Class: Engine::Components::PerspectiveCamera
Instance Attribute Summary
#game_object
Instance Method Summary
collapse
#_erase!, #destroy!, #destroyed?, destroyed_components, erase_destroyed_components, method_added, #renderer?, #set_game_object, #start, #ui_renderer?
Constructor Details
#initialize(fov:, aspect:, near:, far:) ⇒ PerspectiveCamera
Returns a new instance of PerspectiveCamera.
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# File 'lib/engine/components/perspective_camera.rb', line 5
def initialize(fov:, aspect:, near:, far:)
@fov = fov
@aspect = aspect
@near = near
@far = far
Engine::Camera.instance = self
end
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Instance Method Details
#destroy ⇒ Object
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# File 'lib/engine/components/perspective_camera.rb', line 14
def destroy
Engine::Camera.instance = nil if Engine::Camera.instance == self
end
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#matrix ⇒ Object
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# File 'lib/engine/components/perspective_camera.rb', line 18
def matrix
@matrix ||=
begin
right = game_object.right
up = game_object.up
forward = game_object.forward
transformation_matrix = Matrix[
[right[0], right[1], right[2], -right.dot(game_object.pos)],
[up[0], up[1], up[2], -up.dot(game_object.pos)],
[forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
[0, 0, 0, 1]
]
(projection * transformation_matrix).transpose
end
end
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#projection ⇒ Object
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# File 'lib/engine/components/perspective_camera.rb', line 36
def projection
fov = @fov * Math::PI / 180
Matrix[
[1 / (Math.tan(fov / 2) * @aspect), 0, 0, 0],
[0, 1 / Math.tan(fov / 2), 0, 0],
[0, 0, (@far + @near) / (@near - @far), 2 * @far * @near / (@near - @far)],
[0, 0, -1, 0]
]
end
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#update(delta_time) ⇒ Object
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# File 'lib/engine/components/perspective_camera.rb', line 46
def update(delta_time)
@matrix = nil if game_object.rotation != @rotation || game_object.pos != @pos || game_object.scale != @scale
@rotation = game_object.rotation.dup
@pos = game_object.pos.dup
@scale = game_object.scale.dup
end
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