Class: Rendering::DepthOfFieldEffect
- Inherits:
-
Object
- Object
- Rendering::DepthOfFieldEffect
- Includes:
- Effect
- Defined in:
- lib/engine/rendering/post_processing/depth_of_field_effect.rb
Instance Attribute Summary
Attributes included from Effect
Instance Method Summary collapse
- #apply(rt_a, rt_b, screen_quad) ⇒ Object
- #blur_pass(source_rt, dest_rt, direction, screen_quad) ⇒ Object
-
#initialize(focus_distance: 10.0, focus_range: 50.0, blur_amount: 3.0, near: 0.1, far: 1000.0) ⇒ DepthOfFieldEffect
constructor
A new instance of DepthOfFieldEffect.
Constructor Details
#initialize(focus_distance: 10.0, focus_range: 50.0, blur_amount: 3.0, near: 0.1, far: 1000.0) ⇒ DepthOfFieldEffect
Returns a new instance of DepthOfFieldEffect.
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# File 'lib/engine/rendering/post_processing/depth_of_field_effect.rb', line 7 def initialize(focus_distance: 10.0, focus_range: 50.0, blur_amount: 3.0, near: 0.1, far: 1000.0) @focus_distance = focus_distance @focus_range = focus_range @blur_amount = blur_amount @near = near @far = far end |
Instance Method Details
#apply(rt_a, rt_b, screen_quad) ⇒ Object
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# File 'lib/engine/rendering/post_processing/depth_of_field_effect.rb', line 15 def apply(rt_a, rt_b, screen_quad) Engine::GL.Disable(Engine::GL::DEPTH_TEST) blur_pass(rt_a, rt_b, [1.0, 0.0], screen_quad) # horizontal blur_pass(rt_b, rt_a, [0.0, 1.0], screen_quad) # vertical rt_a end |
#blur_pass(source_rt, dest_rt, direction, screen_quad) ⇒ Object
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# File 'lib/engine/rendering/post_processing/depth_of_field_effect.rb', line 24 def blur_pass(source_rt, dest_rt, direction, screen_quad) dest_rt.bind material.set_vec2("direction", direction) material.set_runtime_texture("screenTexture", source_rt.color_texture) material.set_runtime_texture("depthTexture", PostProcessingEffect.depth_texture) screen_quad.draw_with_material(material) end |