Class: Roebe::GUI::LibUI::InteractiveCaesarCipher
- Includes:
- LibuiParadise::Extensions, InteractiveCaesarCipherModule
- Defined in:
- lib/roebe/gui/libui/interactive_caesar_cipher/interactive_caesar_cipher.rb
Overview
Roebe::GUI::LibUI::InteractiveCaesarCipher
Constant Summary
Constants included from InteractiveCaesarCipherModule
InteractiveCaesarCipherModule::ALPHABET, InteractiveCaesarCipherModule::CSS_SMALL_BORDER, InteractiveCaesarCipherModule::HEIGHT, InteractiveCaesarCipherModule::HELPER_TEXT_FOR_THE_MAIN_HEADER_LABEL, InteractiveCaesarCipherModule::LARGER_FONT, InteractiveCaesarCipherModule::TITLE, InteractiveCaesarCipherModule::USE_THIS_FONT, InteractiveCaesarCipherModule::WIDTH
Instance Method Summary collapse
-
#create_skeleton ⇒ Object
# === create_skeleton (create tag, skeleton tag) ========================================================================= #.
-
#do_populate_the_main_grid ⇒ Object
# === do_populate_the_main_grid ========================================================================= #.
-
#initialize(run_already = true) ⇒ InteractiveCaesarCipher
constructor
# === initialize ========================================================================= #.
-
#let_the_main_spin_button_respond_to_change_events ⇒ Object
# === let_the_main_spin_button_respond_to_change_events ========================================================================= #.
-
#reset ⇒ Object
# === reset (reset tag) ========================================================================= #.
-
#run ⇒ Object
# === run (run tag) ========================================================================= #.
Methods included from InteractiveCaesarCipherModule
#add_to_array_entries, #array_entries?, #border_size?, #entry2?, #last_entry?, #padding?, #reset_the_shared_module, #return_text1, #return_text2, #return_text3, #set_top_right_entry, #title?, #top_left_entry?
Constructor Details
#initialize(run_already = true) ⇒ InteractiveCaesarCipher
#
initialize
#
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# File 'lib/roebe/gui/libui/interactive_caesar_cipher/interactive_caesar_cipher.rb', line 29 def initialize( run_already = true ) reset run if run_already end |
Instance Method Details
#create_skeleton ⇒ Object
#
create_skeleton (create tag, skeleton tag)
#
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# File 'lib/roebe/gui/libui/interactive_caesar_cipher/interactive_caesar_cipher.rb', line 47 def create_skeleton # ======================================================================= # # === @window # ======================================================================= # @window = ui_padded_main_window(title?, width?, height?, 0) create_the_grid end |
#do_populate_the_main_grid ⇒ Object
#
do_populate_the_main_grid
#
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# File 'lib/roebe/gui/libui/interactive_caesar_cipher/interactive_caesar_cipher.rb', line 59 def do_populate_the_main_grid @grid.hash( create_then_return_the_header_label, left: 0, top: 0, xspan: 3, yspan: 1, hexpand: 1, halign: 0.5, vexpand: 1, valign: 0.5 ) @grid.hash( return_text1, left: 0, top: 1, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 1, valign: 0 ) @grid.hash( return_text2, left: 1, top: 1, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 1, valign: 0 ) @grid.hash( return_text3, left: 2, top: 1, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 1, valign: 0 ) create_the_apple_entry_then_append_it_onto_the_proper_array @grid.hash( last_entry?, left: 0, top: 2, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 1, valign: 0 ) @grid.hash( , left: 1, top: 2, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 1, valign: 0 ) append_a_hcentered_entry @grid.hash( last_entry?, left: 2, top: 2, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 1, valign: 0 ) create_the_crrng_entry_then_append_it_onto_the_proper_array @grid.hash( last_entry?, left: 0, top: 3, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 1, valign: 0 ) @grid.hash( ('1'), left: 1, top: 3, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 1, valign: 0 ) append_a_hcentered_entry @grid.hash( last_entry?, left: 2, top: 3, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 1, valign: 0 ) # ======================================================================= # # Add the quit-button next: # ======================================================================= # @grid.hash( , left: 1, top: 4, xspan: 1, yspan: 1, hexpand: 0, halign: 0.5, vexpand: 0, valign: 0 ) end |
#let_the_main_spin_button_respond_to_change_events ⇒ Object
#
let_the_main_spin_button_respond_to_change_events
#
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# File 'lib/roebe/gui/libui/interactive_caesar_cipher/interactive_caesar_cipher.rb', line 135 def @spin_button.on_changed {|something| proc { |pointer| determine_the_top_right_entry } } end |
#reset ⇒ Object
#
reset (reset tag)
#
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# File 'lib/roebe/gui/libui/interactive_caesar_cipher/interactive_caesar_cipher.rb', line 39 def reset title_width_height(TITLE, WIDTH, HEIGHT) reset_the_shared_module end |
#run ⇒ Object
#
run (run tag)
#
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# File 'lib/roebe/gui/libui/interactive_caesar_cipher/interactive_caesar_cipher.rb', line 121 def run create_skeleton_then_connect_skeleton outer_vbox = padded_vbox outer_vbox.add_hsep do_populate_the_main_grid outer_vbox.maximal(@grid, 1) @window.add(outer_vbox) @window.intelligent_exit end |