Class: Engine::Components::UI::Flex
- Inherits:
-
Engine::Component
- Object
- Engine::Component
- Engine::Components::UI::Flex
- Defined in:
- lib/engine/components/ui/flex.rb
Instance Attribute Summary collapse
-
#direction ⇒ Object
readonly
Returns the value of attribute direction.
-
#gap ⇒ Object
readonly
Returns the value of attribute gap.
-
#justify ⇒ Object
readonly
Returns the value of attribute justify.
Attributes inherited from Engine::Component
Instance Method Summary collapse
Methods inherited from Engine::Component
#_erase!, #destroy, #destroy!, #destroyed?, destroyed_components, erase_destroyed_components, method_added, #renderer?, #set_game_object, #ui_renderer?, #update
Methods included from Serializable
allowed_class?, get_class, included, register_class, #uuid
Instance Attribute Details
#direction ⇒ Object (readonly)
Returns the value of attribute direction.
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# File 'lib/engine/components/ui/flex.rb', line 12 def direction @direction end |
#gap ⇒ Object (readonly)
Returns the value of attribute gap.
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# File 'lib/engine/components/ui/flex.rb', line 12 def gap @gap end |
#justify ⇒ Object (readonly)
Returns the value of attribute justify.
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# File 'lib/engine/components/ui/flex.rb', line 12 def justify @justify end |
Instance Method Details
#awake ⇒ Object
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# File 'lib/engine/components/ui/flex.rb', line 14 def awake @direction ||= :row @gap ||= 0 @justify ||= :stretch end |
#rect_for_child(child_ui_rect) ⇒ Object
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# File 'lib/engine/components/ui/flex.rb', line 25 def rect_for_child(child_ui_rect) children = child_ui_rects index = children.index(child_ui_rect) return nil unless index parent_rect = @ui_rect.computed_rect layout.rect_for_child(child_ui_rect, index, children, parent_rect) end |
#start ⇒ Object
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# File 'lib/engine/components/ui/flex.rb', line 20 def start @ui_rect = game_object.component(UI::Rect) raise "UI::Flex requires a UI::Rect component on the same GameObject" unless @ui_rect end |