x1909
GL_LUMINANCE12 =
0x8041
GL_LUMINANCE12_ALPHA12 =
0x8047
GL_LUMINANCE12_ALPHA4 =
0x8046
GL_LUMINANCE16 =
0x8042
GL_LUMINANCE16_ALPHA16 =
0x8048
GL_LUMINANCE4 =
0x803F
GL_LUMINANCE4_ALPHA4 =
0x8043
GL_LUMINANCE6_ALPHA2 =
0x8044
GL_LUMINANCE8 =
0x8040
GL_LUMINANCE8_ALPHA8 =
0x8045
GL_LUMINANCE_ALPHA =
0x190A
GL_MAJOR_VERSION =
0x821B
GL_MANUAL_GENERATE_MIPMAP =
0x8294
GL_MAP1_COLOR_4 =
0x0D90
GL_MAP1_GRID_DOMAIN =
0x0DD0
GL_MAP1_GRID_SEGMENTS =
0x0DD1
GL_MAP1_INDEX =
0x0D91
GL_MAP1_NORMAL =
0x0D92
GL_MAP1_TEXTURE_COORD_1 =
0x0D93
GL_MAP1_TEXTURE_COORD_2 =
0x0D94
GL_MAP1_TEXTURE_COORD_3 =
0x0D95
GL_MAP1_TEXTURE_COORD_4 =
0x0D96
GL_MAP1_VERTEX_3 =
0x0D97
GL_MAP1_VERTEX_4 =
0x0D98
GL_MAP2_COLOR_4 =
0x0DB0
GL_MAP2_GRID_DOMAIN =
0x0DD2
GL_MAP2_GRID_SEGMENTS =
0x0DD3
GL_MAP2_INDEX =
0x0DB1
GL_MAP2_NORMAL =
0x0DB2
GL_MAP2_TEXTURE_COORD_1 =
0x0DB3
GL_MAP2_TEXTURE_COORD_2 =
0x0DB4
GL_MAP2_TEXTURE_COORD_3 =
0x0DB5
GL_MAP2_TEXTURE_COORD_4 =
0x0DB6
GL_MAP2_VERTEX_3 =
0x0DB7
GL_MAP2_VERTEX_4 =
0x0DB8
GL_MAP_COHERENT_BIT =
0x0080
GL_MAP_COLOR =
0x0D10
GL_MAP_FLUSH_EXPLICIT_BIT =
0x0010
GL_MAP_INVALIDATE_BUFFER_BIT =
0x0008
GL_MAP_INVALIDATE_RANGE_BIT =
0x0004
GL_MAP_PERSISTENT_BIT =
0x0040
GL_MAP_READ_BIT =
0x0001
GL_MAP_STENCIL =
0x0D11
GL_MAP_UNSYNCHRONIZED_BIT =
0x0020
GL_MAP_WRITE_BIT =
0x0002
GL_MATRIX_MODE =
0x0BA0
GL_MATRIX_STRIDE =
0x92FF
GL_MAX =
0x8008
GL_MAX_3D_TEXTURE_SIZE =
0x8073
GL_MAX_ARRAY_TEXTURE_LAYERS =
0x88FF
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS =
0x92DC
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE =
0x92D8
GL_MAX_ATTRIB_STACK_DEPTH =
0x0D35
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH =
0x0D3B
GL_MAX_CLIP_DISTANCES =
0x0D32
GL_MAX_CLIP_PLANES =
0x0D32
GL_MAX_COLOR_ATTACHMENTS =
0x8CDF
GL_MAX_COLOR_TEXTURE_SAMPLES =
0x910E
GL_MAX_COMBINED_ATOMIC_COUNTERS =
0x92D7
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS =
0x92D1
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES =
0x82FA
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS =
0x8266
GL_MAX_COMBINED_DIMENSIONS =
0x8282
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
0x8A33
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS =
0x8A32
GL_MAX_COMBINED_IMAGE_UNIFORMS =
0x90CF
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS =
0x8F39
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES =
0x8F39
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS =
0x90DC
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E1E
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E1F
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
GL_MAX_COMBINED_UNIFORM_BLOCKS =
0x8A2E
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
0x8A31
GL_MAX_COMPUTE_ATOMIC_COUNTERS =
0x8265
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS =
0x8264
GL_MAX_COMPUTE_IMAGE_UNIFORMS =
0x91BD
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS =
0x90DB
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE =
0x8262
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS =
0x91BC
GL_MAX_COMPUTE_UNIFORM_BLOCKS =
0x91BB
GL_MAX_COMPUTE_UNIFORM_COMPONENTS =
0x8263
GL_MAX_COMPUTE_WORK_GROUP_COUNT =
0x91BE
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS =
0x90EB
GL_MAX_COMPUTE_WORK_GROUP_SIZE =
0x91BF
GL_MAX_CUBE_MAP_TEXTURE_SIZE =
0x851C
GL_MAX_CULL_DISTANCES =
0x82F9
GL_MAX_DEBUG_GROUP_STACK_DEPTH =
0x826C
GL_MAX_DEBUG_LOGGED_MESSAGES =
0x9144
GL_MAX_DEBUG_MESSAGE_LENGTH =
0x9143
GL_MAX_DEPTH =
0x8280
GL_MAX_DEPTH_TEXTURE_SAMPLES =
0x910F
GL_MAX_DRAW_BUFFERS =
0x8824
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS =
0x88FC
GL_MAX_ELEMENTS_INDICES =
0x80E9
GL_MAX_ELEMENTS_VERTICES =
0x80E8
GL_MAX_ELEMENT_INDEX =
0x8D6B
GL_MAX_EVAL_ORDER =
0x0D30
GL_MAX_FRAGMENT_ATOMIC_COUNTERS =
0x92D6
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS =
0x92D0
GL_MAX_FRAGMENT_IMAGE_UNIFORMS =
0x90CE
GL_MAX_FRAGMENT_INPUT_COMPONENTS =
0x9125
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET =
0x8E5C
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS =
0x90DA
GL_MAX_FRAGMENT_UNIFORM_BLOCKS =
0x8A2D
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
GL_MAX_FRAGMENT_UNIFORM_VECTORS =
0x8DFD
GL_MAX_FRAMEBUFFER_HEIGHT =
0x9316
GL_MAX_FRAMEBUFFER_LAYERS =
0x9317
GL_MAX_FRAMEBUFFER_SAMPLES =
0x9318
GL_MAX_FRAMEBUFFER_WIDTH =
0x9315
GL_MAX_GEOMETRY_ATOMIC_COUNTERS =
0x92D5
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS =
0x92CF
GL_MAX_GEOMETRY_IMAGE_UNIFORMS =
0x90CD
GL_MAX_GEOMETRY_INPUT_COMPONENTS =
0x9123
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS =
0x9124
GL_MAX_GEOMETRY_OUTPUT_VERTICES =
0x8DE0
GL_MAX_GEOMETRY_SHADER_INVOCATIONS =
0x8E5A
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS =
0x90D7
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS =
0x8C29
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS =
0x8DE1
GL_MAX_GEOMETRY_UNIFORM_BLOCKS =
0x8A2C
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS =
0x8DDF
GL_MAX_HEIGHT =
0x827F
GL_MAX_IMAGE_SAMPLES =
0x906D
GL_MAX_IMAGE_UNITS =
0x8F38
GL_MAX_INTEGER_SAMPLES =
0x9110
GL_MAX_LABEL_LENGTH =
0x82E8
GL_MAX_LAYERS =
0x8281
GL_MAX_LIGHTS =
0x0D31
GL_MAX_LIST_NESTING =
0x0B31
GL_MAX_MODELVIEW_STACK_DEPTH =
0x0D36
GL_MAX_NAME_LENGTH =
0x92F6
GL_MAX_NAME_STACK_DEPTH =
0x0D37
GL_MAX_NUM_ACTIVE_VARIABLES =
0x92F7
GL_MAX_NUM_COMPATIBLE_SUBROUTINES =
0x92F8
GL_MAX_PATCH_VERTICES =
0x8E7D
GL_MAX_PIXEL_MAP_TABLE =
0x0D34
GL_MAX_PROGRAM_TEXEL_OFFSET =
0x8905
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET =
0x8E5F
GL_MAX_PROJECTION_STACK_DEPTH =
0x0D38
GL_MAX_RECTANGLE_TEXTURE_SIZE =
0x84F8
GL_MAX_RENDERBUFFER_SIZE =
0x84E8
GL_MAX_SAMPLES =
0x8D57
GL_MAX_SAMPLE_MASK_WORDS =
0x8E59
GL_MAX_SERVER_WAIT_TIMEOUT =
0x9111
GL_MAX_SHADER_STORAGE_BLOCK_SIZE =
0x90DE
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS =
0x90DD
GL_MAX_SUBROUTINES =
0x8DE7
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS =
0x8DE8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS =
0x92D3
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS =
0x92CD
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS =
0x90CB
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS =
0x886C
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS =
0x8E83
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS =
0x90D8
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS =
0x8E81
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS =
0x8E85
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS =
0x8E89
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E7F
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS =
0x92D4
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS =
0x92CE
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS =
0x90CC
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS =
0x886D
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS =
0x8E86
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS =
0x90D9
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS =
0x8E82
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS =
0x8E8A
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E80
GL_MAX_TESS_GEN_LEVEL =
0x8E7E
GL_MAX_TESS_PATCH_COMPONENTS =
0x8E84
GL_MAX_TEXTURE_BUFFER_SIZE =
0x8C2B
GL_MAX_TEXTURE_COORDS =
0x8871
GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872
GL_MAX_TEXTURE_LOD_BIAS =
0x84FD
GL_MAX_TEXTURE_SIZE =
0x0D33
GL_MAX_TEXTURE_STACK_DEPTH =
0x0D39
GL_MAX_TEXTURE_UNITS =
0x84E2
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS =
0x8E70
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS =
0x8C8A
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS =
0x8C8B
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS =
0x8C80
GL_MAX_UNIFORM_BLOCK_SIZE =
0x8A30
GL_MAX_UNIFORM_BUFFER_BINDINGS =
0x8A2F
GL_MAX_UNIFORM_LOCATIONS =
0x826E
GL_MAX_VARYING_COMPONENTS =
0x8B4B
GL_MAX_VARYING_FLOATS =
0x8B4B
GL_MAX_VARYING_VECTORS =
0x8DFC
GL_MAX_VERTEX_ATOMIC_COUNTERS =
0x92D2
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS =
0x92CC
GL_MAX_VERTEX_ATTRIBS =
0x8869
GL_MAX_VERTEX_ATTRIB_BINDINGS =
0x82DA
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET =
0x82D9
GL_MAX_VERTEX_ATTRIB_STRIDE =
0x82E5
GL_MAX_VERTEX_IMAGE_UNIFORMS =
0x90CA
GL_MAX_VERTEX_OUTPUT_COMPONENTS =
0x9122
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS =
0x90D6
GL_MAX_VERTEX_STREAMS =
0x8E71
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
GL_MAX_VERTEX_UNIFORM_BLOCKS =
0x8A2B
GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
GL_MAX_VERTEX_UNIFORM_VECTORS =
0x8DFB
GL_MAX_VIEWPORTS =
0x825B
GL_MAX_VIEWPORT_DIMS =
0x0D3A
GL_MAX_WIDTH =
0x827E
GL_MEDIUM_FLOAT =
0x8DF1
GL_MEDIUM_INT =
0x8DF4
GL_MIN =
0x8007
