Class: RubySpriter::Utils::SpritesheetSplitter
- Inherits:
-
Object
- Object
- RubySpriter::Utils::SpritesheetSplitter
- Defined in:
- lib/ruby_spriter/utils/spritesheet_splitter.rb
Overview
Splits a spritesheet into individual frame images
Instance Method Summary collapse
-
#split_into_frames(spritesheet_file, output_dir, columns, rows, frames) ⇒ Object
Split spritesheet into individual frames.
Instance Method Details
#split_into_frames(spritesheet_file, output_dir, columns, rows, frames) ⇒ Object
Split spritesheet into individual frames
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# File 'lib/ruby_spriter/utils/spritesheet_splitter.rb', line 16 def split_into_frames(spritesheet_file, output_dir, columns, rows, frames) FileUtils.mkdir_p(output_dir) OutputFormatter.header("Extracting Frames") OutputFormatter.indent("Splitting spritesheet into #{frames} frames to disk...") OutputFormatter.indent("Output directory: #{output_dir}") # Get spritesheet dimensions dimensions = get_image_dimensions(spritesheet_file) tile_width = dimensions[:width] / columns tile_height = dimensions[:height] / rows # Extract each frame spritesheet_basename = File.basename(spritesheet_file, '.*') frames.times do |i| frame_number = i + 1 row = i / columns col = i % columns x_offset = col * tile_width y_offset = row * tile_height frame_filename = "FR#{format('%03d', frame_number)}_#{spritesheet_basename}.png" frame_path = File.join(output_dir, frame_filename) extract_tile(spritesheet_file, frame_path, tile_width, tile_height, x_offset, y_offset) end OutputFormatter.indent("✅ Frames extracted successfully\n") end |