Class: Engine::Metal::Device
- Inherits:
-
Object
- Object
- Engine::Metal::Device
- Includes:
- Fiddle
- Defined in:
- lib/engine/metal/device.rb
Instance Attribute Summary collapse
-
#command_queue ⇒ Object
readonly
Returns the value of attribute command_queue.
-
#device ⇒ Object
readonly
Returns the value of attribute device.
Class Method Summary collapse
Instance Method Summary collapse
-
#initialize ⇒ Device
constructor
A new instance of Device.
- #new_command_buffer ⇒ Object
- #new_compute_pipeline(library, function_name) ⇒ Object
- #new_library_with_source(source) ⇒ Object
Constructor Details
#initialize ⇒ Device
Returns a new instance of Device.
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# File 'lib/engine/metal/device.rb', line 16 def initialize @device = MetalFramework.create_system_default_device raise "Failed to create Metal device" if @device.null? @command_queue = ObjC.msg(@device, 'newCommandQueue') raise "Failed to create command queue" if @command_queue.null? end |
Instance Attribute Details
#command_queue ⇒ Object (readonly)
Returns the value of attribute command_queue.
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# File 'lib/engine/metal/device.rb', line 10 def command_queue @command_queue end |
#device ⇒ Object (readonly)
Returns the value of attribute device.
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# File 'lib/engine/metal/device.rb', line 10 def device @device end |
Class Method Details
.instance ⇒ Object
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# File 'lib/engine/metal/device.rb', line 12 def self.instance @instance ||= new end |
Instance Method Details
#new_command_buffer ⇒ Object
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# File 'lib/engine/metal/device.rb', line 93 def new_command_buffer ObjC.msg(@command_queue, 'commandBuffer') end |
#new_compute_pipeline(library, function_name) ⇒ Object
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# File 'lib/engine/metal/device.rb', line 59 def new_compute_pipeline(library, function_name) # Get function from library func_name_nsstring = ObjC.msg( ObjC.cls('NSString'), 'stringWithUTF8String:', function_name ) function = ObjC.msg(library, 'newFunctionWithName:', func_name_nsstring) raise "Failed to find function '#{function_name}'" if function.null? # Create compute pipeline error_ptr = Pointer.malloc(8) error_ptr[0, 8] = [0].pack('Q') pipeline = ObjC.msg( @device, 'newComputePipelineStateWithFunction:error:', function, error_ptr ) if pipeline.null? error = Pointer.new(error_ptr[0, 8].unpack('Q')[0]) unless error.null? desc = ObjC.msg(error, 'localizedDescription') utf8 = ObjC.msg(desc, 'UTF8String') raise "Failed to create compute pipeline: #{utf8.to_s}" end raise "Failed to create compute pipeline with unknown error" end pipeline end |
#new_library_with_source(source) ⇒ Object
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# File 'lib/engine/metal/device.rb', line 24 def new_library_with_source(source) # Create NSString from source ns_string_class = ObjC.cls('NSString') source_nsstring = ObjC.msg( ns_string_class, 'stringWithUTF8String:', source ) # Create error pointer error_ptr = Pointer.malloc(8) error_ptr[0, 8] = [0].pack('Q') # Compile the library library = ObjC.msg( @device, 'newLibraryWithSource:options:error:', source_nsstring, nil, error_ptr ) if library.null? error = Pointer.new(error_ptr[0, 8].unpack('Q')[0]) unless error.null? desc = ObjC.msg(error, 'localizedDescription') utf8 = ObjC.msg(desc, 'UTF8String') raise "Metal shader compilation failed: #{utf8.to_s}" end raise "Metal shader compilation failed with unknown error" end library end |