GL_MINOR_VERSION =
0x821C
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET =
0x8E5B
GL_MIN_MAP_BUFFER_ALIGNMENT =
0x90BC
GL_MIN_PROGRAM_TEXEL_OFFSET =
0x8904
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET =
0x8E5E
GL_MIN_SAMPLE_SHADING_VALUE =
0x8C37
GL_MIPMAP =
0x8293
GL_MIRRORED_REPEAT =
0x8370
GL_MIRROR_CLAMP_TO_EDGE =
0x8743
GL_MODELVIEW =
0x1700
GL_MODELVIEW_MATRIX =
0x0BA6
GL_MODELVIEW_STACK_DEPTH =
0x0BA3
GL_MODULATE =
0x2100
GL_MULT =
0x0103
GL_MULTISAMPLE =
0x809D
GL_MULTISAMPLE_BIT =
0x20000000
GL_N3F_V3F =
0x2A25
GL_NAME_LENGTH =
0x92F9
GL_NAME_STACK_DEPTH =
0x0D70
GL_NAND =
0x150E
GL_NEAREST =
0x2600
GL_NEAREST_MIPMAP_LINEAR =
0x2702
GL_NEAREST_MIPMAP_NEAREST =
0x2700
GL_NEGATIVE_ONE_TO_ONE =
0x935E
GL_NEVER =
0x0200
GL_NICEST =
0x1102
GL_NONE =
0
GL_NOOP =
0x1505
GL_NOR =
0x1508
GL_NORMALIZE =
0x0BA1
GL_NORMAL_ARRAY =
0x8075
GL_NORMAL_ARRAY_BUFFER_BINDING =
0x8897
GL_NORMAL_ARRAY_POINTER =
0x808F
GL_NORMAL_ARRAY_STRIDE =
0x807F
GL_NORMAL_ARRAY_TYPE =
0x807E
GL_NORMAL_MAP =
0x8511
GL_NOTEQUAL =
0x0205
GL_NO_ERROR =
0
GL_NO_RESET_NOTIFICATION =
0x8261
GL_NUM_ACTIVE_VARIABLES =
0x9304
GL_NUM_COMPATIBLE_SUBROUTINES =
0x8E4A
GL_NUM_COMPRESSED_TEXTURE_FORMATS =
0x86A2
GL_NUM_EXTENSIONS =
0x821D
GL_NUM_PROGRAM_BINARY_FORMATS =
0x87FE
GL_NUM_SAMPLE_COUNTS =
0x9380
GL_NUM_SHADER_BINARY_FORMATS =
0x8DF9
GL_NUM_SHADING_LANGUAGE_VERSIONS =
0x82E9
GL_OBJECT_LINEAR =
0x2401
GL_OBJECT_PLANE =
0x2501
GL_OBJECT_TYPE =
0x9112
GL_OFFSET =
0x92FC
GL_ONE =
1
GL_ONE_MINUS_CONSTANT_ALPHA =
0x8004
GL_ONE_MINUS_CONSTANT_COLOR =
0x8002
GL_ONE_MINUS_DST_ALPHA =
0x0305
GL_ONE_MINUS_DST_COLOR =
0x0307
GL_ONE_MINUS_SRC1_ALPHA =
0x88FB
GL_ONE_MINUS_SRC1_COLOR =
0x88FA
GL_ONE_MINUS_SRC_ALPHA =
0x0303
GL_ONE_MINUS_SRC_COLOR =
0x0301
GL_OPERAND0_ALPHA =
0x8598
GL_OPERAND0_RGB =
0x8590
GL_OPERAND1_ALPHA =
0x8599
GL_OPERAND1_RGB =
0x8591
GL_OPERAND2_ALPHA =
0x859A
GL_OPERAND2_RGB =
0x8592
GL_OR =
0x1507
GL_ORDER =
0x0A01
GL_OR_INVERTED =
0x150D
GL_OR_REVERSE =
0x150B
GL_OUT_OF_MEMORY =
0x0505
GL_PACK_ALIGNMENT =
0x0D05
GL_PACK_COMPRESSED_BLOCK_DEPTH =
0x912D
GL_PACK_COMPRESSED_BLOCK_HEIGHT =
0x912C
GL_PACK_COMPRESSED_BLOCK_SIZE =
0x912E
GL_PACK_COMPRESSED_BLOCK_WIDTH =
0x912B
GL_PACK_IMAGE_HEIGHT =
0x806C
GL_PACK_LSB_FIRST =
0x0D01
GL_PACK_ROW_LENGTH =
0x0D02
GL_PACK_SKIP_IMAGES =
0x806B
GL_PACK_SKIP_PIXELS =
0x0D04
GL_PACK_SKIP_ROWS =
0x0D03
GL_PACK_SWAP_BYTES =
0x0D00
GL_PASS_THROUGH_TOKEN =
0x0700
GL_PATCHES =
0x000E
GL_PATCH_DEFAULT_INNER_LEVEL =
0x8E73
GL_PATCH_DEFAULT_OUTER_LEVEL =
0x8E74
GL_PATCH_VERTICES =
0x8E72
GL_PERSPECTIVE_CORRECTION_HINT =
0x0C50
GL_PIXEL_BUFFER_BARRIER_BIT =
0x00000080
GL_PIXEL_MAP_A_TO_A =
0x0C79
GL_PIXEL_MAP_A_TO_A_SIZE =
0x0CB9
GL_PIXEL_MAP_B_TO_B =
0x0C78
GL_PIXEL_MAP_B_TO_B_SIZE =
0x0CB8
GL_PIXEL_MAP_G_TO_G =
0x0C77
GL_PIXEL_MAP_G_TO_G_SIZE =
0x0CB7
GL_PIXEL_MAP_I_TO_A =
0x0C75
GL_PIXEL_MAP_I_TO_A_SIZE =
0x0CB5
GL_PIXEL_MAP_I_TO_B =
0x0C74
GL_PIXEL_MAP_I_TO_B_SIZE =
0x0CB4
GL_PIXEL_MAP_I_TO_G =
0x0C73
GL_PIXEL_MAP_I_TO_G_SIZE =
0x0CB3
GL_PIXEL_MAP_I_TO_I =
0x0C70
GL_PIXEL_MAP_I_TO_I_SIZE =
0x0CB0
GL_PIXEL_MAP_I_TO_R =
0x0C72
GL_PIXEL_MAP_I_TO_R_SIZE =
0x0CB2
GL_PIXEL_MAP_R_TO_R =
0x0C76
GL_PIXEL_MAP_R_TO_R_SIZE =
0x0CB6
GL_PIXEL_MAP_S_TO_S =
0x0C71
GL_PIXEL_MAP_S_TO_S_SIZE =
0x0CB1
GL_PIXEL_MODE_BIT =
0x00000020
GL_PIXEL_PACK_BUFFER =
0x88EB
GL_PIXEL_PACK_BUFFER_BINDING =
0x88ED
GL_PIXEL_UNPACK_BUFFER =
0x88EC
GL_PIXEL_UNPACK_BUFFER_BINDING =
0x88EF
GL_POINT =
0x1B00
GL_POINTS =
0x0000
GL_POINT_BIT =
0x00000002
GL_POINT_DISTANCE_ATTENUATION =
0x8129
GL_POINT_FADE_THRESHOLD_SIZE =
0x8128
GL_POINT_SIZE =
0x0B11
GL_POINT_SIZE_GRANULARITY =
0x0B13
GL_POINT_SIZE_MAX =
0x8127
GL_POINT_SIZE_MIN =
0x8126
GL_POINT_SIZE_RANGE =
0x0B12
GL_POINT_SMOOTH =
0x0B10
GL_POINT_SMOOTH_HINT =
0x0C51
GL_POINT_SPRITE =
0x8861
GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0
GL_POINT_TOKEN =
0x0701
GL_POLYGON =
0x0009
GL_POLYGON_BIT =
0x00000008
GL_POLYGON_MODE =
0x0B40
GL_POLYGON_OFFSET_FACTOR =
0x8038
GL_POLYGON_OFFSET_FILL =
0x8037
GL_POLYGON_OFFSET_LINE =
0x2A02
GL_POLYGON_OFFSET_POINT =
0x2A01
GL_POLYGON_OFFSET_UNITS =
0x2A00
GL_POLYGON_SMOOTH =
0x0B41
GL_POLYGON_SMOOTH_HINT =
0x0C53
GL_POLYGON_STIPPLE =
0x0B42
GL_POLYGON_STIPPLE_BIT =
0x00000010
GL_POLYGON_TOKEN =
0x0703
GL_POSITION =
0x1203
GL_PREVIOUS =
0x8578
GL_PRIMARY_COLOR =
0x8577
GL_PRIMITIVES_GENERATED =
0x8C87
GL_PRIMITIVE_RESTART =
0x8F9D
GL_PRIMITIVE_RESTART_FIXED_INDEX =
0x8D69
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED =
0x8221
GL_PRIMITIVE_RESTART_INDEX =
0x8F9E
GL_PROGRAM =
0x82E2
GL_PROGRAM_BINARY_FORMATS =
0x87FF
GL_PROGRAM_BINARY_LENGTH =
0x8741
GL_PROGRAM_BINARY_RETRIEVABLE_HINT =
0x8257
GL_PROGRAM_INPUT =
0x92E3
GL_PROGRAM_OUTPUT =
0x92E4
GL_PROGRAM_PIPELINE =
0x82E4
GL_PROGRAM_PIPELINE_BINDING =
0x825A
GL_PROGRAM_POINT_SIZE =
0x8642
GL_PROGRAM_SEPARABLE =
0x8258
GL_PROJECTION =
0x1701
GL_PROJECTION_MATRIX =
0x0BA7
GL_PROJECTION_STACK_DEPTH =
0x0BA4
GL_PROVOKING_VERTEX =
0x8E4F
GL_PROXY_TEXTURE_1D =
0x8063
GL_PROXY_TEXTURE_1D_ARRAY =
0x8C19
GL_PROXY_TEXTURE_2D =
0x8064
GL_PROXY_TEXTURE_2D_ARRAY =
0x8C1B
GL_PROXY_TEXTURE_2D_MULTISAMPLE =
0x9101
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9103
GL_PROXY_TEXTURE_3D =
0x8070
GL_PROXY_TEXTURE_CUBE_MAP =
0x851B
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY =
0x900B
GL_PROXY_TEXTURE_RECTANGLE =
0x84F7
GL_Q =
0x2003
GL_QUADRATIC_ATTENUATION =
0x1209
GL_QUADS =
0x0007
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION =
0x8E4C
GL_QUAD_STRIP =
0x0008
GL_QUERY =
0x82E3
GL_QUERY_BUFFER =
0x9192
GL_QUERY_BUFFER_BARRIER_BIT =
0x00008000
GL_QUERY_BUFFER_BINDING =
0x9193
GL_QUERY_BY_REGION_NO_WAIT =
0x8E16
GL_QUERY_BY_REGION_NO_WAIT_INVERTED =
0x8E1A
GL_QUERY_BY_REGION_WAIT =
0x8E15
GL_QUERY_BY_REGION_WAIT_INVERTED =
0x8E19
GL_QUERY_COUNTER_BITS =
0x8864
GL_QUERY_NO_WAIT =
0x8E14
GL_QUERY_NO_WAIT_INVERTED =
0x8E18
GL_QUERY_RESULT =
0x8866
GL_QUERY_RESULT_AVAILABLE =
0x8867
GL_QUERY_RESULT_NO_WAIT =
0x9194
GL_QUERY_TARGET =
0x82EA
GL_QUERY_WAIT =
0x8E13
GL_QUERY_WAIT_INVERTED =
0x8E17
GL_R =
0x2002
GL_R11F_G11F_B10F =
0x8C3A
GL_R16 =
0x822A
GL_R16F =
0x822D
GL_R16I =
0x8233
GL_R16UI =
0x8234
GL_R16_SNORM =
0x8F98
GL_R32F =
0x822E
GL_R32I =
0x8235
GL_R32UI =
0x8236
GL_R3_G3_B2 =
0x2A10
GL_R8 =
0x8229
GL_R8I =
0x8231
GL_R8UI =
0x8232
GL_R8_SNORM =
0x8F94
GL_RASTERIZER_DISCARD =
0x8C89
GL_READ_BUFFER =
0x0C02
GL_READ_FRAMEBUFFER =
0x8CA8
GL_READ_FRAMEBUFFER_BINDING =
0x8CAA
GL_READ_ONLY =
0x88B8
GL_READ_PIXELS =
0x828C
GL_READ_PIXELS_FORMAT =
0x828D
GL_READ_PIXELS_TYPE =
0x828E
GL_READ_WRITE =
0x88BA
GL_RED =
0x1903
GL_RED_BIAS =
0x0D15
GL_RED_BITS =
0x0D52
GL_RED_INTEGER =
0x8D94
GL_RED_SCALE =
0x0D14
GL_REFERENCED_BY_COMPUTE_SHADER =
0x930B
GL_REFERENCED_BY_FRAGMENT_SHADER =
0x930A
GL_REFERENCED_BY_GEOMETRY_SHADER =
0x9309
GL_REFERENCED_BY_TESS_CONTROL_SHADER =
0x9307
GL_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x9308
GL_REFERENCED_BY_VERTEX_SHADER =
0x9306
GL_REFLECTION_MAP =
0x8512
GL_RENDER =
0x1C00
GL_RENDERBUFFER =
0x8D41
GL_RENDERBUFFER_ALPHA_SIZE =
0x8D53
GL_RENDERBUFFER_BINDING =
0x8CA7
GL_RENDERBUFFER_BLUE_SIZE =
0x8D52
GL_RENDERBUFFER_DEPTH_SIZE =
0x8D54
GL_RENDERBUFFER_GREEN_SIZE =
0x8D51
GL_RENDERBUFFER_HEIGHT =
0x8D43
GL_RENDERBUFFER_INTERNAL_FORMAT =
0x8D44
GL_RENDERBUFFER_RED_SIZE =
0x8D50
GL_RENDERBUFFER_SAMPLES =
0x8CAB
GL_RENDERBUFFER_STENCIL_SIZE =
0x8D55
GL_RENDERBUFFER_WIDTH =
0x8D42
GL_RENDERER =
0x1F01
GL_RENDER_MODE =
0x0C40
GL_REPEAT =
0x2901
GL_REPLACE =
0x1E01
GL_RESCALE_NORMAL =
0x803A
GL_RESET_NOTIFICATION_STRATEGY =
0x8256
GL_RETURN =
0x0102
GL_RG =
0x8227
GL_RG16 =
0x822C
GL_RG16F =
0x822F
GL_RG16I =
0x8239
GL_RG16UI =
0x823A
GL_RG16_SNORM =
0x8F99
GL_RG32F =
0x8230
GL_RG32I =
0x823B
GL_RG32UI =
0x823C
GL_RG8 =
0x822B
GL_RG8I =
0x8237
GL_RG8UI =
0x8238
GL_RG8_SNORM =
0x8F95
GL_RGB =
0x1907
GL_RGB10 =
0x8052
GL_RGB10_A2 =
0x8059
GL_RGB10_A2UI =
0x906F
GL_RGB12 =
0x8053
GL_RGB16 =
0x8054
GL_RGB16F =
0x881B
GL_RGB16I =
0x8D89
GL_RGB16UI =
0x8D77
GL_RGB16_SNORM =
0x8F9A
GL_RGB32F =
0x8815
GL_RGB32I =
0x8D83
GL_RGB32UI =
0x8D71
GL_RGB4 =
0x804F
GL_RGB5 =
0x8050
GL_RGB565 =
0x8D62
GL_RGB5_A1 =
0x8057
GL_RGB8 =
0x8051
GL_RGB8I =
0x8D8F
GL_RGB8UI =
0x8D7D
GL_RGB8_SNORM =
0x8F96
GL_RGB9_E5 =
0x8C3D
GL_RGBA =
0x1908
GL_RGBA12 =
0x805A
GL_RGBA16 =
0x805B
GL_RGBA16F =
0x881A
GL_RGBA16I =
0x8D88
GL_RGBA16UI =
0x8D76
GL_RGBA16_SNORM =
0x8F9B
GL_RGBA2 =
0x8055
GL_RGBA32F =
0x8814
GL_RGBA32I =
0x8D82
GL_RGBA32UI =
0x8D70
GL_RGBA4 =
0x8056
GL_RGBA8 =
0x8058
GL_RGBA8I =
0x8D8E
GL_RGBA8UI =
0x8D7C
GL_RGBA8_SNORM =
0x8F97
GL_RGBA_INTEGER =
0x8D99
GL_RGBA_MODE =
0x0C31
GL_RGB_INTEGER =
0x8D98
GL_RGB_SCALE =
0x8573
GL_RG_INTEGER =
