Class: Engine::Components::MeshRenderer
Instance Attribute Summary collapse
#game_object
Instance Method Summary
collapse
#_erase!, #destroy!, #destroyed?, destroyed_components, erase_destroyed_components, method_added, #set_game_object, #ui_renderer?, #update
allowed_class?, get_class, included, register_class, #uuid
Instance Attribute Details
#material ⇒ Object
Returns the value of attribute material.
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 7
def material
@material
end
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#mesh ⇒ Object
Returns the value of attribute mesh.
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 7
def mesh
@mesh
end
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#static ⇒ Object
Returns the value of attribute static.
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 7
def static
@static
end
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Instance Method Details
#awake ⇒ Object
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 9
def awake
@static = false if @static.nil?
@last_synced_version = nil
@renderer_key = nil
end
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#destroy ⇒ Object
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 37
def destroy
Rendering::RenderPipeline.remove_instance(self)
end
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#renderer? ⇒ Boolean
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 19
def renderer?
true
end
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#renderer_key ⇒ Object
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 15
def renderer_key
@renderer_key ||= [mesh, material].freeze
end
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#start ⇒ Object
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 23
def start
Rendering::RenderPipeline.add_instance(self)
end
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# File 'lib/engine/components/renderers/mesh_renderer.rb', line 27
def sync_transform
return if static
version = game_object.world_transform_version
return if @last_synced_version == version
@last_synced_version = version
Rendering::RenderPipeline.update_instance(self)
end
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