Class: Rendering::CubemapShadowMapArray
- Inherits:
-
Object
- Object
- Rendering::CubemapShadowMapArray
- Defined in:
- lib/engine/rendering/cubemap_shadow_map_array.rb
Instance Attribute Summary collapse
-
#depth_texture ⇒ Object
readonly
Returns the value of attribute depth_texture.
-
#framebuffer ⇒ Object
readonly
Returns the value of attribute framebuffer.
-
#layer_count ⇒ Object
readonly
Returns the value of attribute layer_count.
-
#size ⇒ Object
readonly
Returns the value of attribute size.
Instance Method Summary collapse
- #bind_face(layer_index, face_index) ⇒ Object
-
#initialize(size: 1024, layer_count: 4) ⇒ CubemapShadowMapArray
constructor
A new instance of CubemapShadowMapArray.
Constructor Details
#initialize(size: 1024, layer_count: 4) ⇒ CubemapShadowMapArray
Returns a new instance of CubemapShadowMapArray.
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# File 'lib/engine/rendering/cubemap_shadow_map_array.rb', line 7 def initialize(size: 1024, layer_count: 4) @size = size @layer_count = layer_count create_framebuffer create_depth_cubemap_array check_framebuffer_complete end |
Instance Attribute Details
#depth_texture ⇒ Object (readonly)
Returns the value of attribute depth_texture.
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# File 'lib/engine/rendering/cubemap_shadow_map_array.rb', line 5 def depth_texture @depth_texture end |
#framebuffer ⇒ Object (readonly)
Returns the value of attribute framebuffer.
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# File 'lib/engine/rendering/cubemap_shadow_map_array.rb', line 5 def framebuffer @framebuffer end |
#layer_count ⇒ Object (readonly)
Returns the value of attribute layer_count.
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# File 'lib/engine/rendering/cubemap_shadow_map_array.rb', line 5 def layer_count @layer_count end |
#size ⇒ Object (readonly)
Returns the value of attribute size.
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# File 'lib/engine/rendering/cubemap_shadow_map_array.rb', line 5 def size @size end |
Instance Method Details
#bind_face(layer_index, face_index) ⇒ Object
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# File 'lib/engine/rendering/cubemap_shadow_map_array.rb', line 15 def bind_face(layer_index, face_index) raise "Layer index #{layer_index} out of bounds" if layer_index >= @layer_count raise "Face index #{face_index} out of bounds" if face_index >= 6 Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @framebuffer) # In a cubemap array, layers are: layer0_face0, layer0_face1, ..., layer0_face5, layer1_face0, ... array_layer = layer_index * 6 + face_index Engine::GL.FramebufferTextureLayer(Engine::GL::FRAMEBUFFER, Engine::GL::DEPTH_ATTACHMENT, @depth_texture, 0, array_layer) Engine::GL.Viewport(0, 0, @size, @size) Engine::GL.Clear(Engine::GL::DEPTH_BUFFER_BIT) end |