0x8228
GL_RIGHT =
0x0407
GL_S =
0x2000
GL_SAMPLER =
0x82E6
GL_SAMPLER_1D =
0x8B5D
GL_SAMPLER_1D_ARRAY =
0x8DC0
GL_SAMPLER_1D_ARRAY_SHADOW =
0x8DC3
GL_SAMPLER_1D_SHADOW =
0x8B61
GL_SAMPLER_2D =
0x8B5E
GL_SAMPLER_2D_ARRAY =
0x8DC1
GL_SAMPLER_2D_ARRAY_SHADOW =
0x8DC4
GL_SAMPLER_2D_MULTISAMPLE =
0x9108
GL_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910B
GL_SAMPLER_2D_RECT =
0x8B63
GL_SAMPLER_2D_RECT_SHADOW =
0x8B64
GL_SAMPLER_2D_SHADOW =
0x8B62
GL_SAMPLER_3D =
0x8B5F
GL_SAMPLER_BINDING =
0x8919
GL_SAMPLER_BUFFER =
0x8DC2
GL_SAMPLER_CUBE =
0x8B60
GL_SAMPLER_CUBE_MAP_ARRAY =
0x900C
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW =
0x900D
GL_SAMPLER_CUBE_SHADOW =
0x8DC5
GL_SAMPLES =
0x80A9
GL_SAMPLES_PASSED =
0x8914
GL_SAMPLE_ALPHA_TO_COVERAGE =
0x809E
GL_SAMPLE_ALPHA_TO_ONE =
0x809F
GL_SAMPLE_BUFFERS =
0x80A8
GL_SAMPLE_COVERAGE =
0x80A0
GL_SAMPLE_COVERAGE_INVERT =
0x80AB
GL_SAMPLE_COVERAGE_VALUE =
0x80AA
GL_SAMPLE_MASK =
0x8E51
GL_SAMPLE_MASK_VALUE =
0x8E52
GL_SAMPLE_POSITION =
0x8E50
GL_SAMPLE_SHADING =
0x8C36
GL_SCISSOR_BIT =
0x00080000
GL_SCISSOR_BOX =
0x0C10
GL_SCISSOR_TEST =
0x0C11
GL_SECONDARY_COLOR_ARRAY =
0x845E
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING =
0x889C
GL_SECONDARY_COLOR_ARRAY_POINTER =
0x845D
GL_SECONDARY_COLOR_ARRAY_SIZE =
0x845A
GL_SECONDARY_COLOR_ARRAY_STRIDE =
0x845C
GL_SECONDARY_COLOR_ARRAY_TYPE =
0x845B
GL_SELECT =
0x1C02
GL_SELECTION_BUFFER_POINTER =
0x0DF3
GL_SELECTION_BUFFER_SIZE =
0x0DF4
GL_SEPARATE_ATTRIBS =
0x8C8D
GL_SEPARATE_SPECULAR_COLOR =
0x81FA
GL_SET =
0x150F
GL_SHADER =
0x82E1
GL_SHADER_BINARY_FORMATS =
0x8DF8
GL_SHADER_COMPILER =
0x8DFA
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT =
0x00000020
GL_SHADER_IMAGE_ATOMIC =
0x82A6
GL_SHADER_IMAGE_LOAD =
0x82A4
GL_SHADER_IMAGE_STORE =
0x82A5
GL_SHADER_SOURCE_LENGTH =
0x8B88
GL_SHADER_STORAGE_BARRIER_BIT =
0x00002000
GL_SHADER_STORAGE_BLOCK =
0x92E6
GL_SHADER_STORAGE_BUFFER =
0x90D2
GL_SHADER_STORAGE_BUFFER_BINDING =
0x90D3
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT =
0x90DF
GL_SHADER_STORAGE_BUFFER_SIZE =
0x90D5
GL_SHADER_STORAGE_BUFFER_START =
0x90D4
GL_SHADER_TYPE =
0x8B4F
GL_SHADE_MODEL =
0x0B54
GL_SHADING_LANGUAGE_VERSION =
0x8B8C
GL_SHININESS =
0x1601
GL_SHORT =
0x1402
GL_SIGNALED =
0x9119
GL_SIGNED_NORMALIZED =
0x8F9C
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST =
0x82AC
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE =
0x82AE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST =
0x82AD
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE =
0x82AF
GL_SINGLE_COLOR =
0x81F9
GL_SLUMINANCE =
0x8C46
GL_SLUMINANCE8 =
0x8C47
GL_SLUMINANCE8_ALPHA8 =
0x8C45
GL_SLUMINANCE_ALPHA =
0x8C44
GL_SMOOTH =
0x1D01
GL_SMOOTH_LINE_WIDTH_GRANULARITY =
0x0B23
GL_SMOOTH_LINE_WIDTH_RANGE =
0x0B22
GL_SMOOTH_POINT_SIZE_GRANULARITY =
0x0B13
GL_SMOOTH_POINT_SIZE_RANGE =
0x0B12
GL_SOURCE0_ALPHA =
0x8588
GL_SOURCE0_RGB =
0x8580
GL_SOURCE1_ALPHA =
0x8589
GL_SOURCE1_RGB =
0x8581
GL_SOURCE2_ALPHA =
0x858A
GL_SOURCE2_RGB =
0x8582
GL_SPECULAR =
0x1202
GL_SPHERE_MAP =
0x2402
GL_SPOT_CUTOFF =
0x1206
GL_SPOT_DIRECTION =
0x1204
GL_SPOT_EXPONENT =
0x1205
GL_SRC0_ALPHA =
0x8588
GL_SRC0_RGB =
0x8580
GL_SRC1_ALPHA =
0x8589
GL_SRC1_COLOR =
0x88F9
GL_SRC1_RGB =
0x8581
GL_SRC2_ALPHA =
0x858A
GL_SRC2_RGB =
0x8582
GL_SRC_ALPHA =
0x0302
GL_SRC_ALPHA_SATURATE =
0x0308
GL_SRC_COLOR =
0x0300
GL_SRGB =
0x8C40
GL_SRGB8 =
0x8C41
GL_SRGB8_ALPHA8 =
0x8C43
GL_SRGB_ALPHA =
0x8C42
GL_SRGB_READ =
0x8297
GL_SRGB_WRITE =
0x8298
GL_STACK_OVERFLOW =
0x0503
GL_STACK_UNDERFLOW =
0x0504
GL_STATIC_COPY =
0x88E6
GL_STATIC_DRAW =
0x88E4
GL_STATIC_READ =
0x88E5
GL_STENCIL =
0x1802
GL_STENCIL_ATTACHMENT =
0x8D20
GL_STENCIL_BACK_FAIL =
0x8801
GL_STENCIL_BACK_FUNC =
0x8800
GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
GL_STENCIL_BACK_REF =
0x8CA3
GL_STENCIL_BACK_VALUE_MASK =
0x8CA4
GL_STENCIL_BACK_WRITEMASK =
0x8CA5
GL_STENCIL_BITS =
0x0D57
GL_STENCIL_BUFFER_BIT =
0x00000400
GL_STENCIL_CLEAR_VALUE =
0x0B91
GL_STENCIL_COMPONENTS =
0x8285
GL_STENCIL_FAIL =
0x0B94
GL_STENCIL_FUNC =
0x0B92
GL_STENCIL_INDEX =
0x1901
GL_STENCIL_INDEX1 =
0x8D46
GL_STENCIL_INDEX16 =
0x8D49
GL_STENCIL_INDEX4 =
0x8D47
GL_STENCIL_INDEX8 =
0x8D48
GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95
GL_STENCIL_PASS_DEPTH_PASS =
0x0B96
GL_STENCIL_REF =
0x0B97
GL_STENCIL_RENDERABLE =
0x8288
GL_STENCIL_TEST =
0x0B90
GL_STENCIL_VALUE_MASK =
0x0B93
GL_STENCIL_WRITEMASK =
0x0B98
GL_STEREO =
0x0C33
GL_STREAM_COPY =
0x88E2
GL_STREAM_DRAW =
0x88E0
GL_STREAM_READ =
0x88E1
GL_SUBPIXEL_BITS =
0x0D50
GL_SUBTRACT =
0x84E7
GL_SYNC_CONDITION =
0x9113
GL_SYNC_FENCE =
0x9116
GL_SYNC_FLAGS =
0x9115
GL_SYNC_FLUSH_COMMANDS_BIT =
0x00000001
GL_SYNC_GPU_COMMANDS_COMPLETE =
0x9117
GL_SYNC_STATUS =
0x9114
GL_T =
0x2001
GL_T2F_C3F_V3F =
0x2A2A
GL_T2F_C4F_N3F_V3F =
0x2A2C
GL_T2F_C4UB_V3F =
0x2A29
GL_T2F_N3F_V3F =
0x2A2B
GL_T2F_V3F =
0x2A27
GL_T4F_C4F_N3F_V4F =
0x2A2D
GL_T4F_V4F =
0x2A28
GL_TESS_CONTROL_OUTPUT_VERTICES =
0x8E75
GL_TESS_CONTROL_SHADER =
0x8E88
GL_TESS_CONTROL_SHADER_BIT =
0x00000008
GL_TESS_CONTROL_SUBROUTINE =
0x92E9
GL_TESS_CONTROL_SUBROUTINE_UNIFORM =
0x92EF
GL_TESS_CONTROL_TEXTURE =
0x829C
GL_TESS_EVALUATION_SHADER =
0x8E87
GL_TESS_EVALUATION_SHADER_BIT =
0x00000010
GL_TESS_EVALUATION_SUBROUTINE =
0x92EA
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM =
0x92F0
GL_TESS_EVALUATION_TEXTURE =
0x829D
GL_TESS_GEN_MODE =
0x8E76
GL_TESS_GEN_POINT_MODE =
0x8E79
GL_TESS_GEN_SPACING =
0x8E77
GL_TESS_GEN_VERTEX_ORDER =
0x8E78
GL_TEXTURE =
0x1702
GL_TEXTURE0 =
0x84C0
GL_TEXTURE1 =
0x84C1
GL_TEXTURE10 =
0x84CA
GL_TEXTURE11 =
0x84CB
GL_TEXTURE12 =
0x84CC
GL_TEXTURE13 =
0x84CD
GL_TEXTURE14 =
0x84CE
GL_TEXTURE15 =
0x84CF
GL_TEXTURE16 =
0x84D0
GL_TEXTURE17 =
0x84D1
GL_TEXTURE18 =
0x84D2
GL_TEXTURE19 =
0x84D3
GL_TEXTURE2 =
0x84C2
GL_TEXTURE20 =
0x84D4
GL_TEXTURE21 =
0x84D5
GL_TEXTURE22 =
0x84D6
GL_TEXTURE23 =
0x84D7
GL_TEXTURE24 =
0x84D8
GL_TEXTURE25 =
0x84D9
GL_TEXTURE26 =
0x84DA
GL_TEXTURE27 =
0x84DB
GL_TEXTURE28 =
0x84DC
GL_TEXTURE29 =
0x84DD
GL_TEXTURE3 =
0x84C3
GL_TEXTURE30 =
0x84DE
GL_TEXTURE31 =
0x84DF
GL_TEXTURE4 =
0x84C4
GL_TEXTURE5 =
0x84C5
GL_TEXTURE6 =
0x84C6
GL_TEXTURE7 =
0x84C7
GL_TEXTURE8 =
0x84C8
GL_TEXTURE9 =
0x84C9
GL_TEXTURE_1D =
0x0DE0
GL_TEXTURE_1D_ARRAY =
0x8C18
GL_TEXTURE_2D =
0x0DE1
GL_TEXTURE_2D_ARRAY =
0x8C1A
GL_TEXTURE_2D_MULTISAMPLE =
0x9100
GL_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9102
GL_TEXTURE_3D =
0x806F
GL_TEXTURE_ALPHA_SIZE =
0x805F
GL_TEXTURE_ALPHA_TYPE =
0x8C13
GL_TEXTURE_BASE_LEVEL =
0x813C
GL_TEXTURE_BINDING =
0x82EB
GL_TEXTURE_BINDING_1D =
0x8068
GL_TEXTURE_BINDING_1D_ARRAY =
0x8C1C
GL_TEXTURE_BINDING_2D =
0x8069
GL_TEXTURE_BINDING_2D_ARRAY =
0x8C1D
GL_TEXTURE_BINDING_2D_MULTISAMPLE =
0x9104
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY =
0x9105
GL_TEXTURE_BINDING_3D =
0x806A
GL_TEXTURE_BINDING_BUFFER =
0x8C2C
GL_TEXTURE_BINDING_CUBE_MAP =
0x8514
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY =
0x900A
GL_TEXTURE_BINDING_RECTANGLE =
0x84F6
GL_TEXTURE_BIT =
0x00040000
GL_TEXTURE_BLUE_SIZE =
0x805E
GL_TEXTURE_BLUE_TYPE =
0x8C12
GL_TEXTURE_BORDER =
0x1005
GL_TEXTURE_BORDER_COLOR =
0x1004
GL_TEXTURE_BUFFER =
0x8C2A
GL_TEXTURE_BUFFER_BINDING =
0x8C2A
GL_TEXTURE_BUFFER_DATA_STORE_BINDING =
0x8C2D
GL_TEXTURE_BUFFER_OFFSET =
0x919D
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT =
0x919F
GL_TEXTURE_BUFFER_SIZE =
0x919E
GL_TEXTURE_COMPARE_FUNC =
0x884D
GL_TEXTURE_COMPARE_MODE =
0x884C
GL_TEXTURE_COMPONENTS =
0x1003
GL_TEXTURE_COMPRESSED =
0x86A1
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT =
0x82B2
GL_TEXTURE_COMPRESSED_BLOCK_SIZE =
0x82B3
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH =
0x82B1
GL_TEXTURE_COMPRESSED_IMAGE_SIZE =
0x86A0
GL_TEXTURE_COMPRESSION_HINT =
0x84EF
GL_TEXTURE_COORD_ARRAY =
0x8078
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING =
0x889A
GL_TEXTURE_COORD_ARRAY_POINTER =
0x8092
GL_TEXTURE_COORD_ARRAY_SIZE =
0x8088
GL_TEXTURE_COORD_ARRAY_STRIDE =
0x808A
GL_TEXTURE_COORD_ARRAY_TYPE =
0x8089
GL_TEXTURE_CUBE_MAP =
0x8513
GL_TEXTURE_CUBE_MAP_ARRAY =
0x9009
GL_TEXTURE_CUBE_MAP_NEGATIVE_X =
0x8516
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =
0x8518
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =
0x851A
GL_TEXTURE_CUBE_MAP_POSITIVE_X =
0x8515
GL_TEXTURE_CUBE_MAP_POSITIVE_Y =
0x8517
GL_TEXTURE_CUBE_MAP_POSITIVE_Z =
0x8519
GL_TEXTURE_CUBE_MAP_SEAMLESS =
0x884F
GL_TEXTURE_DEPTH =
0x8071
GL_TEXTURE_DEPTH_SIZE =
0x884A
GL_TEXTURE_DEPTH_TYPE =
0x8C16
GL_TEXTURE_ENV =
0x2300
GL_TEXTURE_ENV_COLOR =
0x2201
GL_TEXTURE_ENV_MODE =
0x2200
GL_TEXTURE_FETCH_BARRIER_BIT =
0x00000008
GL_TEXTURE_FILTER_CONTROL =
0x8500
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS =
