Class: Board
- Inherits:
-
Object
- Object
- Board
- Defined in:
- lib/board.rb
Instance Attribute Summary collapse
-
#cursor ⇒ Object
readonly
Returns the value of attribute cursor.
-
#grid ⇒ Object
readonly
Returns the value of attribute grid.
Instance Method Summary collapse
- #[](pos) ⇒ Object
- #[]=(pos, piece) ⇒ Object
- #checkmate?(color) ⇒ Boolean
- #deep_dup ⇒ Object
- #in_check?(color) ⇒ Boolean
-
#initialize(setup = true) ⇒ Board
constructor
A new instance of Board.
- #king(color) ⇒ Object
- #move(start_pos, end_pos, color) ⇒ Object
- #move!(start_pos, end_pos) ⇒ Object
- #move_cursor ⇒ Object
- #occupied?(pos) ⇒ Boolean
- #on_board?(pos) ⇒ Boolean
- #piece_at(pos) ⇒ Object
- #pieces(color) ⇒ Object
- #populate_board ⇒ Object
- #render(cursor = nil) ⇒ Object
- #stalemate?(color) ⇒ Boolean
- #won? ⇒ Boolean
Constructor Details
#initialize(setup = true) ⇒ Board
Returns a new instance of Board.
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# File 'lib/board.rb', line 11 def initialize(setup = true) @grid = Array.new(8) { Array.new(8) } @cursor = [0,0] populate_board if setup end |
Instance Attribute Details
#cursor ⇒ Object (readonly)
Returns the value of attribute cursor.
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# File 'lib/board.rb', line 9 def cursor @cursor end |
#grid ⇒ Object (readonly)
Returns the value of attribute grid.
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# File 'lib/board.rb', line 9 def grid @grid end |
Instance Method Details
#[](pos) ⇒ Object
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# File 'lib/board.rb', line 53 def [](pos) @grid[pos.first][pos.last] end |
#[]=(pos, piece) ⇒ Object
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# File 'lib/board.rb', line 57 def []=(pos, piece) @grid[pos.first][pos.last] = piece end |
#checkmate?(color) ⇒ Boolean
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# File 'lib/board.rb', line 82 def checkmate?(color) pieces(color).all? { |piece| piece.valid_moves.empty? } && in_check?(color) end |
#deep_dup ⇒ Object
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# File 'lib/board.rb', line 95 def deep_dup dup_board = Board.new(false) [:white, :black].each do |color| pieces(color).each do |piece| duped_piece = piece.dup(dup_board) dup_board[duped_piece.pos] = duped_piece end end dup_board end |
#in_check?(color) ⇒ Boolean
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# File 'lib/board.rb', line 87 def in_check?(color) opponent_color = color == :white ? :black : :white king_pos = king(color).pos pieces(opponent_color).any? do |piece| piece.moves.include?(king_pos) end end |
#king(color) ⇒ Object
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# File 'lib/board.rb', line 143 def king(color) pieces(color).find { |piece| piece.is_a?(King)} end |
#move(start_pos, end_pos, color) ⇒ Object
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# File 'lib/board.rb', line 18 def move(start_pos, end_pos, color) raise OffBoardError unless on_board?(start_pos) && on_board?(end_pos) raise NoPieceError unless piece_at(start_pos) raise WrongColorError unless piece_at(start_pos).color == color current_piece = piece_at(start_pos) if current_piece.valid_moves.include?(end_pos) move!(start_pos, end_pos) else raise InvalidMoveError end end |
#move!(start_pos, end_pos) ⇒ Object
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# File 'lib/board.rb', line 31 def move!(start_pos, end_pos) current_piece = piece_at(start_pos) self[start_pos] = nil self[end_pos] = current_piece current_piece.pos = end_pos current_piece.moved = true end |
#move_cursor ⇒ Object
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# File 'lib/board.rb', line 39 def move_cursor input = "" until input == "\r" render(@cursor) input = STDIN.getch @cursor[0] += 1 if input == 'k' && @cursor[0] + 1 < 8 @cursor[0] -= 1 if input == 'i' && @cursor[0] - 1 >= 0 @cursor[1] -= 1 if input == 'j' && @cursor[1] - 1 >= 0 @cursor[1] += 1 if input == 'l' && @cursor[1] + 1 < 8 end @cursor.dup end |
#occupied?(pos) ⇒ Boolean
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# File 'lib/board.rb', line 65 def occupied?(pos) return false unless on_board?(pos) !!self[pos] end |
#on_board?(pos) ⇒ Boolean
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# File 'lib/board.rb', line 61 def on_board?(pos) (pos[0]).between?(0, 7) && (pos[1]).between?(0, 7) end |
#piece_at(pos) ⇒ Object
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# File 'lib/board.rb', line 78 def piece_at(pos) self[pos] end |
#pieces(color) ⇒ Object
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# File 'lib/board.rb', line 147 def pieces(color) pieces = @grid.flatten.compact pieces.select { |piece| piece.color == color} end |
#populate_board ⇒ Object
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# File 'lib/board.rb', line 152 def populate_board [[1,:white], [6, :black]].each do |row| @grid[row.first].map!.with_index do |space, i| Pawn.new(self, row.last, [row.first, i]) end end [[0, :white], [7, :black]].each do |row| @grid[row.first].map!.with_index do |space, i| case i when 0 Rook.new(self, row.last, [row.first, i]) when 1 Knight.new(self, row.last, [row.first, i]) when 2 Bishop.new(self, row.last, [row.first, i]) when 3 King.new(self, row.last, [row.first, i]) when 4 Queen.new(self, row.last, [row.first, i]) when 5 Bishop.new(self, row.last, [row.first, i]) when 6 Knight.new(self, row.last, [row.first, i]) when 7 Rook.new(self, row.last, [row.first, i]) end end end end |
#render(cursor = nil) ⇒ Object
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# File 'lib/board.rb', line 108 def render(cursor = nil) system('clear') print (" " + ('a'..'h').to_a.join(" ") + "\n") self.grid.each_with_index do |row, i| print "#{i + 1} " row.each_with_index do |space, j| if cursor.nil? if (i + j).odd? background = :light_black else background = :light_blue end else if @cursor == [i,j] background = :yellow elsif (i + j).odd? background = :light_black else background = :light_blue end end if space.nil? print ' '.colorize(:background => background) else print "#{space.symbol} ".colorize(:color => space.color, :background => background) end end print " #{i + 1}" puts end print (" " + ('a'..'h').to_a.join(" ") + "\n") end |
#stalemate?(color) ⇒ Boolean
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# File 'lib/board.rb', line 74 def stalemate?(color) pieces(color).all? { |piece| piece.valid_moves.empty? } && !in_check?(color) end |
#won? ⇒ Boolean
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# File 'lib/board.rb', line 70 def won? checkmate?(:white) || checkmate?(:black) end |