0x9107
GL_TEXTURE_GATHER =
0x82A2
GL_TEXTURE_GATHER_SHADOW =
0x82A3
GL_TEXTURE_GEN_MODE =
0x2500
GL_TEXTURE_GEN_Q =
0x0C63
GL_TEXTURE_GEN_R =
0x0C62
GL_TEXTURE_GEN_S =
0x0C60
GL_TEXTURE_GEN_T =
0x0C61
GL_TEXTURE_GREEN_SIZE =
0x805D
GL_TEXTURE_GREEN_TYPE =
0x8C11
GL_TEXTURE_HEIGHT =
0x1001
GL_TEXTURE_IMAGE_FORMAT =
0x828F
GL_TEXTURE_IMAGE_TYPE =
0x8290
GL_TEXTURE_IMMUTABLE_FORMAT =
0x912F
GL_TEXTURE_IMMUTABLE_LEVELS =
0x82DF
GL_TEXTURE_INTENSITY_SIZE =
0x8061
GL_TEXTURE_INTENSITY_TYPE =
0x8C15
GL_TEXTURE_INTERNAL_FORMAT =
0x1003
GL_TEXTURE_LOD_BIAS =
0x8501
GL_TEXTURE_LUMINANCE_SIZE =
0x8060
GL_TEXTURE_LUMINANCE_TYPE =
0x8C14
GL_TEXTURE_MAG_FILTER =
0x2800
GL_TEXTURE_MATRIX =
0x0BA8
GL_TEXTURE_MAX_LEVEL =
0x813D
GL_TEXTURE_MAX_LOD =
0x813B
GL_TEXTURE_MIN_FILTER =
0x2801
GL_TEXTURE_MIN_LOD =
0x813A
GL_TEXTURE_PRIORITY =
0x8066
GL_TEXTURE_RECTANGLE =
0x84F5
GL_TEXTURE_RED_SIZE =
0x805C
GL_TEXTURE_RED_TYPE =
0x8C10
GL_TEXTURE_RESIDENT =
0x8067
GL_TEXTURE_SAMPLES =
0x9106
GL_TEXTURE_SHADOW =
0x82A1
GL_TEXTURE_SHARED_SIZE =
0x8C3F
GL_TEXTURE_STACK_DEPTH =
0x0BA5
GL_TEXTURE_STENCIL_SIZE =
0x88F1
GL_TEXTURE_SWIZZLE_A =
0x8E45
GL_TEXTURE_SWIZZLE_B =
0x8E44
GL_TEXTURE_SWIZZLE_G =
0x8E43
GL_TEXTURE_SWIZZLE_R =
0x8E42
GL_TEXTURE_SWIZZLE_RGBA =
0x8E46
GL_TEXTURE_TARGET =
0x1006
GL_TEXTURE_UPDATE_BARRIER_BIT =
0x00000100
GL_TEXTURE_VIEW =
0x82B5
GL_TEXTURE_VIEW_MIN_LAYER =
0x82DD
GL_TEXTURE_VIEW_MIN_LEVEL =
0x82DB
GL_TEXTURE_VIEW_NUM_LAYERS =
0x82DE
GL_TEXTURE_VIEW_NUM_LEVELS =
0x82DC
GL_TEXTURE_WIDTH =
0x1000
GL_TEXTURE_WRAP_R =
0x8072
GL_TEXTURE_WRAP_S =
0x2802
GL_TEXTURE_WRAP_T =
0x2803
GL_TIMEOUT_EXPIRED =
0x911B
GL_TIMEOUT_IGNORED =
0xFFFFFFFFFFFFFFFF
GL_TIMESTAMP =
0x8E28
GL_TIME_ELAPSED =
0x88BF
GL_TOP_LEVEL_ARRAY_SIZE =
0x930C
GL_TOP_LEVEL_ARRAY_STRIDE =
0x930D
GL_TRANSFORM_BIT =
0x00001000
GL_TRANSFORM_FEEDBACK =
0x8E22
GL_TRANSFORM_FEEDBACK_ACTIVE =
0x8E24
GL_TRANSFORM_FEEDBACK_BARRIER_BIT =
0x00000800
GL_TRANSFORM_FEEDBACK_BINDING =
0x8E25
GL_TRANSFORM_FEEDBACK_BUFFER =
0x8C8E
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE =
0x8E24
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING =
0x8C8F
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX =
0x934B
GL_TRANSFORM_FEEDBACK_BUFFER_MODE =
0x8C7F
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED =
0x8E23
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE =
0x8C85
GL_TRANSFORM_FEEDBACK_BUFFER_START =
0x8C84
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE =
0x934C
GL_TRANSFORM_FEEDBACK_PAUSED =
0x8E23
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN =
0x8C88
GL_TRANSFORM_FEEDBACK_VARYING =
0x92F4
GL_TRANSFORM_FEEDBACK_VARYINGS =
0x8C83
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH =
0x8C76
GL_TRANSPOSE_COLOR_MATRIX =
0x84E6
GL_TRANSPOSE_MODELVIEW_MATRIX =
0x84E3
GL_TRANSPOSE_PROJECTION_MATRIX =
0x84E4
GL_TRANSPOSE_TEXTURE_MATRIX =
0x84E5
GL_TRIANGLES =
0x0004
GL_TRIANGLES_ADJACENCY =
0x000C
GL_TRIANGLE_FAN =
0x0006
GL_TRIANGLE_STRIP =
0x0005
GL_TRIANGLE_STRIP_ADJACENCY =
0x000D
GL_TRUE =
1
GL_TYPE =
0x92FA
GL_UNDEFINED_VERTEX =
0x8260
GL_UNIFORM =
0x92E1
GL_UNIFORM_ARRAY_STRIDE =
0x8A3C
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX =
0x92DA
GL_UNIFORM_BARRIER_BIT =
0x00000004
GL_UNIFORM_BLOCK =
0x92E2
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS =
0x8A42
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
0x8A43
GL_UNIFORM_BLOCK_BINDING =
0x8A3F
GL_UNIFORM_BLOCK_DATA_SIZE =
0x8A40
GL_UNIFORM_BLOCK_INDEX =
0x8A3A
GL_UNIFORM_BLOCK_NAME_LENGTH =
0x8A41
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER =
0x90EC
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
0x8A46
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER =
0x8A45
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER =
0x84F0
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x84F1
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
0x8A44
GL_UNIFORM_BUFFER =
0x8A11
GL_UNIFORM_BUFFER_BINDING =
0x8A28
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT =
0x8A34
GL_UNIFORM_BUFFER_SIZE =
0x8A2A
GL_UNIFORM_BUFFER_START =
0x8A29
GL_UNIFORM_IS_ROW_MAJOR =
0x8A3E
GL_UNIFORM_MATRIX_STRIDE =
0x8A3D
GL_UNIFORM_NAME_LENGTH =
0x8A39
GL_UNIFORM_OFFSET =
0x8A3B
GL_UNIFORM_SIZE =
0x8A38
GL_UNIFORM_TYPE =
0x8A37
GL_UNKNOWN_CONTEXT_RESET =
0x8255
GL_UNPACK_ALIGNMENT =
0x0CF5
GL_UNPACK_COMPRESSED_BLOCK_DEPTH =
0x9129
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT =
0x9128
GL_UNPACK_COMPRESSED_BLOCK_SIZE =
0x912A
GL_UNPACK_COMPRESSED_BLOCK_WIDTH =
0x9127
GL_UNPACK_IMAGE_HEIGHT =
0x806E
GL_UNPACK_LSB_FIRST =
0x0CF1
GL_UNPACK_ROW_LENGTH =
0x0CF2
GL_UNPACK_SKIP_IMAGES =
0x806D
GL_UNPACK_SKIP_PIXELS =
0x0CF4
GL_UNPACK_SKIP_ROWS =
0x0CF3
GL_UNPACK_SWAP_BYTES =
0x0CF0
GL_UNSIGNALED =
0x9118
GL_UNSIGNED_BYTE =
0x1401
GL_UNSIGNED_BYTE_2_3_3_REV =
0x8362
GL_UNSIGNED_BYTE_3_3_2 =
0x8032
GL_UNSIGNED_INT =
0x1405
GL_UNSIGNED_INT_10F_11F_11F_REV =
0x8C3B
GL_UNSIGNED_INT_10_10_10_2 =
0x8036
GL_UNSIGNED_INT_24_8 =
0x84FA
GL_UNSIGNED_INT_2_10_10_10_REV =
0x8368
GL_UNSIGNED_INT_5_9_9_9_REV =
0x8C3E
GL_UNSIGNED_INT_8_8_8_8 =
0x8035
GL_UNSIGNED_INT_8_8_8_8_REV =
0x8367
GL_UNSIGNED_INT_ATOMIC_COUNTER =
0x92DB
GL_UNSIGNED_INT_IMAGE_1D =
0x9062
GL_UNSIGNED_INT_IMAGE_1D_ARRAY =
0x9068
GL_UNSIGNED_INT_IMAGE_2D =
0x9063
GL_UNSIGNED_INT_IMAGE_2D_ARRAY =
0x9069
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE =
0x906B
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x906C
GL_UNSIGNED_INT_IMAGE_2D_RECT =
0x9065
GL_UNSIGNED_INT_IMAGE_3D =
0x9064
GL_UNSIGNED_INT_IMAGE_BUFFER =
0x9067
GL_UNSIGNED_INT_IMAGE_CUBE =
0x9066
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY =
0x906A
GL_UNSIGNED_INT_SAMPLER_1D =
0x8DD1
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY =
0x8DD6
GL_UNSIGNED_INT_SAMPLER_2D =
0x8DD2
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY =
0x8DD7
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE =
0x910A
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910D
GL_UNSIGNED_INT_SAMPLER_2D_RECT =
0x8DD5
GL_UNSIGNED_INT_SAMPLER_3D =
0x8DD3
GL_UNSIGNED_INT_SAMPLER_BUFFER =
0x8DD8
GL_UNSIGNED_INT_SAMPLER_CUBE =
0x8DD4
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY =
0x900F
GL_UNSIGNED_INT_VEC2 =
0x8DC6
GL_UNSIGNED_INT_VEC3 =
0x8DC7
GL_UNSIGNED_INT_VEC4 =
0x8DC8
GL_UNSIGNED_NORMALIZED =
0x8C17
GL_UNSIGNED_SHORT =
0x1403
GL_UNSIGNED_SHORT_1_5_5_5_REV =
0x8366
GL_UNSIGNED_SHORT_4_4_4_4 =
0x8033
GL_UNSIGNED_SHORT_4_4_4_4_REV =
0x8365
GL_UNSIGNED_SHORT_5_5_5_1 =
0x8034
GL_UNSIGNED_SHORT_5_6_5 =
0x8363
GL_UNSIGNED_SHORT_5_6_5_REV =
0x8364
GL_UPPER_LEFT =
0x8CA2
GL_V2F =
0x2A20
GL_V3F =
0x2A21
GL_VALIDATE_STATUS =
0x8B83
GL_VENDOR =
0x1F00
GL_VERSION =
0x1F02
GL_VERTEX_ARRAY =
0x8074
GL_VERTEX_ARRAY_BINDING =
0x85B5
GL_VERTEX_ARRAY_BUFFER_BINDING =
0x8896
GL_VERTEX_ARRAY_POINTER =
0x808E
GL_VERTEX_ARRAY_SIZE =
0x807A
GL_VERTEX_ARRAY_STRIDE =
0x807C
GL_VERTEX_ARRAY_TYPE =
0x807B
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT =
0x00000001
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
0x889F
GL_VERTEX_ATTRIB_ARRAY_DIVISOR =
0x88FE
GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
GL_VERTEX_ATTRIB_ARRAY_INTEGER =
0x88FD
GL_VERTEX_ATTRIB_ARRAY_LONG =
0x874E
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
GL_VERTEX_ATTRIB_BINDING =
0x82D4
GL_VERTEX_ATTRIB_RELATIVE_OFFSET =
0x82D5
GL_VERTEX_BINDING_BUFFER =
0x8F4F
GL_VERTEX_BINDING_DIVISOR =
0x82D6
GL_VERTEX_BINDING_OFFSET =
0x82D7
GL_VERTEX_BINDING_STRIDE =
0x82D8
GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642
GL_VERTEX_PROGRAM_TWO_SIDE =
0x8643
GL_VERTEX_SHADER =
0x8B31
GL_VERTEX_SHADER_BIT =
0x00000001
GL_VERTEX_SUBROUTINE =
0x92E8
GL_VERTEX_SUBROUTINE_UNIFORM =
0x92EE
GL_VERTEX_TEXTURE =
0x829B
GL_VIEWPORT =
0x0BA2
GL_VIEWPORT_BIT =
0x00000800
GL_VIEWPORT_BOUNDS_RANGE =
0x825D
GL_VIEWPORT_INDEX_PROVOKING_VERTEX =
0x825F
GL_VIEWPORT_SUBPIXEL_BITS =
0x825C
GL_VIEW_CLASS_128_BITS =
0x82C4
GL_VIEW_CLASS_16_BITS =
0x82CA
GL_VIEW_CLASS_24_BITS =
0x82C9
GL_VIEW_CLASS_32_BITS =
0x82C8
GL_VIEW_CLASS_48_BITS =
0x82C7
GL_VIEW_CLASS_64_BITS =
0x82C6
GL_VIEW_CLASS_8_BITS =
0x82CB
GL_VIEW_CLASS_96_BITS =
0x82C5
GL_VIEW_CLASS_BPTC_FLOAT =
0x82D3
GL_VIEW_CLASS_BPTC_UNORM =
0x82D2
GL_VIEW_CLASS_RGTC1_RED =
0x82D0
GL_VIEW_CLASS_RGTC2_RG =
0x82D1
GL_VIEW_CLASS_S3TC_DXT1_RGB =
0x82CC
GL_VIEW_CLASS_S3TC_DXT1_RGBA =
0x82CD
GL_VIEW_CLASS_S3TC_DXT3_RGBA =
0x82CE
GL_VIEW_CLASS_S3TC_DXT5_RGBA =
0x82CF
GL_VIEW_COMPATIBILITY_CLASS =
0x82B6
GL_WAIT_FAILED =
0x911D
GL_WEIGHT_ARRAY_BUFFER_BINDING =
0x889E
GL_WRITE_ONLY =
0x88B9
GL_XOR =
0x1506
GL_ZERO =
0
GL_ZERO_TO_ONE =
0x935F
GL_ZOOM_X =
0x0D16
GL_ZOOM_Y =
0x0D17
ALL_ATTRIBS =

The different types of attributes that can be set for a specific OpenGL context. Only a few of these are going to be used in a simple application.

enum :attribute, [ 
    :red_size, 0,
    :green_size,
    :blue_size,
    :alpha_size,
    :buffer_size,
    :doublebuffer,
    :depth_size,
    :stencil_size,
    :accum_red_size,
    :accum_green_size,
    :accum_blue_size,
    :accum_alpha_size,
    :stereo,
    :multisamplebuffers,
    :multisamplesamples,
    :accelerated_visual,
    :retained_backing,
    :context_major_version,
    :context_minor_version,
    :context_egl,
    :context_flags,
    :context_profile_mask,
    :share_with_current_context,
    :framebuffer_srgb_capable 
]
ALL_EVENTS =

The different types of events that may be generated during an applications lifetime. These correlate to the different type of event structs that are given to us when one of these events occurs. See input.rb for the list of structs.

enum :event_type, [ 
    # Quit Events
    :quit, 0x100,
    # Window Events
    :window_event, 0x200,
    # Keyboard Events
    :key_down, 0x300,
    :key_up,
    :text_editing,
    :text_input,
    # Mouse Events
    :mouse_motion, 0x400,
    :mouse_button_down,
    :mouse_button_up,
    :mouse_wheel,
    # Joystick Events
    :joy_axis_motion, 0x600,
    :joy_ball_motion,
    :joy_hat_motion,
    :joy_button_down,
    :joy_button_up,
    :joy_device_added,
    :joy_device_removed,
    # Game Controller Events
    :controller_axis_motion, 0x650,
    :controller_button_down,
    :controller_button_up,
    :controller_device_added,
    :controller_device_removed,
    :controller_device_remapped,
    # Drag And Drop Events
    :drop_file, 0x1000 
]
ALL_MOUSECODES =

Mouse button values that correspond to the :button value within the MouseButtonEvent struct

enum :mousecode, [
    # Symbolic Enumerations, SHOULD NOT BE USED
    :button_left, mouse_button_mask(1),
    :button_midle, mouse_button_mask(2),
    :button_right, mouse_button_mask(3),
    :button_x1, mouse_button_mask(4),
    :button_x2, mouse_button_mask(5)
]
ALL_KEYMODS =

Key modifier values that correspond to the :mod value within the Keysym struct

enum :keymods, [
    :kmod_none, 0x0000,
    :kmod_lshift, 0x0001,
    :kmod_rshift, 0x0002,
    :kmod_lctrl, 0x0040,
    :kmod_rctrl, 0x0080,
    :kmod_lalt, 0x0100,
    :kmod_ralt, 0x0200,
    :kmod_lgui, 0x0400,
    :kmod_rgui, 0x0800,
    :kmod_num, 0x1000,
    :kmod_caps, 0x2000,
    :kmod_mode, 0x4000,
    :kmod_reserved, 0x8000
]
ALL_SCANCODES =

Physical key codes which map to the location of specific keys on a keyboard. These should almost never be used because a user will not be able to arrange their keyboard setup in order to achieve a more preferred layout.

enum :scancode, [ 
    :scancode_a, 4,
    :scancode_b, 5,
    :scancode_c, 6,
    :scancode_d, 7,
    :scancode_e, 8,
    :scancode_f, 9,
    :scancode_g, 10,
    :scancode_h, 11,
    :scancode_i, 12,
    :scancode_j, 13,
    :scancode_k, 14,
    :scancode_l, 15,
    :scancode_m, 16,
    :scancode_n, 17,
    :scancode_o, 18,
    :scancode_p, 19,
    :scancode_q, 20,
    :scancode_r, 21,
    :scancode_s, 22,
    :scancode_t, 23,
    :scancode_u, 24,
    :scancode_v, 25,
    :scancode_w, 26,
    :scancode_x, 27,
    :scancode_y, 28,
    :scancode_z, 29,
    
    :scancode_1, 30,
    :scancode_2, 31,
    :scancode_3, 32,
    :scancode_4, 33,
    :scancode_5, 34,
    :scancode_6, 35,
    :scancode_7, 36,
    :scancode_8, 37,
    :scancode_9, 38,
    :scancode_0, 39,
    
    :scancode_return, 40,
    :scancode_escape, 41,
    :scancode_backspace, 42,
    :scancode_tab, 43,
    :scancode_space, 44,
    
    :scancode_minus, 45,
    :scancode_equals, 46,
    :scancode_leftbracket, 47,
    :scancode_rightbracket, 48,
    :scancode_backslash, 49,
    :scancode_nonushash, 50,
    :scancode_semicolon, 51,
    :scancode_apostrophe, 52,
    :scancode_grave, 53,
    :scancode_comma, 54,
    :scancode_period, 55,
    :scancode_slash, 56,
    
    :scancode_capslock, 57,
    
    :scancode_f1, 58,
    :scancode_f2, 59,
    :scancode_f3, 60,
    :scancode_f4, 61,
    :scancode_f5, 62,
    :scancode_f6, 63,
    :scancode_f7, 64,
    :scancode_f8, 65,
    :scancode_f9, 66,
    :scancode_f10, 67,
    :scancode_f11, 68,
    :scancode_f12, 69,

    :scancode_printscreen, 70,
    :scancode_scrolllock, 71,
    :scancode_pause, 72,
    :scancode_insert, 73,
 
    :scancode_home, 74,
    :scancode_pageup, 75,
    :scancode_delete, 76,
    :scancode_end, 77,
    :scancode_pagedown, 78,
    :scancode_right, 79,
    :scancode_left, 80,
    :scancode_down, 81,
    :scancode_up, 82,

    :scancode_numlockclear, 83,
 
    :scancode_kp_divide, 84,
    :scancode_kp_multiply, 85,
    :scancode_kp_minus, 86,
    :scancode_kp_plus, 87,
    :scancode_kp_enter, 88,
    :scancode_kp_1, 89,
    :scancode_kp_2, 90,
    :scancode_kp_3, 91,
    :scancode_kp_4, 92,
    :scancode_kp_5, 93,
    :scancode_kp_6, 94,
    :scancode_kp_7, 95,
    :scancode_kp_8, 96,
    :scancode_kp_9, 97,
    :scancode_kp_0, 98,
    :scancode_kp_period, 99,

    :scancode_nonusbackslash, 100,
 
    :scancode_application, 101,
    :scancode_power, 102,
 
    :scancode_kp_equals, 103,
    :scancode_f13, 104,
    :scancode_f14, 105,
    :scancode_f15, 106,
    :scancode_f16, 107,
    :scancode_f17, 108,
    :scancode_f18, 109,
    :scancode_f19, 110,
    :scancode_f20, 111,
    :scancode_f21, 112,
    :scancode_f22, 113,
    :scancode_f23, 114,
    :scancode_f24, 115,
    :scancode_execute, 116,
    :scancode_help, 117,
    :scancode_menu, 118,
    :scancode_select, 119,
    :scancode_stop, 120,
    :scancode_again, 121,
    :scancode_undo, 122,
    :scancode_cut, 123,
    :scancode_copy, 124,
    :scancode_paste, 125,
    :scancode_find, 126,
    :scancode_mute, 127,
    :scancode_volumeup, 128,
    :scancode_volumedown, 129,
    #:scancode_lockingcapslock, 130,
    #:scancode_lockingnumlock, 131,
    #:scancode_lockingscrolllock, 132,
    :scancode_kp_comma, 133,
    :scancode_kp_equalsas400, 134,

    :scancode_international1, 135,
 
    :scancode_international2, 136,
    :scancode_international3, 137,
    :scancode_international4, 138,
    :scancode_international5, 139,
    :scancode_international6, 140,
    :scancode_international7, 141,
    :scancode_international8, 142,
    :scancode_international9, 143,
    :scancode_lang1, 144,
    :scancode_lang2, 145,
    :scancode_lang3, 146,
    :scancode_lang4, 147,
    :scancode_lang5, 148,
    :scancode_lang6, 149,
    :scancode_lang7, 150,
    :scancode_lang8, 151,
    :scancode_lang9, 152,

    :scancode_alterase, 153,
    :scancode_sysreq, 154,
    :scancode_cancel, 155,
    :scancode_clear, 156,
    :scancode_prior, 157,
    :scancode_return2, 158,
    :scancode_separator, 159,
    :scancode_out, 160,
    :scancode_oper, 161,
    :scancode_clearagain, 162,
    :scancode_crsel, 163,
    :scancode_exsel, 164,

    :scancode_kp_00, 176,
    :scancode_kp_000, 177,
    :scancode_thousandsseparator, 178,
    :scancode_decimalseparator, 179,
    :scancode_currencyunit, 180,
    :scancode_currencysubunit, 181,
    :scancode_kp_leftparen, 182,
    :scancode_kp_rightparen, 183,
    :scancode_kp_leftbrace, 184,
    :scancode_kp_rightbrace, 185,
    :scancode_kp_tab, 186,
    :scancode_kp_backspace, 187,
    :scancode_kp_a, 188,
    :scancode_kp_b, 189,
    :scancode_kp_c, 190,
    :scancode_kp_d, 191,
    :scancode_kp_e, 192,
    :scancode_kp_f, 193,
    :scancode_kp_xor, 194,
    :scancode_kp_power, 195,
    :scancode_kp_percent, 196,
    :scancode_kp_less, 197,
    :scancode_kp_greater, 198,
    :scancode_kp_ampersand, 199,
    :scancode_kp_dblampersand, 200,
    :scancode_kp_verticalbar, 201,
    :scancode_kp_dblverticalbar, 202,
    :scancode_kp_colon, 203,
    :scancode_kp_hash, 204,
    :scancode_kp_space, 205,
    :scancode_kp_at, 206,
    :scancode_kp_exclam, 207,
    :scancode_kp_memstore, 208,
    :scancode_kp_memrecall, 209,
    :scancode_kp_memclear, 210,
    :scancode_kp_memadd, 211,
    :scancode_kp_memsubtract, 212,
    :scancode_kp_memmultiply, 213,
    :scancode_kp_memdivide, 214,
    :scancode_kp_plusminus, 215,
    :scancode_kp_clear, 216,
    :scancode_kp_clearentry, 217,
    :scancode_kp_binary, 218,
    :scancode_kp_octal, 219,
    :scancode_kp_decimal, 220,
    :scancode_kp_hexadecimal, 221,

    :scancode_lctrl, 224,
    :scancode_lshift, 225,
    :scancode_lalt, 226,
    :scancode_lgui, 227,
    :scancode_rctrl, 228,
    :scancode_rshift, 229,
    :scancode_ralt, 230,
    :scancode_rgui, 231,

    :scancode_mode, 257,

    :scancode_audionext, 258,
    :scancode_audioprev, 259,
    :scancode_audiostop, 260,
    :scancode_audioplay, 261,
    :scancode_audiomute, 262,
    :scancode_mediaselect, 263,
    :scancode_www, 264,
    :scancode_mail, 265,
    :scancode_calculator, 266,
    :scancode_computer, 267,
    :scancode_ac_search, 268,
    :scancode_ac_home, 269,
    :scancode_ac_back, 270,
    :scancode_ac_forward, 271,
    :scancode_ac_stop, 272,
    :scancode_ac_refresh, 273,
    :scancode_ac_bookmarks, 274,
 

    :scancode_brightnessdown, 275,
    :scancode_brightnessup, 276,
    :scancode_displayswitch, 277,
 
    :scancode_kbdillumtoggle, 278,
    :scancode_kbdillumdown, 279,
    :scancode_kbdillumup, 280,
    :scancode_eject, 281,
    :scancode_sleep, 282,

    :scancode_app1, 283,
    :scancode_app2, 284,
    :num_scancodes, 512 
]
ALL_KEYCODES =

Virtual key codes which map to the value that the operating system gets when a key is pushed. These should be used almost always by default as users can always remap their keys if they have a different layout and wish to have a more comfortable layout for controls.

enum :keycode, [
    :keycode_unknown, 0,
    :keycode_return, "\r".ord,
    :keycode_escape, "\033".ord,
    :keycode_backspace, "\b".ord,
    :keycode_tab, "\t".ord,
    :keycode_space, " ".ord,
    :keycode_exclaim, "!".ord,
    :keycode_quotedbl, "\".ord",
    :keycode_hash, "#".ord,
    :keycode_percent, "%".ord,
    :keycode_dollar, "$".ord,
    :keycode_ampersand, "&".ord,
    :keycode_quote, "\"".ord,
    :keycode_leftparen, "(".ord,
    :keycode_rightparen, ")".ord,
    :keycode_asterisk, "*".ord,
    :keycode_plus, "+".ord,
    :keycode_comma, ",".ord,
    :keycode_minus, "-".ord,
    :keycode_period, ".".ord,
    :keycode_slash, "/".ord,
    :keycode_0, "0".ord,
    :keycode_1, "1".ord,
    :keycode_2, "2".ord,
    :keycode_3, "3".ord,
    :keycode_4, "4".ord,
    :keycode_5, "5".ord,
    :keycode_6, "6".ord,
    :keycode_7, "7".ord,
    :keycode_8, "8".ord,
    :keycode_9, "9".ord,
    :keycode_colon, ":keycode_".ord,
    :keycode_semicolon, ";".ord,
    :keycode_less, "<".ord,
    :keycode_equals, "=".ord,
    :keycode_greater, ">".ord,
    :keycode_question, "?".ord,
    :keycode_at, "@".ord,

    # skip uppercase letters

    :keycode_leftbracket, "[".ord,
    :keycode_backslash, "\\".ord,
    :keycode_rightbracket, "]".ord,
    :keycode_caret, "^".ord,
    :keycode_underscore, "_".ord,
    :keycode_backquote, "`".ord,
    :keycode_a, "a".ord,
    :keycode_b, "b".ord,
    :keycode_c, "c".ord,
    :keycode_d, "d".ord,
    :keycode_e, "e".ord,
    :keycode_f, "f".ord,
    :keycode_g, "g".ord,
    :keycode_h, "h".ord,
    :keycode_i, "i".ord,
    :keycode_j, "j".ord,
    :keycode_k, "k".ord,
    :keycode_l, "l".ord,
    :keycode_m, "m".ord,
    :keycode_n, "n".ord,
    :keycode_o, "o".ord,
    :keycode_p, "p".ord,
    :keycode_q, "q".ord,
    :keycode_r, "r".ord,
    :keycode_s, "s".ord,
    :keycode_t, "t".ord,
    :keycode_u, "u".ord,
    :keycode_v, "v".ord,
    :keycode_w, "w".ord,
    :keycode_x, "x".ord,
    :keycode_y, "y".ord,
    :keycode_z, "z".ord,

    :keycode_capslock, scancode_to_keycode(:scancode_capslock),

    :keycode_f1, scancode_to_keycode(:scancode_f1),
    :keycode_f2, scancode_to_keycode(:scancode_f2),
    :keycode_f3, scancode_to_keycode(:scancode_f3),
    :keycode_f4, scancode_to_keycode(:scancode_f4),
    :keycode_f5, scancode_to_keycode(:scancode_f5),
    :keycode_f6, scancode_to_keycode(:scancode_f6),
    :keycode_f7, scancode_to_keycode(:scancode_f7),
    :keycode_f8, scancode_to_keycode(:scancode_f8),
    :keycode_f9, scancode_to_keycode(:scancode_f9),
    :keycode_f10, scancode_to_keycode(:scancode_f10),
    :keycode_f11, scancode_to_keycode(:scancode_f11),
    :keycode_f12, scancode_to_keycode(:scancode_f12),

    :keycode_printscreen, scancode_to_keycode(:scancode_printscreen),
    :keycode_scrolllock, scancode_to_keycode(:scancode_scrolllock),
    :keycode_pause, scancode_to_keycode(:scancode_pause),
    :keycode_insert, scancode_to_keycode(:scancode_insert),
    :keycode_home, scancode_to_keycode(:scancode_home),
    :keycode_pageup, scancode_to_keycode(:scancode_pageup),
    :keycode_delete, 127, # SDL Uses A 177 Literal, But That Seems To Be Wrong
    :keycode_end, scancode_to_keycode(:scancode_end),
    :keycode_pagedown, scancode_to_keycode(:scancode_pagedown),
    :keycode_right, scancode_to_keycode(:scancode_right),
    :keycode_left, scancode_to_keycode(:scancode_left),
    :keycode_down, scancode_to_keycode(:scancode_down),
    :keycode_up, scancode_to_keycode(:scancode_up),

    :keycode_numlockclear, scancode_to_keycode(:scancode_numlockclear),
    :keycode_kp_divide, scancode_to_keycode(:scancode_kp_divide),
    :keycode_kp_multiply, scancode_to_keycode(:scancode_kp_multiply),
    :keycode_kp_minus, scancode_to_keycode(:scancode_kp_minus),
    :keycode_kp_plus, scancode_to_keycode(:scancode_kp_plus),
    :keycode_kp_enter, scancode_to_keycode(:scancode_kp_enter),
    :keycode_kp_1, scancode_to_keycode(:scancode_kp_1),
    :keycode_kp_2, scancode_to_keycode(:scancode_kp_2),
    :keycode_kp_3, scancode_to_keycode(:scancode_kp_3),
    :keycode_kp_4, scancode_to_keycode(:scancode_kp_4),
    :keycode_kp_5, scancode_to_keycode(:scancode_kp_5),
    :keycode_kp_6, scancode_to_keycode(:scancode_kp_6),
    :keycode_kp_7, scancode_to_keycode(:scancode_kp_7),
    :keycode_kp_8, scancode_to_keycode(:scancode_kp_8),
    :keycode_kp_9, scancode_to_keycode(:scancode_kp_9),
    :keycode_kp_0, scancode_to_keycode(:scancode_kp_0),
    :keycode_kp_period, scancode_to_keycode(:scancode_kp_period),

    :keycode_application, scancode_to_keycode(:scancode_application),
    :keycode_power, scancode_to_keycode(:scancode_power),
    :keycode_kp_equals, scancode_to_keycode(:scancode_kp_equals),
    :keycode_f13, scancode_to_keycode(:scancode_f13),
    :keycode_f14, scancode_to_keycode(:scancode_f14),
    :keycode_f15, scancode_to_keycode(:scancode_f15),
    :keycode_f16, scancode_to_keycode(:scancode_f16),
    :keycode_f17, scancode_to_keycode(:scancode_f17),
    :keycode_f18, scancode_to_keycode(:scancode_f18),
    :keycode_f19, scancode_to_keycode(:scancode_f19),
    :keycode_f20, scancode_to_keycode(:scancode_f20),
    :keycode_f21, scancode_to_keycode(:scancode_f21),
    :keycode_f22, scancode_to_keycode(:scancode_f22),
    :keycode_f23, scancode_to_keycode(:scancode_f23),
    :keycode_f24, scancode_to_keycode(:scancode_f24),
    :keycode_execute, scancode_to_keycode(:scancode_execute),
    :keycode_help, scancode_to_keycode(:scancode_help),
    :keycode_menu, scancode_to_keycode(:scancode_menu),
    :keycode_select, scancode_to_keycode(:scancode_select),
    :keycode_stop, scancode_to_keycode(:scancode_stop),
    :keycode_again, scancode_to_keycode(:scancode_again),
    :keycode_undo, scancode_to_keycode(:scancode_undo),
    :keycode_cut, scancode_to_keycode(:scancode_cut),
    :keycode_copy, scancode_to_keycode(:scancode_copy),
    :keycode_paste, scancode_to_keycode(:scancode_paste),
    :keycode_find, scancode_to_keycode(:scancode_find),
    :keycode_mute, scancode_to_keycode(:scancode_mute),
    :keycode_volumeup, scancode_to_keycode(:scancode_volumeup),
    :keycode_volumedown, scancode_to_keycode(:scancode_volumedown),
    :keycode_kp_comma, scancode_to_keycode(:scancode_kp_comma),
    :keycode_kp_equalsas400, scancode_to_keycode(:scancode_kp_equalsas400),

    :keycode_alterase, scancode_to_keycode(:scancode_alterase),
    :keycode_sysreq, scancode_to_keycode(:scancode_sysreq),
    :keycode_cancel, scancode_to_keycode(:scancode_cancel),
    :keycode_clear, scancode_to_keycode(:scancode_clear),
    :keycode_prior, scancode_to_keycode(:scancode_prior),
    :keycode_return2, scancode_to_keycode(:scancode_return2),
    :keycode_separator, scancode_to_keycode(:scancode_separator),
    :keycode_out, scancode_to_keycode(:scancode_out),
    :keycode_oper, scancode_to_keycode(:scancode_oper),
    :keycode_clearagain, scancode_to_keycode(:scancode_clearagain),
    :keycode_crsel, scancode_to_keycode(:scancode_crsel),
    :keycode_exsel, scancode_to_keycode(:scancode_exsel),

    :keycode_kp_00, scancode_to_keycode(:scancode_kp_00),
    :keycode_kp_000, scancode_to_keycode(:scancode_kp_000),
    :keycode_thousandsseparator, scancode_to_keycode(:scancode_thousandsseparator),
    :keycode_decimalseparator, scancode_to_keycode(:scancode_decimalseparator),
    :keycode_currencyunit, scancode_to_keycode(:scancode_currencyunit),
    :keycode_currencysubunit, scancode_to_keycode(:scancode_currencysubunit),
    :keycode_kp_leftparen, scancode_to_keycode(:scancode_kp_leftparen),
    :keycode_kp_rightparen, scancode_to_keycode(:scancode_kp_rightparen),
    :keycode_kp_leftbrace, scancode_to_keycode(:scancode_kp_leftbrace),
    :keycode_kp_rightbrace, scancode_to_keycode(:scancode_kp_rightbrace),
    :keycode_kp_tab, scancode_to_keycode(:scancode_kp_tab),
    :keycode_kp_backspace, scancode_to_keycode(:scancode_kp_backspace),
    :keycode_kp_a, scancode_to_keycode(:scancode_kp_a),
    :keycode_kp_b, scancode_to_keycode(:scancode_kp_b),
    :keycode_kp_c, scancode_to_keycode(:scancode_kp_c),
    :keycode_kp_d, scancode_to_keycode(:scancode_kp_d),
    :keycode_kp_e, scancode_to_keycode(:scancode_kp_e),
    :keycode_kp_f, scancode_to_keycode(:scancode_kp_f),
    :keycode_kp_xor, scancode_to_keycode(:scancode_kp_xor),
    :keycode_kp_power, scancode_to_keycode(:scancode_kp_power),
    :keycode_kp_percent, scancode_to_keycode(:scancode_kp_percent),
    :keycode_kp_less, scancode_to_keycode(:scancode_kp_less),
    :keycode_kp_greater, scancode_to_keycode(:scancode_kp_greater),
    :keycode_kp_ampersand, scancode_to_keycode(:scancode_kp_ampersand),
    :keycode_kp_dblampersand, scancode_to_keycode(:scancode_kp_dblampersand),
    :keycode_kp_verticalbar, scancode_to_keycode(:scancode_kp_verticalbar),
    :keycode_kp_dblverticalbar, scancode_to_keycode(:scancode_kp_dblverticalbar),
    :keycode_kp_colon, scancode_to_keycode(:scancode_kp_colon),
    :keycode_kp_hash, scancode_to_keycode(:scancode_kp_hash),
    :keycode_kp_space, scancode_to_keycode(:scancode_kp_space),
    :keycode_kp_at, scancode_to_keycode(:scancode_kp_at),
    :keycode_kp_exclam, scancode_to_keycode(:scancode_kp_exclam),
    :keycode_kp_memstore, scancode_to_keycode(:scancode_kp_memstore),
    :keycode_kp_memrecall, scancode_to_keycode(:scancode_kp_memrecall),
    :keycode_kp_memclear, scancode_to_keycode(:scancode_kp_memclear),
    :keycode_kp_memadd, scancode_to_keycode(:scancode_kp_memadd),
    :keycode_kp_memsubtract, scancode_to_keycode(:scancode_kp_memsubtract),
    :keycode_kp_memmultiply, scancode_to_keycode(:scancode_kp_memmultiply),
    :keycode_kp_memdivide, scancode_to_keycode(:scancode_kp_memdivide),
    :keycode_kp_plusminus, scancode_to_keycode(:scancode_kp_plusminus),
    :keycode_kp_clear, scancode_to_keycode(:scancode_kp_clear),
    :keycode_kp_clearentry, scancode_to_keycode(:scancode_kp_clearentry),
    :keycode_kp_binary, scancode_to_keycode(:scancode_kp_binary),
    :keycode_kp_octal, scancode_to_keycode(:scancode_kp_octal),
    :keycode_kp_decimal, scancode_to_keycode(:scancode_kp_decimal),
    :keycode_kp_hexadecimal, scancode_to_keycode(:scancode_kp_hexadecimal),

    :keycode_lctrl, scancode_to_keycode(:scancode_lctrl),
    :keycode_lshift, scancode_to_keycode(:scancode_lshift),
    :keycode_lalt, scancode_to_keycode(:scancode_lalt),
    :keycode_lgui, scancode_to_keycode(:scancode_lgui),
    :keycode_rctrl, scancode_to_keycode(:scancode_rctrl),
    :keycode_rshift, scancode_to_keycode(:scancode_rshift),
    :keycode_ralt, scancode_to_keycode(:scancode_ralt),
    :keycode_rgui, scancode_to_keycode(:scancode_rgui),

    :keycode_mode, scancode_to_keycode(:scancode_mode),

    :keycode_audionext, scancode_to_keycode(:scancode_audionext),
    :keycode_audioprev, scancode_to_keycode(:scancode_audioprev),
    :keycode_audiostop, scancode_to_keycode(:scancode_audiostop),
    :keycode_audioplay, scancode_to_keycode(:scancode_audioplay),
    :keycode_audiomute, scancode_to_keycode(:scancode_audiomute),
    :keycode_mediaselect, scancode_to_keycode(:scancode_mediaselect),
    :keycode_www, scancode_to_keycode(:scancode_www),
    :keycode_mail, scancode_to_keycode(:scancode_mail),
    :keycode_calculator, scancode_to_keycode(:scancode_calculator),
    :keycode_computer, scancode_to_keycode(:scancode_computer),
    :keycode_ac_search, scancode_to_keycode(:scancode_ac_search),
    :keycode_ac_home, scancode_to_keycode(:scancode_ac_home),
    :keycode_ac_back, scancode_to_keycode(:scancode_ac_back),
    :keycode_ac_forward, scancode_to_keycode(:scancode_ac_forward),
    :keycode_ac_stop, scancode_to_keycode(:scancode_ac_stop),
    :keycode_ac_refresh, scancode_to_keycode(:scancode_ac_refresh),
    :keycode_ac_bookmarks, scancode_to_keycode(:scancode_ac_bookmarks),

    :keycode_brightnessdown, scancode_to_keycode(:scancode_brightnessdown),
    :keycode_brightnessup, scancode_to_keycode(:scancode_brightnessup),
    :keycode_displayswitch, scancode_to_keycode(:scancode_displayswitch),
    :keycode_kbdillumtoggle, scancode_to_keycode(:scancode_kbdillumtoggle),
    :keycode_kbdillumdown, scancode_to_keycode(:scancode_kbdillumdown),
    :keycode_kbdillumup, scancode_to_keycode(:scancode_kbdillumup),
    :keycode_eject, scancode_to_keycode(:scancode_eject),
    :keycode_sleep, scancode_to_keycode(:scancode_sleep) 
]

Class Method Summary collapse

Class Method Details

.mouse_button_mask(button) ⇒ Object

Translate symbolic mouse buttons to their actual value



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# File 'lib/rubygl/native/all_enums.rb', line 71

def self.mouse_button_mask(button)
    (1 << (button - 1))
end

.scancode_to_keycode(scancode) ⇒ Object

Used to convert some scan codes into key codes.



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# File 'lib/rubygl/native/all_enums.rb', line 378

def self.scancode_to_keycode(scancode)
    code_value = ALL_SCANCODES[scancode]
    
    code_value | (1 << 30)
end

.unsafe_attach_function(func, args, returns, options = {}) ⇒ Object



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# File 'lib/rubygl/native/opengl.rb', line 4

def self.unsafe_attach_function(func, args, returns, options = {})
    begin
        attach_function func, args, returns, options
    rescue FFI::NotFoundError
        # Ignore Functions Not Found
    end
end